So about the Hitreg...
countbasie
Join Date: 2008-12-27 Member: 65884Members
I'm playing more NS2 again after a pause and I experienced some problems:
- Last night I was killed as a Gorge by a w0 marine with less than a magazine. That really made me wonder, since whenever I hit a Gorge with perfect aim (whole magazine with hit sound), it won't die.
- Same for Skulks. Sometimes they die in a second (first encouner), sometimes they won't at all (mostly when moving).
- I noticed that very good players tend to kill a lot and somehow avoid to be killed, not only with movement. I ran at a marine from behind and not a single bite was registered. You really couldn't hit that dude. He wasn't a cheater, he's well known on the server I played on.
Hitreg in general seems to work sometimes, sometimes not.
That leads to a question:
Does being awesome in NS2 not only mean having good movement and aim, but also somehow knowing about the flaws and working with those? Or are there config tricks or anything?
I mean, i'm a Quake/CS/NS1 veteran, I know when stuff should register. In NS2 however, 30% doesn't seem to, but still there are people rocking the sht. How do they do it?
- Last night I was killed as a Gorge by a w0 marine with less than a magazine. That really made me wonder, since whenever I hit a Gorge with perfect aim (whole magazine with hit sound), it won't die.
- Same for Skulks. Sometimes they die in a second (first encouner), sometimes they won't at all (mostly when moving).
- I noticed that very good players tend to kill a lot and somehow avoid to be killed, not only with movement. I ran at a marine from behind and not a single bite was registered. You really couldn't hit that dude. He wasn't a cheater, he's well known on the server I played on.
Hitreg in general seems to work sometimes, sometimes not.
That leads to a question:
Does being awesome in NS2 not only mean having good movement and aim, but also somehow knowing about the flaws and working with those? Or are there config tricks or anything?
I mean, i'm a Quake/CS/NS1 veteran, I know when stuff should register. In NS2 however, 30% doesn't seem to, but still there are people rocking the sht. How do they do it?
Comments
If you think you're hitting all your rifle bullets and the gorge doesnt die, you're probably skimming the edge of the model causing bullets to miss etc. Or he's got cara3 and you're on w0
Running at a marine from behind is a bad idea if you're on a laggy server as it can cause inconsistencies (im thinking scenarios where the player in fronts player-player collision box causes a skulk to 'collide' and stop moving on the alien client side, therefore missing a bite), but not just because of this- it also makes you easy to hear and shoot. Have you tried walljumping?
Frankly in NS2 if anything the hitboxes can be TOO accurate. Like many of us you're probably used to sloppy-ass 6-sided hitboxes you get in CSS for example- the hitboxes in ns2 tend to be dead on the worldmodel, meaning bullets that miss the model actually miss.
*****
In short- Aim for the center of your target, not the edges. You'll miss less.
if you believe there to be a hitreg issue, reproduce it and provide videographical evidence. If your video simply contains footage of you missing a gorge over and over again with a shotgun while he spits you down from full health... We will laugh at you and simultaneously share your pain.
Make a local server and use "cheats 1" (documentation here) in console to be able to use the "collision" command. Add some bots addbot 1 1 and addbot 1 2. You will see that the mesh used for entities are not Boxes.
On the other side i agree there are some glitches in there. I often see it when there is a ping gap. Me 30 and him 60, etc.
Step 2: Make sure drawdamage is turned on (those numbers that pop up when you do damage)
Step 3: Profit
So you guys are telling me it's my aim and there are no Hitreg problems? There's no possibility that you could have an advantage with better client performance or something?
@UncleCruch:
Client performance WILL affect your hitreg - the minimum lag between what you see on the screen and what you shoot at are about 3 fps because of the way NS2 produces frames, so at fps 30 you need to think about 100ms into the future, at 200 fps it's just 15ms.
This is not unusual, most shooters have the same or even worse. What other shooters don't have is melee combat with aliens moving at 15m/s at point blank range (also, NS2 generally requires quite a bit more hardware to get high fps).
Normal Marine non-Onos accuracy with rifle is about 10-15%. Skilled marines can have ratings upto 30-40% when pub stomping.
At such close range, lag compensation also affects tactics - your enemies are always about 0.3-0.5 seconds closer than they appear, so you can NEVER stay still; you must dodge BEFORE you see their attack. It also rewards aggression - if you go around the corner and attack, you have 0.3-0.5 seconds (about one bite) free before they can react.
Also had cases where I shoot a skulk, I hear the skulk screech when they take damage (no other marines near me) but no damage drawn or hit sound. Pretty frustrating.
As I said, I have much experience with FPS games, and something about NS2 stompers feels odd compared to high skilled players in other games.
The possibility of them having an advantage of about 50ms is...well, quite a number. I guess I need a new PC then.
It really really REALLY matters if you are not on a server which has its cpu or bandwidth dying off.
So true. Was on a server that couldn't handle the late game last night, and I kept red plugging (only to come back 1 second later). Impossible to comm or play. The server was struggling. Not a good experience.
How many would that be? A rough guess is fine.
http://www.twitch.tv/schustor/c/4160204
Is this good enough evidence?
This happens far too much. BTW this is the kind of evidence needed to prove poor hit reg, not the kind where you see blood just before you die; that's netcode (I believe)
Most of these no regs are completely random but happen frequently. There are days where i play and i notice little to no bad reg and other days it happens in 70% of my engagements. It won't be much for a rifle bullet. Most of the time I wont even notice 1 bullet not regging. I notice it a lot more on aliens when I'm biting someone or when i have a SG and half my pellets dont register.
It's very erratic and you can't predict when its going to happen next.
Although that was at least 1 patch ago, not counting latest one as its what.. 2 weeks old.
That's how we found out how to reproduce the issue in the first place - a shout out to @Locklear
Do fire up net_stats and verify that it is the server that's struggling (or turn on "perfmon" (detail level should be fine) in the console). There has been reports that seems to indicate that low level of network loss causes redplugging and bad play - should not do that, but it may be that the fix that stopped infinite load times for bad networks instead makes the network code more sensitive to some patterns of packet loss.
The server performance improvements in 272 has made all servers go green - I don't even see any yellow "Loaded" servers in the browser nowadays - so bad servers should be a thing of the past . I hope...
Turns out there are servers that should get a bad rating but don't.
Where was Ironwall and his server on a laptop during playtests i wonder... :-/
I meant this fellow http://ns2servers.devicenull.org/servers/1570973/195.154.217.184:27065
Screenshot: Glad it's in a half crash now. #:-S
Your time is better spent contacting the server owners and notifying them, not us.