SamusDroidColoradoJoin Date: 2013-05-13Member: 185219Members, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Playtester, NS2 Community Developer, Pistachionauts
edited December 2013
262, and past change logs.
WTF...I specifically put it in there, and I know exactly who and why it was excluded then... :-w ~X( X_X
Now that I look,
Implemented extra precaching to reduce incidence of hitching at the start of rounds
Is also wrong. This reduces incidences of nearly all hitching.
262, and past change logs.
WTF...I specifically put it in there, and I know exactly who and why it was excluded then... :-w ~X( X_X
Now that I look,
Implemented extra precaching to reduce incidence of hitching at the start of rounds
Is also wrong. This reduces incidences of nearly all hitching.
Hitching happens for me a lot still. I usually can't do anything until after a few engagements. I usually walk around the map as much as i can before the game starts.
262, and past change logs.
WTF...I specifically put it in there, and I know exactly who and why it was excluded then... :-w ~X( X_X
Now that I look,
Implemented extra precaching to reduce incidence of hitching at the start of rounds
Is also wrong. This reduces incidences of nearly all hitching.
Hitching happens for me a lot still. I usually can't do anything until after a few engagements. I usually walk around the map as much as i can before the game starts.
Then you must have a CPU bound computer or somethin because you should not get any.
So... maybe this can be a "non-hidden" option in 263? Like an actual clicky thing on the map as you're spawning or somewhere in the gameplay options (auto-evolve last selected alien upgrades off/on)?
262, and past change logs.
WTF...I specifically put it in there, and I know exactly who and why it was excluded then... :-w ~X( X_X
Now that I look,
Implemented extra precaching to reduce incidence of hitching at the start of rounds
Is also wrong. This reduces incidences of nearly all hitching.
Hitching happens for me a lot still. I usually can't do anything until after a few engagements. I usually walk around the map as much as i can before the game starts.
Then you must have a CPU bound computer or somethin because you should not get any.
So... maybe this can be a "non-hidden" option in 263? Like an actual clicky thing on the map as you're spawning or somewhere in the gameplay options (auto-evolve last selected alien upgrades off/on)?
As soon as you spawn you just click the button you bind the command to. I usually just sit there spamming the key and it evolves as soon as a spawn in an egg.
262, and past change logs.
WTF...I specifically put it in there, and I know exactly who and why it was excluded then... :-w ~X( X_X
Now that I look,
Implemented extra precaching to reduce incidence of hitching at the start of rounds
Is also wrong. This reduces incidences of nearly all hitching.
Hitching happens for me a lot still. I usually can't do anything until after a few engagements. I usually walk around the map as much as i can before the game starts.
Then you must have a CPU bound computer or somethin because you should not get any.
Its the opposite..
A GPU bound computer is the only one which is experiencing those occlusion hitches now..
SamusDroidColoradoJoin Date: 2013-05-13Member: 185219Members, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Playtester, NS2 Community Developer, Pistachionauts
I was never talking about occlusion hitches. That's easily fixable by increasing max number of rendered frames. I'm talking about might you have a slow CPU therefore slower to load things and therefore hitch.
IronHorseDeveloper, QA Manager, Technical Support & contributorJoin Date: 2010-05-08Member: 71669Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Subnautica Playtester, Subnautica PT Lead, Pistachionauts
@samusdroid
Increasing max number of rendered frames does not solve it.
And you may not have been talking about occlusion hitches specifically, but that doesn't mean the individual you were responding to was not: "Hitching happens for me a lot still. I usually can't do anything until after a few engagements. I usually walk around the map as much as i can before the game starts."
That's symptomatically matches the occlusion hitching issue, and is exactly how you minimize it. *shrug*
Comments
console command "evolvelastupgrades" was added with 262 and yes it does work.
Use bind <key> <function> to bind it to a key.
The command looks like this:
bind N evolvelastupgrades
Then once you respawn all you have to do is press N and youll be evolving.
WTB commands for everything!
buy_shotgun
buy_pulsegrenade
trait_aura
evolve_onos
Gogo!
I thought that's where i read it when 262 came out but come the weekend when I went to look at what the command was it wasn't listed.
WTF...I specifically put it in there, and I know exactly who and why it was excluded then... :-w ~X( X_X
Now that I look,
Implemented extra precaching to reduce incidence of hitching at the start of rounds
Is also wrong. This reduces incidences of nearly all hitching.
Hitching happens for me a lot still. I usually can't do anything until after a few engagements. I usually walk around the map as much as i can before the game starts.
Then you must have a CPU bound computer or somethin because you should not get any.
http://steamcommunity.com/sharedfiles/filedetails/?id=196565438&searchtext=hitch+remover
That's what's in the 262, and what was in the changelog.
As soon as you spawn you just click the button you bind the command to. I usually just sit there spamming the key and it evolves as soon as a spawn in an egg.
Its the opposite..
A GPU bound computer is the only one which is experiencing those occlusion hitches now..
Not really. I have a fast GPU with high FPS and I also get those hitches on first encounters etc.
Increasing max number of rendered frames does not solve it.
And you may not have been talking about occlusion hitches specifically, but that doesn't mean the individual you were responding to was not:
"Hitching happens for me a lot still. I usually can't do anything until after a few engagements. I usually walk around the map as much as i can before the game starts."
That's symptomatically matches the occlusion hitching issue, and is exactly how you minimize it. *shrug*