Cyclops Moonpool
ChaosKnight626
Minnesota Join Date: 2015-08-05 Member: 206783Members
Since people have been talking about moonpools for the cyclops I was thinking. What if we connected moonpools together and they made a larger singular moonpool. Maybe big enough for a Cyclops, the devs could add an extra door or two into the cyclops walls for easy exiting
Comments
I think a docking hatch would be better since all you would have to do is attach it on top of a structure (with enough surrounding pace) and position the cyclops over it. Which the auto pilot would maneuver the Cyclops bottom from hatch over the docking port and connect them together.
The easy solution would be to have a docking port on the top of a base part to dock the sub with.
I hope they will add ship that docks the Cyclops at some point. I want a bigger boat.
Yes.
But, I agree with your idea for a "bigger boat," as evidenced by my post "The Colossus, the Sargasso, and the Duck." Currently the Cyclops is considered the "big boat" but it's only half the length of the Reaper. There needs to be a ship big enough that it can handle the most powerful threats in the game.
It could also be a place where you could repair greater damages that can't be fixed with the welder. Or a place where you could refit submarine modules to make the submarine fit for a specific job or mission.
Indeed. You realize this thing is 180 feet long, right?
I concur. Maybe the current SeaMoth dock can be the module being replaced. Collection arm, SeaMoth dock, Exosuit dock, mass-are Propulsion Cannon for fishing, maybe even a turret of some kind to make it to protect Seabases.