Why don't you want to command?

24

Comments

  • UncleCrunchUncleCrunch Mayonnaise landMembers, Reinforced - Onos Join Date: 2005-02-16 Member: 41365Posts: 1,543 Advanced user
    Lamb wrote: »
    They need proper lessons. They need a coach. Once they learn it's ok.
    And how do you propose that to change? Force commander training on local server for X time before online? Better tutorial videos? Rookie only servers with handicap settings?

    There are plenty of ways for people to learn, they just don't have any patience nor give it any effort. Granted, the way rookie commanders are treated is wrong, but that goes both ways when they don't listen to any advice people give them while they're experimenting in the chair. It's quite limited how much they can learn from tutorials, beside that there's nothing to teach nor prevent rookies in the commander position but server rules or mods.

    It's not like commanders have to bust a sweat giving orders & communicating with the team, just drop needed buildings & answer requests, it's really simple. The thing that makes it reluctant is people not listening & arguably, skill level of field players.

    You are profiling the average gamer. Teach with the proper pedagogy with people a little bit interested in some dedicated area/game-mode, works. And that is why I'm asking for such tool in the game. You describe the usual 'point & shoot' type that gets in the chair to try it. Probably because no one would get in the CC at the time.

    What I'm suggesting isn't to make a commander out of anybody. On the contrary, some people aren't made for that. If people are interested in commanding, making available teachers and some space to provide lessons will be better than the failure you probably suffered from lately. And it's not limited to commander only. Teachers can truly help on any area.

    On a last note. The commander job is kind of more difficult than what you just described. It can be something like that in a game filled with rookies but not at middle to high level. There my friend you have a lot of decision to make, in seconds sometimes.
    Nordic wrote: »
    Usually I am just not confident enough. I can do an alight job sometimes, but most of the time there is a better comm willing to comm.

    You need training :) There is a first step... but also a second step.

    ChubbChubbs ???

    Reach me on NS2 forums in :
    Map: Outer Rim Ark and Outer Rim Ark Edge
  • amoralamoral Members Join Date: 2013-01-03 Member: 177250Posts: 1,331 Advanced user
    Lamb wrote: »
    They need proper lessons. They need a coach. Once they learn it's ok.
    And how do you propose that to change? Force commander training on local server for X time before online? Better tutorial videos? Rookie only servers with handicap settings?

    There are plenty of ways for people to learn, they just don't have any patience nor give it any effort. Granted, the way rookie commanders are treated is wrong, but that goes both ways when they don't listen to any advice people give them while they're experimenting in the chair. It's quite limited how much they can learn from tutorials, beside that there's nothing to teach nor prevent rookies in the commander position but server rules or mods.

    It's not like commanders have to bust a sweat giving orders & communicating with the team, just drop needed buildings & answer requests, it's really simple. The thing that makes it reluctant is people not listening & arguably, skill level of field players.

    You are profiling the average gamer. Teach with the proper pedagogy with people a little bit interested in some dedicated area/game-mode, works. And that is why I'm asking for such tool in the game. You describe the usual 'point & shoot' type that gets in the chair to try it. Probably because no one would get in the CC at the time.

    What I'm suggesting isn't to make a commander out of anybody. On the contrary, some people aren't made for that. If people are interested in commanding, making available teachers and some space to provide lessons will be better than the failure you probably suffered from lately. And it's not limited to commander only. Teachers can truly help on any area.

    On a last note. The commander job is kind of more difficult than what you just described. It can be something like that in a game filled with rookies but not at middle to high level. There my friend you have a lot of decision to make, in seconds sometimes.
    Nordic wrote: »
    Usually I am just not confident enough. I can do an alight job sometimes, but most of the time there is a better comm willing to comm.

    You need training :) There is a first step... but also a second step.

    frankly everyone on this forum is probably in the same boat as me.

    if i want the team to win then i should only comm if i'm in the bottom half of shooters/biters on my team.

    if i'm on the bottom half of biting or shooting on my team, then i'm also in a game where i'm vastly underqualified to command.

    how many people actually feel confident comming a pug team to victory?
  • sotanahtsotanaht Members Join Date: 2013-01-12 Member: 179215Posts: 1,020 Fully active user
    amoral wrote: »
    Lamb wrote: »
    They need proper lessons. They need a coach. Once they learn it's ok.
    And how do you propose that to change? Force commander training on local server for X time before online? Better tutorial videos? Rookie only servers with handicap settings?

    There are plenty of ways for people to learn, they just don't have any patience nor give it any effort. Granted, the way rookie commanders are treated is wrong, but that goes both ways when they don't listen to any advice people give them while they're experimenting in the chair. It's quite limited how much they can learn from tutorials, beside that there's nothing to teach nor prevent rookies in the commander position but server rules or mods.

    It's not like commanders have to bust a sweat giving orders & communicating with the team, just drop needed buildings & answer requests, it's really simple. The thing that makes it reluctant is people not listening & arguably, skill level of field players.

    You are profiling the average gamer. Teach with the proper pedagogy with people a little bit interested in some dedicated area/game-mode, works. And that is why I'm asking for such tool in the game. You describe the usual 'point & shoot' type that gets in the chair to try it. Probably because no one would get in the CC at the time.

    What I'm suggesting isn't to make a commander out of anybody. On the contrary, some people aren't made for that. If people are interested in commanding, making available teachers and some space to provide lessons will be better than the failure you probably suffered from lately. And it's not limited to commander only. Teachers can truly help on any area.

    On a last note. The commander job is kind of more difficult than what you just described. It can be something like that in a game filled with rookies but not at middle to high level. There my friend you have a lot of decision to make, in seconds sometimes.
    Nordic wrote: »
    Usually I am just not confident enough. I can do an alight job sometimes, but most of the time there is a better comm willing to comm.

    You need training :) There is a first step... but also a second step.

    frankly everyone on this forum is probably in the same boat as me.

    if i want the team to win then i should only comm if i'm in the bottom half of shooters/biters on my team.

    if i'm on the bottom half of biting or shooting on my team, then i'm also in a game where i'm vastly underqualified to command.

    how many people actually feel confident comming a pug team to victory?

    I wouldn't even say bottom half. If there are at least 2 people pn my team who I am confident can do better than me that's good enough for me to get in the chair, especially when one of those two would need to be the com otherwise. As alien com there's not really a lot for me to worry about being underqualified for as long as I don't fuck up the basics. Marine I'll usually communicate my skill level beforehand so if they still want me to com I'm not too worried. It's not like I'm going to be that com who forgets a beacon/chair drop and loses the game.

    But how many people can actually claim to be a good com, or better at command than shooting? I think I've met a few, but they are few and far between.
    MuckyMcFly
  • unrenderedunrendered FinlandMembers, Reinforced - Supporter, WC 2013 - Supporter Join Date: 2013-11-07 Member: 189137Posts: 37 Fully active user
    edited August 2015
    I love the ego some players have

    with little to back it up too lolll
    "Embrace the stack. Always look at it as an opportunity."

    - Hugh Jeremy
  • NordicNordic Long term camping in KodiakMembers, NS2 Playtester, NS2 Map Tester, Reinforced - Supporter, Reinforced - Silver, Reinforced - Shadow Join Date: 2012-05-13 Member: 151995Posts: 4,771 Advanced user
    I guess my situation is unique in that the server I play on typically has 1-4 people who are great commanders, who do command better than shoot.
    From my perspective UWE has been trying to both with what little resources they have given to the game. They don't have an AAA budget, let alone an indie game budget. They have the budget of a game that has been out 6 years. I want to say, don't half ass two things, whole ass one thing. I just don't think they have the resources to do it. Unlike many of the people on the forums, I guess I am just happy they are at least trying even though I may not like what they end up doing.
  • sotanahtsotanaht Members Join Date: 2013-01-12 Member: 179215Posts: 1,020 Fully active user
    unrendered wrote: »
    I love the ego some players have

    with little to back it up too lolll

    It's less "I'm so good" and more "they're so bad".
    DC_Darklingd4rkAlf
  • amoralamoral Members Join Date: 2013-01-03 Member: 177250Posts: 1,331 Advanced user
    sotanaht wrote: »
    unrendered wrote: »
    I love the ego some players have

    with little to back it up too lolll

    It's less "I'm so good" and more "they're so bad".

    More or less this. You think you're not a better shooter or biter than 4 randos in a pub? The median playtime of people on the forums is probably in the 500 600 range... For people that post.

    I've never met someone with less than 300 that wasn't just meat. And only 2 or 3 with less than 700 that impressed me.

    People always say, " time played doesn't mean better player" but seem to forget that lack of causation doesn't mean lack of correlation. Same way I always say, one badge always makes me wary, pax badge. Because it denotes a certain amount of passion, and a certain amount of time.

    If you're putting 700 hours into a game, you're either a masochist, or at the least halfway decent at it.
  • NordicNordic Long term camping in KodiakMembers, NS2 Playtester, NS2 Map Tester, Reinforced - Supporter, Reinforced - Silver, Reinforced - Shadow Join Date: 2012-05-13 Member: 151995Posts: 4,771 Advanced user
    edited August 2015
    How do you guys even know their playtimes? Do you actively check every player in server? That is why I was heckling supa a bit. There are just so few people with 700+ hours in hive time, I would honestly be impressed if you saw more than once a week if at all. I am surprised you even know the playtime, steam or hive, of the people you play with.

    I should note that any reference to hours recorded, or hive hours, is hours in a live game on a hive enabled server. These are not the same hours as steam. These hours are only from when a live game's timer starts until the timer stops with a team winning. Hive only counts games if there are enough players, so low player count games are not recorded.
    Post edited by Nordic on
    From my perspective UWE has been trying to both with what little resources they have given to the game. They don't have an AAA budget, let alone an indie game budget. They have the budget of a game that has been out 6 years. I want to say, don't half ass two things, whole ass one thing. I just don't think they have the resources to do it. Unlike many of the people on the forums, I guess I am just happy they are at least trying even though I may not like what they end up doing.
  • sotanahtsotanaht Members Join Date: 2013-01-12 Member: 179215Posts: 1,020 Fully active user
    edited August 2015
    Nordic wrote: »
    How do you guys even know their playtimes? Do you actively check every player in server? That is why I was heckling supa a bit. There are just so few people with 700+ hours in hive time, I would honestly be impressed if you saw more than once a week if at all. I am surprised you even know the playtime, steam or hive, of the people you play with.

    My point was that the people who play for more than 700 hours are likely the ones who are on the same servers every single day. With the current playerbase, you are almost GUARANTEED to run into at least one of them on any full server.

    I don't usually look at times myself though. Hive score, while certainly not an ideal metric, usually gives me a better idea than simple playtime. Plus after seeing the same person for a few weeks I usually know what to expect.

    Case in point, when writing this post I joined a game with a 798 and at least 2 in the 650-700 range (close enough), and there's at least one person I was playing with earlier today with almost 1000h. Not that any of those people were bad though. That's hive hours btw, there's quite a discrepancy between hive and steam for various reasons (my steam time is 1210, but my hive time is only 247)
    Post edited by sotanaht on
  • MoFo1MoFo1 United StatesMembers Join Date: 2014-07-25 Member: 197612Posts: 729 Advanced user
    For me I just don't want to command because I know i'm not very good at it.

    Oh sure I may know the tech tree, what upgrades to get, and how to do everything. But I'm slow at it, bad at keeping an eye on the map and knowing when to recyst or beacon. I'll easily get caught up doing one thing (like building up a forward base for example) and completely ignore everything else while I'm doing it so that next thing I know I have 70+ Pres and we're behind on tech...

    Which wouldn't be so bad except for the fact that we have a LOT of players in this community who will rage hardcore at the commander if they don't do everything PERFECT. Marine commander is especially the worst since you have to not only be quick with medpacks/ammo, but you also have to be quick with upgrades and ever observant to beacon for that base rush.

    Nah I'd much rather just be a field player doing my thing. It gets tiring to hop in the hive after waiting 10 minutes for a comm, only to have people start bitching about every little thing you do.

  • SupaDupaNoodleSupaDupaNoodle Members Join Date: 2003-01-12 Member: 12232Posts: 495 Advanced user
    Nordic wrote: »
    How do you guys even know their playtimes? Do you actively check every player in server? That is why I was heckling supa a bit. There are just so few people with 700+ hours in hive time, I would honestly be impressed if you saw more than once a week if at all. I am surprised you even know the playtime, steam or hive, of the people you play with.

    Yes I do check their hours.
    How else would I know?
    It isn't that hard to check.
    And that is why I responded to your holier-than-thou "I'm the god of hive hours" comment.
    Perhaps you could share the data publicly so we can all see from what basis your arrogance stems?
    Why hide the data?
    SupaDupaNoodle
    I'm a signature virus :D Copy me into your signature!
    (Ribo @ Jan 2 2013, 10:43 AM) wrote »
     ##EMPHASIS ADDED##
    Ok, here is the problem. Every game, the aliens,in a pack, harass the marines to slowdown resource captures. The aliens save up for invisible, double armor rhinos. Everyone evolves into an invisible double armor rhino. The marines lose.


    Also, a good rule of thumb is that a rookie is equivalent to an empty player slot on a team.

  • 2cough2cough Rocky Mountain HighMembers, Reinforced - Shadow, WC 2013 - Supporter Join Date: 2013-03-14 Member: 183952Posts: 1,025 Advanced user
    I feel like 70% of the people I see playing regularly have well over 700 hrs.
    SupaFredNordicWheeeeHandschuh
  • sotanahtsotanaht Members Join Date: 2013-01-12 Member: 179215Posts: 1,020 Fully active user
    2cough wrote: »
    I feel like 70% of the people I see regularly are regulars
    FTFY
    biz
  • WheeeeWheeee Members, Reinforced - Shadow Join Date: 2003-02-18 Member: 13713Posts: 4,262 Fully active user
    edited August 2015
    Yup. Even people with not that many hours in hive can have a ton of hours logged (through non-hive servers, or before hive got reset). As an example, I have 1800 hours logged, but only 200 of them show up in hive. I guarantee you that there are an average of at least 1-2 players on with >700 hours per server.
    QUOTE (EEK)
    Don't assume that because I said something it means I actually was thinking that the core of the sun was going to be replaced with hot dogs.
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  • IronsoulIronsoul Members Join Date: 2011-03-12 Member: 86048Posts: 869 Advanced user
    The exact reason I don't command is because it makes me feel physically ill with frustration when the game asks me to use the interface it presents.

    I don't enjoy clicking on each individual thing to control it, and the fixed zoom level really makes my eyes roll around in my head, I get dizzy, and can't continue.
  • MuckyMcFlyMuckyMcFly Members, Reinforced - Supporter, Reinforced - Shadow Join Date: 2012-03-19 Member: 148982Posts: 616 Fully active user
    My biggest problem is when you try something new or risky and you get your ear chewed for deviating from the "Plan". I don't want to follow a blueprint game, I like to mix it up.

    I'm also a big alien whip fan (they need to do more damage) for lane blocks/defense and I always get grief for that!

    God I love this game! ;)


    [Cult]MartyMcFly - Yo!Clan Regular - Player of Real-Lifeâ„¢
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  • MartigenMartigen AustraliaMembers, NS1 Playtester, Contributor, Reinforced - Onos Join Date: 2002-11-01 Member: 2714Posts: 784 Advanced user
    Ironsoul wrote: »
    I don't enjoy clicking on each individual thing to control it, and the fixed zoom level really makes my eyes roll around in my head, I get dizzy, and can't continue.
    *squints. can't tell if trolling*

    1. Hotkey buildings (ctrl-1/2/3 etc), you don't have to click on them then
    2. Use command hotkeys (qwer,asdf,zxcv) to navigate and select in the command grid
    3. Use your map key (default 'c') to bring up the map, and click anywhere you want to go
    4. Mouse wheel scrolls zoom level

    stf // martigen
    IronHorse
  • amoralamoral Members Join Date: 2013-01-03 Member: 177250Posts: 1,331 Advanced user
    Nordic wrote: »
    How do you guys even know their playtimes? Do you actively check every player in server? That is why I was heckling supa a bit. There are just so few people with 700+ hours in hive time, I would honestly be impressed if you saw more than once a week if at all. I am surprised you even know the playtime, steam or hive, of the people you play with.

    I should note that any reference to hours recorded, or hive hours, is hours in a live game on a hive enabled server. These are not the same hours as steam. These hours are only from when a live game's timer starts until the timer stops with a team winning. Hive only counts games if there are enough players, so low player count games are not recorded.

    how do you not? there's not much else to do sometimes while waiting for a game to start.

    and meant 700 hours steam, hive time is wierd.
  • IronsoulIronsoul Members Join Date: 2011-03-12 Member: 86048Posts: 869 Advanced user
    @Martigen not trolling, I absolutely hate the interface and it makes me dizzy so I can't use it.
  • ForlornHopeForlornHope Members, Constellation, Reinforced - Shadow, WC 2013 - Gold Join Date: 2003-08-01 Member: 18675Posts: 226 Fully active user
    I've decided I'm going to have a go. I've been playing the game for ages and always avoided commanding as I get to the point where I don't know what to do next (planwise). When I'm just on the field, I can suggest all sorts of plans though so I guess I just need more time in the chair to get past that mental block. I apologise to everyone now...
    Space Hero / Alien Throttler / Sex Icon
    MuckyMcFlySupaFredd4rkAlf
  • StardogStardog Members Join Date: 2004-10-25 Member: 32448Posts: 303 Advanced user
    edited August 2015
    Because waypoints are easily ignored because there's no decent audio/visuals for them. Middle-mouse warnings need to be much clearer. Range of options (more than just an exclamation mark), louder audio, brighter icon, different colour if placed by commander, etc, etc.
  • SupaFredSupaFred Members, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Reinforced - Supporter, Reinforced - Silver, Reinforced - Shadow, WC 2013 - Silver Join Date: 2013-03-03 Member: 183652Posts: 440 Advanced user
    I've decided I'm going to have a go. I've been playing the game for ages and always avoided commanding as I get to the point where I don't know what to do next (planwise). When I'm just on the field, I can suggest all sorts of plans though so I guess I just need more time in the chair to get past that mental block. I apologise to everyone now...

    Do it! Are you on EU servers? I can help you as a field comm.
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  • WoehlerWoehler Members, NS2 Map Tester, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow Join Date: 2013-10-13 Member: 188684Posts: 54 Fully active user
    I don't mind commanding. But when teams are shuffled or forced even. Then I'm usually required to carry on field for the team to win. So if the team is slightly stacked to my side I'll quickly go commander. Hoping that it will balance it out and make for a fun round. Or I'll just go commander and expect to lose.
    d4rkAlf
  • RedSwordRedSword Members, Reinforced - Shadow, WC 2013 - Supporter Join Date: 2006-12-07 Member: 58947Posts: 308 Advanced user
    Because often people don't listen to the commander. With most listening players, with ~6-7 (maybe 8) players in the team it is fun; otherwise it is painful. >8 players you have usually too many rookies and you have to explain everything & repeat instructions = not enough time.

    Also the fact that there doesn't seem to have communication/microphone-needed servers as before (there was 1 like 1-2 years ago... people were communicating !!!!).
    Wob
  • bizbiz Members Join Date: 2012-11-05 Member: 167386Posts: 415 Fully active user
    it's not that i don't want to command, but rather that for my circumstances commanding is not as rewarding/interesting as it used to be because i lost many skills


    i used to command a lot. its one of the most unique experiences in gaming, at least on the marine side

    it was fun coming up with different strategies to deal with different situations (player counts, player skills, etc.)

    you have to basically plan around your team, sometimes not knowing anything about them until several minutes into the game

    it took a ton of time to learn where to attack from and assess how likely something was to succeed/fail based on how the match was going. figuring out how to manage resources drew on all my knowledge and experience. i developed some understanding of where the windows of opportunity were.

    then the game went through a ton of major changes and i didn't play enough to keep up with all of them, and making those assessments is basically impossible without relearning everything because everything i used to know is no longer accurate.

    i'm not talking about the mechanics of dropping meds and ammo or using the interface

    it's the whole decision-making about whether to arc a hive or spend the money on something else. it's about deciding what upgrades to prioritize. it's about figuring out whether to coordinate offense or defense. it's about guessing whether a res tower will actually live long enough to be worth the investment. it's about counting how much res the enemy has so you know exactly what to expect & when to expect it instead of realizing after the fact that you should have done something else

    i don't have enough data to make those decisions accurately anymore so I do more combat things.
    if i do end up being in the chair, it's just as an instrument to buy stuff and tell people what's happening. it's not really commanding anymore
  • Warforce17Warforce17 Members Join Date: 2013-09-12 Member: 188154Posts: 87 Fully active user
    Commanding is as much fun as the individuals you are playing with.
    I had terrible rounds balance wise but people still listened and we made a major rush to a hive which lost us the game. However, we went in glory and we had fun. I am a less than mediocre commander because I have not invested the time to be really good at it but another reason is the constant whining of people for stuff you did not get or cannot afford because the same people want to get showered in med packs. I dont mind it anymore but if I would start out commanding and people would constantly insult or bother me for my lack of skill I would r-quit the role.
    Another thing which makes commanding boring is the lack of interest in trying new strategies. If you dont follow the god-given tech path you are judged as incompetent. No initiative to experiment which results in repeating the same over and over and over. I understand that people on the field want a good playing experience but this just results in a boring and repetetive chore. This can also be said about comp by the way. The most exciting change I have experience was the GL and HMG tactic by Crazy Cats team. I would love more options for strategy. Only competitve commanding gave me an introduction to the job and made me like it to some extent because I have a connection with the people I am actually commanding. Pub commanding before that was just an terrible experience and sometimes still is.

    Nordic
  • NordicNordic Long term camping in KodiakMembers, NS2 Playtester, NS2 Map Tester, Reinforced - Supporter, Reinforced - Silver, Reinforced - Shadow Join Date: 2012-05-13 Member: 151995Posts: 4,771 Advanced user
    I see lots of people commenting that commanding is not fun because of other players. @warforce17 is very correct that commanding is much more fun depending on who you play with.

    Ns2 is a good game on its own, but what makes it great is who you play with. When you find a community or group that has the same expectations from a game of ns2, you all strive to make the game what you want it to be. Every regular on woozas servers expects a certain kind of gameplay more than just an insane amount of players. Together they make the game more fun. This is true with other communities like DMD, TGNS, LF and even comp ns2.
    When you can recognize half the players on a server, not by their nameplate over their head, but how they move... that adds depth. When you engage each player differently because you know who they are. When you use a certain strategy because you know the other commander favors arcs. When you ambush a certain way because you know they always check that one corner. When you know that two of the enemy team like to try and sneak in and kill upgrades, and you prepare for it. When you simply run away as a skulk to bite res instead of engaging, or position yourself better in preparation as a marine... that is depth.

    Ns2 is fun on its own. If you find a community to enjoy ns2 with, it is 10x better. It also makes going back to any other server that much harder, because you know how good ns2 can be.

    Copied, pasted, and then edited from my post history.
    From my perspective UWE has been trying to both with what little resources they have given to the game. They don't have an AAA budget, let alone an indie game budget. They have the budget of a game that has been out 6 years. I want to say, don't half ass two things, whole ass one thing. I just don't think they have the resources to do it. Unlike many of the people on the forums, I guess I am just happy they are at least trying even though I may not like what they end up doing.
    woozaMuckyMcFly
  • SupaDupaNoodleSupaDupaNoodle Members Join Date: 2003-01-12 Member: 12232Posts: 495 Advanced user
    True but that's the same with any game. Knowing the way people play and wanting to be part of a community for the inevitable LOLz regardless of the winz was a major reason why I played CS1.6 for years and years on the same server.
    SupaDupaNoodle
    I'm a signature virus :D Copy me into your signature!
    (Ribo @ Jan 2 2013, 10:43 AM) wrote »
     ##EMPHASIS ADDED##
    Ok, here is the problem. Every game, the aliens,in a pack, harass the marines to slowdown resource captures. The aliens save up for invisible, double armor rhinos. Everyone evolves into an invisible double armor rhino. The marines lose.


    Also, a good rule of thumb is that a rookie is equivalent to an empty player slot on a team.

  • NordicNordic Long term camping in KodiakMembers, NS2 Playtester, NS2 Map Tester, Reinforced - Supporter, Reinforced - Silver, Reinforced - Shadow Join Date: 2012-05-13 Member: 151995Posts: 4,771 Advanced user
    I agree, it is the same with any game and a strong community. It is easier to find a good game in CS. Ns2 has strict requirements for what most would consider a good game. Because of this, I think that the communities of ns2 make up for that weakness of ns2.

    From my perspective UWE has been trying to both with what little resources they have given to the game. They don't have an AAA budget, let alone an indie game budget. They have the budget of a game that has been out 6 years. I want to say, don't half ass two things, whole ass one thing. I just don't think they have the resources to do it. Unlike many of the people on the forums, I guess I am just happy they are at least trying even though I may not like what they end up doing.
  • SherlockSherlock Members Join Date: 2012-11-09 Member: 168595Posts: 163 Fully active user
    None of the above.

    "Because the stupid Hive system won't let me as I have < 40 hours since it was integrated, despite having 600 hours on Steam"
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