END OF MAP SUGGESTIONS
SgtBarrett
Florida Join Date: 2015-06-29 Member: 205861Members
Florida Join Date: 2015-06-29 Member: 205861Members
Comments
I like that carnivorous fauna idea tho.
Maybe just make it so you fall of the edge of the world into space? That would make most sense
I don't know how much work this would take though if it were to be decent.
Sure you can go down, but eventually you may also hit a bottom there.
If its truly needed perhaps make the 'big spawn area' we have now like we have now and make the edge autogenerated stuff?
Or indeed keep in the option to expand and use some insane creature blockage atm.
the bottom is easy to deal with, dig too deep, get murdered by lava.
FarCry 1 didn't have high tech submarines
I love this idea. That would be something new for a change. The big bad monster that comes and gets you is used a lot, is it not?
That's what i'm thinking about.
That's my favorite suggestion so far. It hits the key point of deterring the player from going too far out, which I for example did when I was new to the game. It also leaves plenty of room for your imagination. There might be a huge creature somewhere out there, or distant biomes, but you're not going to find out. For now. I always prefer it when the game leaves certain things like this to your imagination, rather than needing an explanation like "oh, monsters here and you'll die, turn back".
(And maybe if there were any future expansions, you could find methods to navigate the currents—maybe through caves—to reach new, distant locations.)
The monsters thing is not a good deterrant because you have to build it like getting killed by a cutscene, otherwise people might try to find ways to bypass it rather than accept it as a barrier.
Players can eventually get a larger sub that can take them beyond the strong currents. I imagine since the current filled areas are basically empty, a quick travel mechanic (like that seen in Fallout) could be used to reach new areas. Of course, this may have it's own problems. It might be easier to just envelope/surround the entire playable map in a large currents instead of having areas beyond. Just a quick brainstorm.
Like that huge sub in the lost river!
Right now the game is on Early Access but it does look very promising with each passing update! I think we all have great ideas and we should try to mold them a little more so the devs can see something reasonable that they think will look good in the game.
Ocean currents seem like an excellent idea, maybe so strong that the cyclops will be necessary to pass them so it adds a much bigger sense of usefulness to the Cyclops.