I personally would like 1 bigger submersible that could hold multiple smaller vehicles, but not cyclops. There exists a piece of official concept art, that could become proper design for this. I don't see any particular use for surface vehicles as of now. Check this for the full idea.
I just think there should be more. More content=better. Even if they don't do anything special, just adding more variety is good. But for now I think that the devs have other things to focus on.
aeroripperJoin Date: 2005-02-25Member: 42471NS1 Playtester, Forum Moderators, Constellation
I don't think another submersible is needed tbh. I would rather see the cyclops be extended in functionality. Some things to really make it feel like your mobile home.
1) Model a small observation room (with lots of windows) that you climb up to with a ladder at the very top of the cyclops that's currently unused space. Similar to the ISS's observation window.
2) More interactivity. Open/close a 'shield' that extends over the main bubble window. Turn lights on and off, tinker with stuff you can players in the locker pods.
I'd love to see perhaps one more submersible, but not like the cyclop. Something more intended as a mobile, slow moving base; large, round, with a central fully glassed bubble that double as a moon docking station (that part is already being developed right now) and an observation center.
I wouldn't mind a large boat that has a moon pool for a moth or two. While it's nice to be underwater, I also want to be above it for a while.
If the boat could be used to do the more detailed scientific research, it would provide more reason to have it as well as the Cyclops. Maybe the possibility of doing DNA research on the boat and experimenting with changing DNA to see how it affects the outcome. Of course it would have it's own dangers. changes could result in an amorphous lump or it could even turn out to be something very deadly. The chance that it would result in something useful, (ie: a creature that acts as a natural repellent for reapers etc), is what drives us though.
It would be really cool if you could put more generators with the building on the cyclops to make more power.
also it would be really cool to have a ship to dock your cyclops into, while the seamoth is docked.
I'll always take more stuff to build! But what would also be awesome is being able to add modules to existing vehicles.. I love the observation dome idea above and what would be handy is a decoy launcher of some sort to give you a little breathing room in Reaper territory
I definitely would like to see a big ship added in that would be more like a mother ship, so instead of taking the route where I make a sea base, maybe I make my mother ship and go explore the map. It would have to dock either a seamoth or a cyclops (depending on the size the devs would do). And like above comments you could do DNA research on the ship and have your stuff for upgrading your gear. Also maybe instead of the analyzer being a cube they could make a station where you have a glass tube similar to what they had on trello for plant research http://gyazo.com/a39279a52ebe122f81c1299185076a31
Large boat would be cool when we get multiplayer for when you have 3 friends with you and the cyclops isnt cutting it plus the sea emperor is planned to be larger than the current leviathan so...
I think that a very big boat is a nice idea. But also smaller subs with storage cubes attached to them, when gathering materials. But most of all an EXTREMELY SLOW mothership, with high power efficiency. Same function of the Emergency Pod, but bigger, better and a lot more cool.
Personally, what I'd like to see, instead of new vehicles, is simply a specialization system for the Cyclops. Imagine having three or more Cyclops, all of them technically the same vehicle but, because of a decision you took in the building process, they have completely different purposes. Each would have its goal, for instance one could be for survivability and another for deep-sea exploration, and each would also have its vulnerabilities, for example one version of the Cyclops could be endangered by Reapers while another could be attacked by Crabsnakes. This would add a lot more depth to the system as a whole.
i think more vehicles to give us mutltiple options to try instead of 1 ship 2 ship base (3 different sea moth types one speed, one diving, one with arms for collection) depending on use etc boat with a diving bell, lowers down with you inside then you can grab air without having to burn up to surface good for a starter before all existing subs. or a bell on cyclops giving a purpose for the lower level of the ship (it can only dive down to 200m or so then drop bell to get lower air pocket to recover air) i think storage small or not on other vehicles aswell, and equiptment lockers in cyclops lower level where you had the open locker door make em useable for diving equipt. E.G rifles, torch, tools.
instead of new vehicles i would prefer to have the existing ones to be more upgradable, more detailed and more functional. also instead of vehicles i would rather like to see a ROV or a little intelligent robo-sub for example.
I think a mid-sized sub would be great, a middlegrouds for cyclopse and seamoth. More mobile and easier to see than the cyclopse but stronger than the seamoth.
Also yeah a specialization room for the subs could be awesome EX. making more glass around the cyclopse to reduce strength but increase sight.
At the moment the Cyclops/Seamoth/Seaglide are more than adequate as a means of transportation. If there's going to be a multiplayer, one might need something bigger, or something that a team can work with.
aeroripperJoin Date: 2005-02-25Member: 42471NS1 Playtester, Forum Moderators, Constellation
To clarify, I wouldn't mind seeing the cyclops as an 'upgrade-able' vehicle, where you gradually improve it. The first level cyclops you build at the constructor, the second level you have to dock with a special large base module to increase its size and capabilities. Maybe there's a 3rd level towards the endgame where its at its largest size.
Essentially you have 1 sub that you keep upgrading throughout the game, but keep expanding on it to accommodate different things. I think this is the smarter approach rather than having separate submarines where you discard the old vehicle once you get the "best" one. Players will become attached to their sub throughout the game as well (seeing as how we can already customize its color and name).
I would really like to see a few more underwater vehicles that could vary in size and have different advantages to using them. (Plus I would love to get something that could finally kill that stupid reaper leviathan.)
Adding more vehicles would not just be about what broad roles they serve, it can also have to do with different strengths and weaknesses, I.E a sub that is slower but tougher than they cyclops. And also, it would be good to just have options. Maby I don't like how the cyclops looks, then I could just use another sub, even if it has the same stats. However, if modding is added, which will doubtless lead to many, many different subs being available, then just some basic ones by default would be OK.
More (and larger) vehicles would work well in any kind of potential multiplayer, but for now we have everything we need. A larger submarine would be nice purely because I like big submarines, but it's not actually essential to the game, the Cyclops does everything you really need.
I like the idea of a submersible sized between the moth and cyclops that has built in storage (30 slots), and both analyzers, with a base crush depth of 500m that could be expanded to a maxium depth of 700m, or a fast surface ship hydroplane, roughly same size as cyclops
Also a large surface ship, (think dual-hull ship) .image.slidesharecdn.com/strockonjhsvandlcs-121029110414-phpapp02/95/the-role-of-jhsv-and-lcs-in-the-seabase-6-638.jpg?cb=1351526761
with docking area for cyclops between the two hulls, though when it is docked it provides its own buoyancy and docking arms only serve to keep it from slamming into the ship. Larg portion of the cargo area in that JHSV could be dedicated to docking of Cyclops and 2 additional medium / small submersibles.
Would be nice to be able to repair/remodel the escape pod and tether/dock it to a shallow portion of a sea-base for use as an entry point and/or surface observation point.
+Add solar cells, silicone x4, copper wire x4, wiring kit x2 for each panel. Having multiple panels add faster charging to capacity, but cap maximum panels to say 6, and as with panels currently being used, when batteries are charged the power produced goes to actual functioning of what they are attached to.
Comments
1) Model a small observation room (with lots of windows) that you climb up to with a ladder at the very top of the cyclops that's currently unused space. Similar to the ISS's observation window.
2) More interactivity. Open/close a 'shield' that extends over the main bubble window. Turn lights on and off, tinker with stuff you can players in the locker pods.
Etc...
If the boat could be used to do the more detailed scientific research, it would provide more reason to have it as well as the Cyclops. Maybe the possibility of doing DNA research on the boat and experimenting with changing DNA to see how it affects the outcome. Of course it would have it's own dangers. changes could result in an amorphous lump or it could even turn out to be something very deadly. The chance that it would result in something useful, (ie: a creature that acts as a natural repellent for reapers etc), is what drives us though.
also it would be really cool to have a ship to dock your cyclops into, while the seamoth is docked.
Also yeah a specialization room for the subs could be awesome EX. making more glass around the cyclopse to reduce strength but increase sight.
Essentially you have 1 sub that you keep upgrading throughout the game, but keep expanding on it to accommodate different things. I think this is the smarter approach rather than having separate submarines where you discard the old vehicle once you get the "best" one. Players will become attached to their sub throughout the game as well (seeing as how we can already customize its color and name).
Also a large surface ship, (think dual-hull ship) .image.slidesharecdn.com/strockonjhsvandlcs-121029110414-phpapp02/95/the-role-of-jhsv-and-lcs-in-the-seabase-6-638.jpg?cb=1351526761
with docking area for cyclops between the two hulls, though when it is docked it provides its own buoyancy and docking arms only serve to keep it from slamming into the ship. Larg portion of the cargo area in that JHSV could be dedicated to docking of Cyclops and 2 additional medium / small submersibles.
Would be nice to be able to repair/remodel the escape pod and tether/dock it to a shallow portion of a sea-base for use as an entry point and/or surface observation point.
+Add solar cells, silicone x4, copper wire x4, wiring kit x2 for each panel. Having multiple panels add faster charging to capacity, but cap maximum panels to say 6, and as with panels currently being used, when batteries are charged the power produced goes to actual functioning of what they are attached to.