Resource distribution problems
Dhiox
Join Date: 2015-06-09 Member: 205366Members
So a major problem I've found is deep water has plenty of high tier stuff but absolutely no low tier stuff. How is gold and silver useful to me if I cant even make batteries or power cells? It forces you to live in the shallows, and pack a crap ton of power cells, batteries and quartz just to go far out in the ocean. I would like to live in deeper areas but it's just impossible without basics like quartz, copper, acid mushrooms and titanium.
Comments
I would not want to see coral so deep where it would not normally grow, just to satisfy players ease of resources.
If devs plan on making it easier for you to obtain resources of lower tier nature, then it should come from different things that would naturally inhabit that area. This would mean that your recipes for making items would change, you would have several different reciepes to make the same thing.
Personally with how easy it is to travel and store stuff at this early stage, not sure it is worth the devs effort to add even more complexity to the recipe DB.
But the issue for me is not to get my meterials to far away areas (8 lockers in my cyclops so far), but the sheer amount of quartz you need to build the most basic stuff. Everything has either quartz, silicone or glass in it and it's so damn annoying to collect three times as much quartz as anything else and still be out of stock the whole time. 6 Quartz for 1 friggin window? Really?
Quartz is becoming a pain for me as well also, the safe shallows are almost empty of it...
I hope they add more quartz or make it respawn fast around the shallows in the next updates also knowing that the glass corridors are coming...
Now will they build say a mining vehicle or drills for your exosuit later that will allow you to find veins of these minerals that are more exposed in shallower depths. Most likely they can , but this would still be like tier 3 stuff or higher... One must design a system to get players going and have fun till they reach these higher tiers, or it makes having higher tiers or equipment pointless.
Most games are set this way, for it is a game and not to be "full" realism to it. If you start wanting full realism explanations on everything , then you must account for other systems as well, then what you have is a game not so fun to play now don't you.
I think a better request would be to give us mining equipment to harvest said materials in cave systems, these systems of course would require some risk and work to maintain a mining operation. You should have to account for creatures, pressure and damage all sorts of cool things can be implemented to support the reasoning of allowing these other minerals to be exposed to the other biomes.
On the trello there is a lithium ion battery listed, not sure aside from lithium what will be used to make it though. However one of the things you can make a lithium battery from is magnisium...but that might put to much of a strain on salt since we use it for bleach, cooking, and to make a tool.
There is apparently a new trend to use silver based batteries however. Not sure all that goes into their cunstruction, but due to, apparently, enviromental reasons they are starting to see more widespread use and in certain areas phasing out lithium ion batteries.
Silver in industry: batteries/
Todays reality aside, wouldn't gold make for a good conductor? It's one of the (not-so-rare) rare materials of the mid-game and has not many use right now. This game needs a sink for this stuff, as well as lithium.