alien trait auto-rebuy

soccerguy243soccerguy243 Join Date: 2012-12-22 Member: 175920Members, WC 2013 - Supporter
I swear i saw on a changelog something about a new console command that will attempt to rebuy the last alien traits.

I can't find it anywhere (i know it was even in one of hugh's eclipse game play videos). If so what is the command and does it work/?

Comments

  • GhoulofGSG9GhoulofGSG9 Join Date: 2013-03-31 Member: 184566Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Squad Five Silver, Reinforced - Supporter, WC 2013 - Supporter, Pistachionauts
    edited December 2013
    I swear i saw on a changelog something about a new console command that will attempt to rebuy the last alien traits.

    I can't find it anywhere (i know it was even in one of hugh's eclipse game play videos). If so what is the command and does it work/?

    console command "evolvelastupgrades" was added with 262 and yes it does work.

    Use bind <key> <function> to bind it to a key.
  • NeXuSNeXuS US Join Date: 2013-10-13 Member: 188681Members, NS2 Playtester, Reinforced - Silver, Reinforced - Shadow, Subnautica Playtester
    What Ghoul said. I use the N key but you can use whatever you want.

    The command looks like this:

    bind N evolvelastupgrades

    Then once you respawn all you have to do is press N and youll be evolving. :)
  • soccerguy243soccerguy243 Join Date: 2012-12-22 Member: 175920Members, WC 2013 - Supporter
    thank you! I couldn't find it for the life of me.!
  • SamusDroidSamusDroid Colorado Join Date: 2013-05-13 Member: 185219Members, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Playtester, NS2 Community Developer, Pistachionauts
    It's in the changelog.
  • JektJekt Join Date: 2012-02-05 Member: 143714Members, Squad Five Blue, Reinforced - Shadow
    Had no idea about this command. Neat!

    WTB commands for everything!

    buy_shotgun
    buy_pulsegrenade
    trait_aura
    evolve_onos

    Gogo!
  • SamusDroidSamusDroid Colorado Join Date: 2013-05-13 Member: 185219Members, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Playtester, NS2 Community Developer, Pistachionauts
    edited December 2013
    Surprised how many people don't know about it tbh. Even with it being in the changelog. You're not the only one. :-<
  • soccerguy243soccerguy243 Join Date: 2012-12-22 Member: 175920Members, WC 2013 - Supporter
    edited December 2013
    @samusdroid if this is the changelog: http://unknownworlds.com/ns2/return-to-eclipse-2/ then its not in the changelog.

    I thought that's where i read it when 262 came out but come the weekend when I went to look at what the command was it wasn't listed.
  • JektJekt Join Date: 2012-02-05 Member: 143714Members, Squad Five Blue, Reinforced - Shadow
    What changelog are you talking about, Samus?
  • SamusDroidSamusDroid Colorado Join Date: 2013-05-13 Member: 185219Members, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Playtester, NS2 Community Developer, Pistachionauts
    edited December 2013
    262, and past change logs. ;)
    WTF...I specifically put it in there, and I know exactly who and why it was excluded then... :-w ~X( X_X

    Now that I look,
    Implemented extra precaching to reduce incidence of hitching at the start of rounds
    Is also wrong. This reduces incidences of nearly all hitching.
  • cooliticcoolitic Right behind you Join Date: 2013-04-02 Member: 184609Members
    Nice! What other commands are there that give some convenience?
  • soccerguy243soccerguy243 Join Date: 2012-12-22 Member: 175920Members, WC 2013 - Supporter
    SamusDroid wrote: »
    262, and past change logs. ;)
    WTF...I specifically put it in there, and I know exactly who and why it was excluded then... :-w ~X( X_X

    Now that I look,
    Implemented extra precaching to reduce incidence of hitching at the start of rounds
    Is also wrong. This reduces incidences of nearly all hitching.

    Hitching happens for me a lot still. I usually can't do anything until after a few engagements. I usually walk around the map as much as i can before the game starts.
  • SamusDroidSamusDroid Colorado Join Date: 2013-05-13 Member: 185219Members, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Playtester, NS2 Community Developer, Pistachionauts
    SamusDroid wrote: »
    262, and past change logs. ;)
    WTF...I specifically put it in there, and I know exactly who and why it was excluded then... :-w ~X( X_X

    Now that I look,
    Implemented extra precaching to reduce incidence of hitching at the start of rounds
    Is also wrong. This reduces incidences of nearly all hitching.

    Hitching happens for me a lot still. I usually can't do anything until after a few engagements. I usually walk around the map as much as i can before the game starts.

    Then you must have a CPU bound computer or somethin because you should not get any.
  • NeXuSNeXuS US Join Date: 2013-10-13 Member: 188681Members, NS2 Playtester, Reinforced - Silver, Reinforced - Shadow, Subnautica Playtester
    edited December 2013
  • SamusDroidSamusDroid Colorado Join Date: 2013-05-13 Member: 185219Members, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Playtester, NS2 Community Developer, Pistachionauts
    NeXuS wrote: »

    That's what's in the 262, and what was in the changelog.
  • NeXuSNeXuS US Join Date: 2013-10-13 Member: 188681Members, NS2 Playtester, Reinforced - Silver, Reinforced - Shadow, Subnautica Playtester
  • HeatSurgeHeatSurge Some Guy Join Date: 2012-09-15 Member: 159438Members, Reinforced - Supporter
    So... maybe this can be a "non-hidden" option in 263? Like an actual clicky thing on the map as you're spawning or somewhere in the gameplay options (auto-evolve last selected alien upgrades off/on)?
  • soccerguy243soccerguy243 Join Date: 2012-12-22 Member: 175920Members, WC 2013 - Supporter
    edited December 2013
    SamusDroid wrote: »
    SamusDroid wrote: »
    262, and past change logs. ;)
    WTF...I specifically put it in there, and I know exactly who and why it was excluded then... :-w ~X( X_X

    Now that I look,
    Implemented extra precaching to reduce incidence of hitching at the start of rounds
    Is also wrong. This reduces incidences of nearly all hitching.

    Hitching happens for me a lot still. I usually can't do anything until after a few engagements. I usually walk around the map as much as i can before the game starts.

    Then you must have a CPU bound computer or somethin because you should not get any.
    :) That's probably very likely. I'm only at 2.9 Ghz.
    HeatSurge wrote: »
    So... maybe this can be a "non-hidden" option in 263? Like an actual clicky thing on the map as you're spawning or somewhere in the gameplay options (auto-evolve last selected alien upgrades off/on)?

    As soon as you spawn you just click the button you bind the command to. I usually just sit there spamming the key and it evolves as soon as a spawn in an egg.
  • IronHorseIronHorse Developer, QA Manager, Technical Support & contributor Join Date: 2010-05-08 Member: 71669Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Subnautica Playtester, Subnautica PT Lead, Pistachionauts
    SamusDroid wrote: »
    SamusDroid wrote: »
    262, and past change logs. ;)
    WTF...I specifically put it in there, and I know exactly who and why it was excluded then... :-w ~X( X_X

    Now that I look,
    Implemented extra precaching to reduce incidence of hitching at the start of rounds
    Is also wrong. This reduces incidences of nearly all hitching.

    Hitching happens for me a lot still. I usually can't do anything until after a few engagements. I usually walk around the map as much as i can before the game starts.

    Then you must have a CPU bound computer or somethin because you should not get any.

    Its the opposite..
    A GPU bound computer is the only one which is experiencing those occlusion hitches now..
  • xnorxnor Join Date: 2013-09-06 Member: 187916Members, Reinforced - Gold
    IronHorse wrote: »
    Its the opposite..
    A GPU bound computer is the only one which is experiencing those occlusion hitches now..

    Not really. I have a fast GPU with high FPS and I also get those hitches on first encounters etc.
  • IronHorseIronHorse Developer, QA Manager, Technical Support & contributor Join Date: 2010-05-08 Member: 71669Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Subnautica Playtester, Subnautica PT Lead, Pistachionauts
    edited December 2013
    Hey so do i, and also i am not talking about first encounter hitches - see how i said occlusion?
  • SamusDroidSamusDroid Colorado Join Date: 2013-05-13 Member: 185219Members, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Playtester, NS2 Community Developer, Pistachionauts
    I was never talking about occlusion hitches. That's easily fixable by increasing max number of rendered frames. I'm talking about might you have a slow CPU therefore slower to load things and therefore hitch.
  • IronHorseIronHorse Developer, QA Manager, Technical Support & contributor Join Date: 2010-05-08 Member: 71669Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Subnautica Playtester, Subnautica PT Lead, Pistachionauts
    @samusdroid
    Increasing max number of rendered frames does not solve it.
    And you may not have been talking about occlusion hitches specifically, but that doesn't mean the individual you were responding to was not:
    "Hitching happens for me a lot still. I usually can't do anything until after a few engagements. I usually walk around the map as much as i can before the game starts."
    That's symptomatically matches the occlusion hitching issue, and is exactly how you minimize it. *shrug*
Sign In or Register to comment.