Func_train In Andromeda
Lord_Requiem
Join Date: 2002-11-20 Member: 9481Members
<div class="IPBDescription">Giving everyone fits. Brain scorcher...</div> READ THIS ENTIRE POST BEFORE RESPONDING.
Problem: The func_train (the tram) in Tram Tunnel section of ns_andromeda_beta12 is dissappearing while moving and while stopped at one end of its run, but it is appears when it reaches the other end (the end its built at in hammer), for SOME people. Also in addition to this bug, the people who have this bug ALSO have doors dissappearing when they are too far away from them (which is NOT far at all, its within grenade launcher range easily)
It ONLY seems to affect servers, if the server has this problem then ALL THE CLIENTS IN THE GAME HAVE THIS PROBLEM. If the server does not, then clients do not.
My entity data is only at 10 percent full, I am not over ANY limit and there were no errors during compiling of any kind.
We tested it on a linux and also a windows server and both have this problem, SOMETIMES.
A reinstall of NS fixed it for me when it happened to me (out of nowhere) about 2 weeks ago. It currently works for me and if I host a game all clients can see the tram moving fine.
We really need to figure out if this is a NS bug, because I'm almost positive its not a map bug.
Problem: The func_train (the tram) in Tram Tunnel section of ns_andromeda_beta12 is dissappearing while moving and while stopped at one end of its run, but it is appears when it reaches the other end (the end its built at in hammer), for SOME people. Also in addition to this bug, the people who have this bug ALSO have doors dissappearing when they are too far away from them (which is NOT far at all, its within grenade launcher range easily)
It ONLY seems to affect servers, if the server has this problem then ALL THE CLIENTS IN THE GAME HAVE THIS PROBLEM. If the server does not, then clients do not.
My entity data is only at 10 percent full, I am not over ANY limit and there were no errors during compiling of any kind.
We tested it on a linux and also a windows server and both have this problem, SOMETIMES.
A reinstall of NS fixed it for me when it happened to me (out of nowhere) about 2 weeks ago. It currently works for me and if I host a game all clients can see the tram moving fine.
We really need to figure out if this is a NS bug, because I'm almost positive its not a map bug.
Comments
I now have a 2 shuttle in my map, and both go well, but when I map for HL in sp 3 years ago (..) I had a func train that dissapear too!. I think that problem are r_speeds (more than 400 perhaps). So I have my shuttle in a very low rspeeds room, so all people say "this room its ugly", and I say "yes, but its work"
Try to reduce rspeeds making a testmap with only your train and his way, and see what happend.
I know that its a BIG ****, but HL its a engine of the last century!!
Perhaps you can try to do your train with a Horinzontal door, its all can I say
//
// Natural Selection game definition file (.fgd)
// version 1.0
// for Worldcraft 3.3 and above, and Half-Life 1.1.0.8 and above
// last update: 12/14/01
//