CyberKun wrote: »
This is a bit of a wild idea, and admittedly a bit on the crazy side.
I know that Balance Mod V3 is being worked on, and I thought of a possible idea for the Flamethrower to make it viable for 6v6 play.
Right clicking will launch a ball of Oil at the cost of ~22 ammo out of the 50. Basically looks like the Gorge Bile Bomb. Once it lands on the ground, the area is coated with Oil. The Oil will last for like 20 seconds. If the Oil is lite on fire at all, it will deal ~100 normal damage over ~.4 seconds in an area as the area is lite in flames. Maybe for a counter have Gorge heal spray remove the Oil.
The general idea for this is to enable it to be a bit of a smarter way for Flamethrowers to be an area denial. The Flamethrower can be used to plant aggressive temporary traps. This will force the Aliens to play around the area, bait the trap, or just attack the Flamethrower. The high cost means the thing can not just be spammed and normal use of the weapon will give a much higher ammo efficiency and overall DPS.
For comparison, the current idea on the ENSL forums is to make a secondary and reduce the damage/clip/stuff to make it balanced. This is also a possible way, but my suggestion is more for a primary thing.
Advanced armory unlocks HMG (ice's model) [20 pres]
HMG - Slightly larger spread than LMG, 12 base damage per shot, 100 bullet magazine, 5 second reload, slightly heavier than SG, light damage to structures (same fire rate as LMG)