Ns_cilrais_1216

humb1edhumb1ed Join Date: 2002-10-06 Member: 1446Members
edited December 2002 in Mapping Forum
<div class="IPBDescription">playtest?</div> Server admins, playtest this bugger? Here are the downloads, either one is the same;
<a href='http://www.angelfire.com/amiga/twelve' target='_blank'>http://www.angelfire.com/amiga/twelve</a>
<a href='http://www.geocities.com/jacob133' target='_blank'>http://www.geocities.com/jacob133</a>
There are some known issues with texture alignment and a few small clipping problems as well as one area that is hard to command because it is blocked by brush so you have to use a large parallax, and only one of the welds works, and that is the one near the mantle hive, it leads to an elevator that drops in on the hive. The other welds have yet to be implemented, but other than those problems, let me know what you think needs to be changed.

Images if you want. Note the images don't have info_locations, but the download above does have these included.
<a href='http://www.boomspeed.com/brer/121402nsmap70000.jpg' target='_blank'>http://www.boomspeed.com/brer/121402nsmap70000.jpg</a>
<a href='http://www.boomspeed.com/brer/121402nsmap70001.jpg' target='_blank'>http://www.boomspeed.com/brer/121402nsmap70001.jpg</a>
<a href='http://www.boomspeed.com/brer/121402nsmap70002.jpg' target='_blank'>http://www.boomspeed.com/brer/121402nsmap70002.jpg</a>
<a href='http://www.boomspeed.com/brer/121402nsmap70003.jpg' target='_blank'>http://www.boomspeed.com/brer/121402nsmap70003.jpg</a>
<a href='http://www.boomspeed.com/brer/121402nsmap70004.jpg' target='_blank'>http://www.boomspeed.com/brer/121402nsmap70004.jpg</a>
<a href='http://www.boomspeed.com/brer/121402nsmap70005.jpg' target='_blank'>http://www.boomspeed.com/brer/121402nsmap70005.jpg</a>
<a href='http://www.boomspeed.com/brer/121402nsmap70006.jpg' target='_blank'>http://www.boomspeed.com/brer/121402nsmap70006.jpg</a>
<a href='http://www.boomspeed.com/brer/121402nsmap70007.jpg' target='_blank'>http://www.boomspeed.com/brer/121402nsmap70007.jpg</a>
<a href='http://www.boomspeed.com/brer/121402nsmap70008.jpg' target='_blank'>http://www.boomspeed.com/brer/121402nsmap70008.jpg</a>
<a href='http://www.boomspeed.com/brer/121402nsmap70009.jpg' target='_blank'>http://www.boomspeed.com/brer/121402nsmap70009.jpg</a>
<a href='http://www.boomspeed.com/brer/121402nsmap70010.jpg' target='_blank'>http://www.boomspeed.com/brer/121402nsmap70010.jpg</a>
<a href='http://www.boomspeed.com/brer/121402nsmap70011.jpg' target='_blank'>http://www.boomspeed.com/brer/121402nsmap70011.jpg</a>
<a href='http://www.boomspeed.com/brer/121402nsmap70012.jpg' target='_blank'>http://www.boomspeed.com/brer/121402nsmap70012.jpg</a>
<a href='http://www.boomspeed.com/brer/121402nsmap70013.jpg' target='_blank'>http://www.boomspeed.com/brer/121402nsmap70013.jpg</a>

Comments

  • TazolTazol Join Date: 2002-11-12 Member: 8323Members
    So what's new in this version? (I'd like to know before we download a map that hasn't made significant changes)
  • humb1edhumb1ed Join Date: 2002-10-06 Member: 1446Members
    Pictures 0 and 11 are totally new areas. The marine spawn has been totally redone, i've improved and added lighting and ambience. I've added 5 or 6 particle systems and it includes the sprite map and info_locations so the player knows where they are.
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    Please add the "constrain pitch" flag to your rain particle systems, that should make them look more realistic. The outside views would be even more realistic if the colour of the light_environment matched the colour of the skybox.

    Whenever I leave the MS I always seem to end up in the same hive, could it be a flaw in the layout?
  • humb1edhumb1ed Join Date: 2002-10-06 Member: 1446Members
    ChromeAngel: What hive do you end up in?
    And it would be a good idea to make the light_environment the same color as the sky, though I am hoping to get a new sky soon, so I will implement that then hopefully <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->.
  • chalupamonkchalupamonk sky h4x0r Join Date: 2002-02-19 Member: 227Members, NS1 Playtester
  • TheiggstaTheiggsta Join Date: 2002-11-05 Member: 6958Members, Constellation
    Heya,

    If you want to do a private test on Nano-Gridlock, just contact myself or one of the EC members and we can set that up if you want. We do lots of tests for maps, already have done two and always looking for more.

    Drop by #evolutionarily on gamesnet and private message myself or any EC member to do some sort of PT.

    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->

    -Theiggsta
  • MonsieurEvilMonsieurEvil Join Date: 2002-01-22 Member: 4Members, Retired Developer, NS1 Playtester, Contributor
    (Fixing incorrect topic date due to server issue)
  • Psycho-Kinetic_Hyper-GeekPsycho-Kinetic_Hyper-Geek Join Date: 2002-11-18 Member: 9243Banned, Constellation
    Okay the rain falls way to slow, some of the lights don't match the color they send out (A buch of red lights that give off white lighting. The windows should really color areas around them. Some areas I couldnt see as commander due to overlap (Some of the longer hallways with a walkway above them. Consider making these with a more open grating texture so that comms can see their men. You might consider changing the ready room so there are two structures that you walk between and put up some signs. Now that I've gotten all of my criticism out of the way I have to say its a beautiful and nicely designed map. Nice to see a map that places the three hives in a triangle around the marines, I dont believe there are any others doing that at the moment. Anyway its excellant work and I look forward to it being finished.
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    * goes and checks the name of the hive in-game * Core Hive
  • ComproxComprox *chortle* Canada Join Date: 2002-01-23 Member: 7Members, Super Administrators, Forum Admins, NS1 Playtester, NS2 Developer, Constellation, NS2 Playtester, Reinforced - Shadow, WC 2013 - Silver, Subnautica Developer, Subnautica Playtester, Pistachionauts
    my main concern was how cramped some of those hallways were! You get a marine and a fade in some of those, and you won't be able to even walk by each other <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo--> I would really like to see some more open hallways and rooms. The whole level seems like it was made for some midgits!
  • humb1edhumb1ed Join Date: 2002-10-06 Member: 1446Members
    Oh, did I forget to mention?

    <img src='http://www.boomspeed.com/brer/ji.jpg' border='0' alt='user posted image'>
  • humb1edhumb1ed Join Date: 2002-10-06 Member: 1446Members
    edited December 2002
    These are always helpful:
    <img src='http://www.boomspeed.com/brer/overview.jpg' border='0' alt='user posted image'>

    Though the mantle and surface look really closer together, it still takes just about the same amount of time to get between all three hives.
  • SinistarSinistar Join Date: 2002-11-01 Member: 2793Members
    Is this map still available to check out? Neither of the download links at the top did not work. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo-->
  • DriftwoodDriftwood Join Date: 2002-11-11 Member: 8245Members
    edited January 2003
    At least the upper one worked for me.

    Edit: And some feedback about the map:

    Pros
    - Nice details here and there
    - Basic idea is pretty good
    - Seems like a rather balanced map

    Cons
    - Texturing is too repetitive. The facility has a convincingly grim industrial look, but the downside is that every corridor looks pretty much the same. Add some variety and divide the map into certain areas that have their unique feel in them.
    - Map is a tad too big and complex. The texture problem doesn't really help this either. Especially I would pay attention to the long and narrow hallways.

    I do like it, but it lacks some personality in its current state. Also, making the layout simpler wouldn't probably hurt. The basic layout is rather good, but I would redesign certain areas, that make the overall experience simply too confusing. Still, very good work.
  • humb1edhumb1ed Join Date: 2002-10-06 Member: 1446Members
    If you look on around the second page of these mapping forums you'll see another thread with the newer version of the same map, cilrais_1229, or you can search for it.
  • DriftwoodDriftwood Join Date: 2002-11-11 Member: 8245Members
    Cheers mate. Saw it, but thought it was the older one. Should have looked at the version number.
  • kompokompo Join Date: 2002-11-07 Member: 7639Members
    please pictures, not links, to threads <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
    easier to all of us.
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