New Door Style (Functioning)

Anti_BosonAnti_Boson Join Date: 2013-07-03 Member: 185878Members Posts: 99 Fully active user
edited January 2015 in Artwork Forum
Have been tinkering with a shutter door style for awhile. Here's a little look at the latest edition of it:
mXj6M2r.jpg?1
LXb4wp7.jpg?1

It has collision geometry which animates with each shutter (so you can shoot through the gaps!)

Vid:

Working on a neat "feature", but it'll be a bit before that's ready ;)
Post edited by Anti_Boson on
6hi7kXO.png?1
SupaFredCarNagE1AsranielMcGlaspieDecoyPelargirSamusDroidSantaClawsSoul_RiderSaffron_bakerThe_Welsh_Wizard

Comments

  • aeroripperaeroripper Join Date: 2005-02-25 Member: 42471NS1 Playtester, Forum Moderators, Constellation Posts: 2,415 mod
    That's a pretty sweet door. You should do a window version that players can toggle on the map. :D
  • Anti_BosonAnti_Boson Join Date: 2013-07-03 Member: 185878Members Posts: 99 Fully active user
    I've got a working model file complete with a basic texture and normal map. If any mappers are interested in testing/using the door, pm me. Once I get a working texture I'll update the model.
    6hi7kXO.png?1
  • Anti_BosonAnti_Boson Join Date: 2013-07-03 Member: 185878Members Posts: 99 Fully active user
    Made a blast door for a mapper. Doors are just too fun to make.
    6hi7kXO.png?1
    NordicPelargirSupaFredSoul_Rider
  • NordicNordic Long term camping in Kodiak Join Date: 2012-05-13 Member: 151995Members, NS2 Playtester, NS2 Map Tester, Reinforced - Supporter, Reinforced - Silver, Reinforced - Shadow Posts: 4,771 Advanced user
    Anti_Boson wrote: »
    Made a blast door for a mapper. Doors are just too fun to make.

    Ns2 needs more of you.
    From my perspective UWE has been trying to both with what little resources they have given to the game. They don't have an AAA budget, let alone an indie game budget. They have the budget of a game that has been out 6 years. I want to say, don't half ass two things, whole ass one thing. I just don't think they have the resources to do it. Unlike many of the people on the forums, I guess I am just happy they are at least trying even though I may not like what they end up doing.
    Pelargir
  • HowserHowser UK Join Date: 2010-02-08 Member: 70488Members, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, Retired Community Developer Posts: 654 Advanced user
    Nice models!...and respect for getting animated models in-game!
    It does look a little like the smooth groups aren't setup correctly. To give hard edges you really to set separate smooth groups for individual planes.
    Don't be scared to add more poly's by chamfered corners or slicing large faces up, Spark can handle pretty high poly models. But this will require another bake to get the most from your normal map.
    That said I have had issues in the past where the smooth groups have been changed by the builder.
    Let me know if you need any help.
  • Anti_BosonAnti_Boson Join Date: 2013-07-03 Member: 185878Members Posts: 99 Fully active user
    Thanks for the responses! I've got a LOT of models I'm working on atm, so the biggest thing I could use help with is 2d texture work :)

    As for the model, I model in Maya and I usually don't create high poly models for props (saves a lot of time). I create the normal maps from the diffuse maps. Also Maya uses vertex normals instead of smoothing groups. Part of the model has hardened normals (to prevent a few face cuts from deflecting light) while rounds stuff has soft edges. After texturing I can make a better normal map to accentuate harder edges. Also the vid was rendered in max without a normal map so it looks super flat, but in game it looks much more defined.
    6hi7kXO.png?1
  • Anti_BosonAnti_Boson Join Date: 2013-07-03 Member: 185878Members Posts: 99 Fully active user
    edited March 2015
    Here's an update of the doors:
    0M15aE5.jpg?1
    LYbG9cZ.jpg?1
    4u7ZrmV.jpg?1

    I'll be releasing a mod containing the models/textures/animation graphs. The UV's and textures are still place holders. I'll update them whenever I finish them.
    6hi7kXO.png?1
    NordicSupaFredPelargir
  • ZavaroZavaro Tucson, Arizona Join Date: 2005-02-14 Member: 41174Members, Super Administrators, NS2 Playtester, Squad Five Blue, Squad Five Silver, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Silver, Subnautica Playtester, NS2 Community Developer, Pistachionauts Posts: 756 admin
    These look absolutely awesome!
    CDT Map Testing Lead and NA Playtesting Whip
    Steam / Watch live video from zavaro on Twitch / Twitter
    Have a bug in NS2? Report it in the thread! If you can, post how to reproduce it, or private message me on the forum!
  • Anti_BosonAnti_Boson Join Date: 2013-07-03 Member: 185878Members Posts: 99 Fully active user
    edited April 2015
    Finally got around to publishing the shutter door to workshop. It has a lua, but I haven't tested it yet. Have fun!


    *Update* Tested lua and it's working. Can spawn i game with entity name "shutter_door".
    Post edited by Anti_Boson on
    6hi7kXO.png?1
  • PelargirPelargir Join Date: 2013-07-02 Member: 185857Members, Forum Moderators, NS2 Playtester, Squad Five Blue, Squad Five Silver, NS2 Map Tester, Reinforced - Supporter, Reinforced - Silver, WC 2013 - Silver, Forum staff Posts: 1,199 mod
    Go use this mappers!
    "All we have to decide is what to do with the time that is given to us"

    "However beautiful the strategy, you should occasionally look at the results."


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