The Post Your Screenshots Thread!

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  • JoseppeJoseppe Join Date: 2012-01-21 Member: 141497Members
    edited July 2014
    @F0rdPrefect‌ i did not touch the map since months, but i have ideas for the unfinished parts... so all in all, i am not actively working on the map.
  • VetinariVetinari Join Date: 2013-07-23 Member: 186325Members, Squad Five Blue, Reinforced - Shadow, WC 2013 - Silver
  • JoseppeJoseppe Join Date: 2012-01-21 Member: 141497Members
    Shame.
    ... on me ;D

    at least, i am posting my map and not like janos & alibi with the hera map :P
  • Vert^Vert^ Join Date: 2013-01-22 Member: 181227Members
    edited July 2014
    I don't think there is a single ns2 mapper, who wouldn't be intrigued by even just running around your map @Joseppe, you shouldn't denie all of us the chance for it someday :D

    Edit: * I'm a moron, you posted the .level on the previous page xD Will get to look at it myself asap!
  • BeigeAlertBeigeAlert Texas Join Date: 2013-08-08 Member: 186657Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester, Squad Five Blue, Squad Five Silver, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow, Subnautica Playtester, Pistachionauts
    edited July 2014
    Got some screenshots here of ns2_temple's "Colony" room detailed. :)

    http://imgur.com/a/0HDYP

    EDIT: Whoa I didn't realize Joseppe had uploaded ns2_untitled. Just had a look at it, and I am blown away. It should be called ns2_porn, because that surely was mapper porn if there ever was such a thing.
  • CarNagE1CarNagE1 Poland Join Date: 2003-05-14 Member: 16298Members, NS2 Playtester, Reinforced - Shadow, WC 2013 - Supporter, Subnautica Playtester
    edited July 2014
    it looks great, maybe a litle different ceiling texture. Same as the floor one doesnt blend. It reminds me black messa ;p
  • VetinariVetinari Join Date: 2013-07-23 Member: 186325Members, Squad Five Blue, Reinforced - Shadow, WC 2013 - Silver
    edited July 2014
    I'm currently searching for inspiration, so I go through this thread...
    This thread is very interesting, mostly because you land in 2012 if you go mere 10 pages back.

    What were you guys doing back then to create 70 pages of screenshots before the game was even released??

    Anyway...
    I found this:
    schkorpio wrote: »
    very nice work Rudy!

    Just been mucking around with an idea i had - feel free to steal as I won't be using it in anything. Wanted to make a very industrial spaceship look

    http://img96.imageshack.us/img96/1931/2013011600001.png

    http://imageshack.us/a/img15/9499/2013011600004.png

    http://imageshack.us/a/img96/9823/2013011600003.png

    http://imageshack.us/a/img138/9341/2013011600002.png

    THIS NEEDS TO BE PART OF A MAP
    PLEASE
    ITS TOO AWESOME


    yes im tired why do you ask?

    edit p77 btw

    edit2: last stand was in may 2013? damn, thats a long time ago!...
  • VetinariVetinari Join Date: 2013-07-23 Member: 186325Members, Squad Five Blue, Reinforced - Shadow, WC 2013 - Silver
    edited July 2014
    Before I sign off for today, take this WIP before/after picture of the downsizing of ns2_frost...

    af02411fde3b7980fb2d60b3779775.png

    I also replaced Passage with an actual room (ditto for stupid hallway).
    Don't worry about arcs, there will be tactical vents.
  • MasterGMasterG gmfbst Join Date: 2003-08-24 Member: 20169Members, Squad Five Blue
    @Howser was so kind to teach me a little bit about how to get custom models into Spark, with collision and everything. I had some models from last year laying around to test it as well. Here is a pretty basic scene with 3 custom props. The floor doesn't have a proper specular texture yet so it doesn't shine like it should, but other than that I'm pretty happy with the results here. Even if it's repetitive/boring.

    2014-09-01_00010.jpg
    2014-09-01_00011.jpg
    2014-09-01_00012.jpg

    I have a couple more models in progress, but this does absolutely not take priority in anything I do. At least not until after new years when I start a my final uni project. Mineral comes first for now. Maybe my final project will be an alternate version of mineral with mostly custom materials and models. We'll see how much time I get.
  • FlaterectomyFlaterectomy Netherlandistan Join Date: 2005-02-03 Member: 39643Members, NS2 Playtester, Squad Five Blue, Squad Five Silver, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, NS2 Community Developer, Pistachionauts
    @MasterG: nice! I'm not too keen on the mix of yellow and blue light with the green strip, but I like the subtle curves on the pillar.
  • MasterGMasterG gmfbst Join Date: 2003-08-24 Member: 20169Members, Squad Five Blue
    Yeah Flat, you're right. At least the yellow needs to go. The blue in itself works well imo. These props will probably never be used in a map, except maybe the floor. If anything it will probably be a map for combat after new years. It all depends on what else may happen in my studies!
  • MasterGMasterG gmfbst Join Date: 2003-08-24 Member: 20169Members, Squad Five Blue
    Ok! I was a bit bored just now and didn't want to start working on my animation assignment. So I decided to give the floor a proper specular map and change the color of the horrible yellow lights just to check. Also played around with light placement. which is way overdone for such a small space btw, to see what I could do with it. Here's the result, even though it's an editor screenshot.

    editor_modeltest02.jpg
  • logan3logan3 switzerland Join Date: 2014-10-11 Member: 198931Members
    edited October 2014
    everybody on my favorite server wished a "ns2_wurst" so in my first trys i built a prototype^^
    i'm still wondering around in this awsome mappingtool jungle discovering so many new nice things as i try and read =D seems fun till now
    p5CqQLovp
  • logan3logan3 switzerland Join Date: 2014-10-11 Member: 198931Members
    omg in this thread there's so many beautyful things =°), real motivating.

    i guess joseppe, you had some good time, since it's so calming to combine all those verts and faces to something nice and so satisfing to have reached a new benchmark. i hope you come back some day joseppe you'r map is awsome.

    MasterG nice one hopefully such work can bring new moods intoo the game. its clean and own style fits with other stiles in ns2 i like those props. do you plan on sharing them or even make more =) would like to see it ingame.

    humm ns1_tanith, i miss this map.

    i guess i found a new hobby =P hope i can post something nice here in some time =). i'm creating simple rooms with the goal to get used to my new virtual environement.

    huge awsome to the mapper comunity, i like all the work so far here (i'm reading this thred backwards on and on). how can it be that some countrys legaly don't see games as art, they realy are art.
  • RSprinterRSprinter Join Date: 2012-08-16 Member: 155685Members, Reinforced - Shadow
    edited February 2015
    HI i Played Eclipse just in the moment and view this wallbuild ... pretty sneaky vs aliens ithink :)

    http://imageshack.com/a/img903/8100/pQsaLJ.jpg
    http://imageshack.com/a/img540/3678/BFLboq.jpg

    Greetings RSprinter

    P.S.: Can anyone inform the map designer to fix this glitch plz ?

    I dont know where to post this else :/ thx guys !
  • BeigeAlertBeigeAlert Texas Join Date: 2013-08-08 Member: 186657Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester, Squad Five Blue, Squad Five Silver, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow, Subnautica Playtester, Pistachionauts
    RSprinter wrote: »
    HI i Played Eclipse just in the moment and view this wallbuild ... pretty sneaky vs aliens ithink :)

    http://imageshack.com/a/img903/8100/pQsaLJ.jpg
    http://imageshack.com/a/img540/3678/BFLboq.jpg

    Greetings RSprinter

    P.S.: Can anyone inform the map designer to fix this glitch plz ?

    I dont know where to post this else :/ thx guys !

    Here's a good place to submit these sorts of map-problems: http://forums.unknownworlds.com/discussion/135759/map-issues-want-them-fixed-submit-requests-in-here/p2

    It probably should be in the mapping section though... idk.
  • VonDoomVonDoom Knee deep in the latency Join Date: 2009-10-08 Member: 68989Members, Reinforced - Shadow
    Okay, im just gonna mess up the thread badly with some RL photos for some background info. A while ago i started importing some models for a machinima for a Type O Negative tribute sorta thing. Lately I have thought of completing it but its been so long since Ive been meddling with the SDK that I need to re-learn it and just posting a screencap meanwhile !

    Those of you who are not metalheads and unfamilliar with this band, they were a goth metal band from Brooklyn who produced some of the most amazing music known to man. The themes are mostly about life, death, romance and tragedy, and if you are even just a wee bit into rock and metal, give the albums Bloody Kisses and October Rust a listen. Sadly the lead singer and primus motor Peter Steele died in 2010 so there wont be any more music from Type O :(

    I looked at some images from live shows as reference and I think i got it about right. The flags and totalitarian vibes are from what i guess is the "Vinnland"-theme, some sort of gothic 1984/fallout/WW3-ish alternate universe where some of the songs are from (at least how I interperate it).

    One of the songs of their albums are even called "The Glorious Liberation of The Peoples Technocratic Republic of Vinnland by The Combined Forces Of The United Territories of Europa", a victory march that begins with jets passing overhead and soldiers and tanks going by, ending with the sound of helicopters as the song fades over to the next one, in which the theme is werewolves, silver bullets and full moons and such...


    Type_O_Negative_in_performance_(Columbiahalle,_Berlin_-_15_June_2007).jpg
    0_409a0_628b8322_orig.jpg

    Anyway, I started rigging a small stage and importing some models to do some seconds of animation, but real life came in the way so here is what Ive got so far. Obviously cloth is not reflective, but I had some issues disabling reflections :p


    type-o-modding.jpg

    Preparing some animation, this was pretty cool, I'd love to see UWE use more of these animations/taunts in the game: https://dl.dropboxusercontent.com/u/6746387/Comp11.mov
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    edited May 2015
    I'm tempted to make a smaller size ns2 map, at least grey boxing it out as I thought of a few unique gameplay concepts - but is it worthwhile? does anyone play ns2 still?

    EDIT: also I would be using it as an excuse to learn blender, 3DSMAX or Maya - would that be possible?
  • [=Alex=][=Alex=] Join Date: 2008-12-25 Member: 65866Members, Squad Five Blue
  • [=Alex=][=Alex=] Join Date: 2008-12-25 Member: 65866Members, Squad Five Blue
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited October 2015
    Just some random stuff I made, could be used for inspiration perhaps... I dunno...

    A Particle Detection Array?
    22392722390_8be2b59228_o.jpg
    21959484173_d623d8a46b_o.jpg

    Revised version of "The Core" From ns2_yttrium
    22567653332_7523a3cb3c_o.jpg
    21960017183_d4b266900b_o.jpg
    22394385629_747f141fa4_o.jpg

    Some hallway...
    22393255800_1f185f89ee_o.jpg
  • UncleRayUncleRay Join Date: 2010-03-08 Member: 70881Members
    edited February 2017
    Is this still going on strong or what?

    dfan92bkavum.png

  • pSyk0mAnpSyk0mAn Nerdish by Nature Germany Join Date: 2003-08-07 Member: 19166Members, NS2 Playtester, Squad Five Silver, NS2 Community Developer
  • ZdrytchXZdrytchX Australia Join Date: 2016-02-06 Member: 212662Members
    edited February 2017
    I'm still puzzled as to whether I am able to fix the strange bugs that sometimes appear and sometimes don't appear after scaling. Plus the "outdoors" area still looks shit imo

    E8F8A75E48B49B3B12333C5A5A8BD66BC901BF02

    If anyone can do it, can you scale up an ns2 map by the following amount: 32 inches -> 1 meter

    I need it for my tremns2 mod, in particular for the mod madness tournement, or else I'll have to just use biodome or veil because veil is assymetric and biodome is somewhat large for ns2. The reason for the scaling is because my mod is based off a game that runs on the quake 3 engine and 32 units is considered 1 meter (also besides, half life 1 ran on 32 units = 1 meter as well, pretty sure so even just getting an ns_veil port / remake in full scale is fine)

    My hardwhere isn't good enough to do anything like that
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