Ns_tsos - First Info & Shots!
DOOManiac
Worst. Critic. Ever. Join Date: 2002-04-17 Member: 462Members, NS1 Playtester
<div class="IPBDescription">Laugh at how much I suck!</div>Well, I finally got a (in my opinion) decent looking hive constructed, so I thought I'd celebrate this first for me (my other three hives from the failed ns_test were utter crap heh) by unveiling ns_tsos to the world, and also showing some shots. :)
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Note: This map has only just begun, and probably won't be finished. :P Don't keep your hopes up.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Here's the brief bit of story on the map. Sorry, no long paragraphs of literary merit here, I'm not into long complex story lines for maps. But here is the basis: ns_tsos, (Terrible Secret of Space!) takes place on the orbital research station T-SOS (despite the acronym, its pronounced similar to "tea sauce"). Of course, everything has gone awry due to the aliens that attacked the place (bet you didn't see that comin!).
But there's a catch. You see, the T-SOS was a research facility researching the Kharaa race. The facility contains a research lab and also enviornmental containment facilities. Since nothing is known about the Kharaa's origin or home planet, the designers of the research station used earth-like settings. For instance, one sector resembles an underground cave, although there are still traces of technology (lights, computer monitors, etc). It was figured the (assumed unintelligent) Kharaa wouldn't know the difference...
Yes, the idea is blatenly inspired by Metroid Fusion's station. I'll look into an SR388 sky or something ;)
Anyway, on with the shots. Be brutally honest here. :)
<img src='http://members.cox.net/doomaniac/ns_tsos/ns_tsos1.jpg' border='0' alt='user posted image'>
Note: the readyroom is supposed to be cramped. Its to encourage the nubs to stop hanging around inside and just to join a team already. Don't worry, it is plenty big enough to hold 32 players. The reason there is a stage in the middle, will be revealed later. :)
<img src='http://members.cox.net/doomaniac/ns_tsos/ns_tsos2.jpg' border='0' alt='user posted image'>
Just a simple hallway I did...
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Note: This map has only just begun, and probably won't be finished. :P Don't keep your hopes up.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Here's the brief bit of story on the map. Sorry, no long paragraphs of literary merit here, I'm not into long complex story lines for maps. But here is the basis: ns_tsos, (Terrible Secret of Space!) takes place on the orbital research station T-SOS (despite the acronym, its pronounced similar to "tea sauce"). Of course, everything has gone awry due to the aliens that attacked the place (bet you didn't see that comin!).
But there's a catch. You see, the T-SOS was a research facility researching the Kharaa race. The facility contains a research lab and also enviornmental containment facilities. Since nothing is known about the Kharaa's origin or home planet, the designers of the research station used earth-like settings. For instance, one sector resembles an underground cave, although there are still traces of technology (lights, computer monitors, etc). It was figured the (assumed unintelligent) Kharaa wouldn't know the difference...
Yes, the idea is blatenly inspired by Metroid Fusion's station. I'll look into an SR388 sky or something ;)
Anyway, on with the shots. Be brutally honest here. :)
<img src='http://members.cox.net/doomaniac/ns_tsos/ns_tsos1.jpg' border='0' alt='user posted image'>
Note: the readyroom is supposed to be cramped. Its to encourage the nubs to stop hanging around inside and just to join a team already. Don't worry, it is plenty big enough to hold 32 players. The reason there is a stage in the middle, will be revealed later. :)
<img src='http://members.cox.net/doomaniac/ns_tsos/ns_tsos2.jpg' border='0' alt='user posted image'>
Just a simple hallway I did...
Comments
The first hive I can actually say that I'm pretty happy with the way it turned out. Note to Zazi: Look! The ceiling isn't flat!
<img src='http://members.cox.net/doomaniac/ns_tsos/ns_tsos4.jpg' border='0' alt='user posted image'>
Second shot of same hive.
The hive seems to rely too much on the solid white light for the overall ambience. White light is good, yes, but I think here you might want to pull the focus back to some of the highlighting lights in the background. The white just kinda overpowers everything and leaves a fairly flat appearance.
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Looking good there, but what KFS and Commie said about the lightning. It's looking a little bland.
As for the hive, it looks good.. but i think u need a more solid design.. why is the hive there? what's the function of the room? I suggest u redo that room (i know, it's the hell) but im sure u feel alot better ;D
good luck Doom! gj so far
Karaoke act in the readyroom? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
Anyway, I gotta agree that the lighting is taking something away from the map as a whole. You're probably sick of hearing that, but hey, it'll get your attention. Other than that, I like the brushwork and the texturing is pretty good, too, although kinda repetitive. In particular, I can't say I'm fond of the texture at the top of the readyroom, those thin stripes get annoying to look at after a while.
But hey, if you stole the idea from Metroid Fusion, does that mean that marines can research Space Jumps and Screw Attacks? Because that would rock. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
I couldn't agree more. You've got something really working with the construction of that area, but it's really let down by the lighting. Get rid of the lighting you've used there and do it over, select a colour scheme, put some texture lights in, it's got SO much potential!
I think you're doing well so far with the other stuff too. Keep it up <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
rofl..
anyways. yeah i gotta say i like the general architecture of the hive pic, and the infested textures look good. but as said before rah rah rah lighting etc etc thx
Anyway, it's nice. Look to see if you can find an "infested monitor" texture though, because the nice clean monitor doesn't fit. Otherwise, pretty nice (and I second the lighting thing that other ppl said)
(Do not take this post seriously. If you don't get it, then.. well... hmm.)
Also, that RR shot looks a little... funny... you say its supposed to look 'cramped', but something looks a little off... could be the texture scaling? Use /thirdperson to see the player, and then we can see a size comparison between the player and the architecture.
You ain't a bad mapper! Keep honing your skillz and j00 will become L337.
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(Edited for typos.)
Oh and I don't use drawmodel 0, i was between holster animations on a weapon switch. don't accuse me of cheating again.
[edit]
errm.. Sorry to snap at you guys. Today is a really bad day. I shouldn't make any decisions about anything as my judgement will be clouded. I just need a break that's all.
[/edit]
BTW don't give up DOOM, if someone says something is wrong with your map you don't give up, you fix it.
Thats the reason for the cloaking ability and the reason why bright places rarely get invested and aliens dont like to rest there.
Could be for saving texture memory, too, but the other reason sounds more realistic.
Keep it up!
Please keep going with it.
That didn't bother me at all with your map. I think this does need some work, but with a good amount of effort you should wind up with something that's really great. I do know how you feel, a few times I've wanted to trash whatever I've done, but it'll be worth it in the end.
EDIT: (I'm not talking about the Hive lights not being covered in infestation!)