Func_train In Andromeda

Lord_RequiemLord_Requiem Join Date: 2002-11-20 Member: 9481Members
<div class="IPBDescription">Giving everyone fits. Brain scorcher...</div> READ THIS ENTIRE POST BEFORE RESPONDING.

Problem: The func_train (the tram) in Tram Tunnel section of ns_andromeda_beta12 is dissappearing while moving and while stopped at one end of its run, but it is appears when it reaches the other end (the end its built at in hammer), for SOME people. Also in addition to this bug, the people who have this bug ALSO have doors dissappearing when they are too far away from them (which is NOT far at all, its within grenade launcher range easily)

It ONLY seems to affect servers, if the server has this problem then ALL THE CLIENTS IN THE GAME HAVE THIS PROBLEM. If the server does not, then clients do not.

My entity data is only at 10 percent full, I am not over ANY limit and there were no errors during compiling of any kind.

We tested it on a linux and also a windows server and both have this problem, SOMETIMES.

A reinstall of NS fixed it for me when it happened to me (out of nowhere) about 2 weeks ago. It currently works for me and if I host a game all clients can see the tram moving fine.

We really need to figure out if this is a NS bug, because I'm almost positive its not a map bug.

Comments

  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    what .fgd did you use?
  • TheMuffinManTheMuffinMan Join Date: 2002-12-20 Member: 11234Members, Constellation
    does it have an animation while moving or does it just go forward likt the hl trains? sry if this is obvius im a newb to wc
  • Odin_spainOdin_spain Join Date: 2002-11-21 Member: 9501Members
    I have some bizarre errors in my map too with func_train (a door dissapear when its open ONLY in comm view, I know it and I use it.

    I now have a 2 shuttle in my map, and both go well, but when I map for HL in sp 3 years ago (..) I had a func train that dissapear too!. I think that problem are r_speeds (more than 400 perhaps). So I have my shuttle in a very low rspeeds room, so all people say "this room its ugly", and I say "yes, but its work"

    Try to reduce rspeeds making a testmap with only your train and his way, and see what happend.

    I know that its a BIG ****, but HL its a engine of the last century!!

    Perhaps you can try to do your train with a Horinzontal door, its all can I say
  • Lord_RequiemLord_Requiem Join Date: 2002-11-20 Member: 9481Members
    The train is bothersome, but the rest is worse (doors dissappearing when you walk away from them) -- I cant figure it out.


    //
    // Natural Selection game definition file (.fgd)
    // version 1.0
    // for Worldcraft 3.3 and above, and Half-Life 1.1.0.8 and above
    // last update: 12/14/01
    //
  • Lord_RequiemLord_Requiem Join Date: 2002-11-20 Member: 9481Members
    Would having that fgd cause issues? I didnt know there was a new one, I got that one from Selective design I think...
  • KnowedgeKnowedge Join Date: 2003-01-07 Member: 11977Members
    just below this post dosent help LOL each time someone posts the thread moves.....so its lost....post a link please cuz i cant find it any where
  • tommy14tommy14 Join Date: 2002-11-15 Member: 8839Members
    <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=4&t=19061' target='_blank'>topic here about the fgd fix</a>
  • Lord_RequiemLord_Requiem Join Date: 2002-11-20 Member: 9481Members
    And how is that gonna help my problem tommy? I didnt catch where they discussed func_train being screwed up in there.
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