Water Planets, But Do They Have To Be?

MMZ_TorakMMZ_Torak Join Date: 2002-11-02 Member: 3770Members
I was thinking about this recently, and after watching A Traveler's Guide to the Planets a while back and now with the introduction of Subnautica a thought occurred to me. Perhaps the core of the planet won't be solid, but some other substance in a liquid state, as suggested exists at Saturn's core. Maybe there will be fluid strata which require upgrades to the subs to allow them to explore deeper? Or will there be other "fluid based planets" to explore?

Comments

  • SteveRockSteveRock Join Date: 2012-10-01 Member: 161215Members, NS2 Developer, Subnautica Developer
    Not sure what you're asking, but we're focusing on one planet for now
  • MMZ_TorakMMZ_Torak Join Date: 2002-11-02 Member: 3770Members
    Just some random thoughts, I dunno. :) Work is slow. ;)
  • AurOn2AurOn2 COOKIES! FREEDOM, AND BISCUITS! Australia Join Date: 2012-01-13 Member: 140224Members, Forum Moderators, NS2 Playtester, Forum staff
    This isn't gunna be kerbal underwater program, yknow.
  • cooliticcoolitic Right behind you Join Date: 2013-04-02 Member: 184609Members
    edited December 2013
    Either way you would still be killed by pressure and/or heat.

    Of course, since when do games have logic?
  • TzudroTzudro Miami, FL Join Date: 2013-12-31 Member: 191181Members
    edited December 2013
    I think OP has a good point here. Instead of just being a world of random places underwater, maybe there are areas that you need to upgrade your vessel to explore. Not necessarily "armor" to withstand greater pressure or temperature (although that works), but also perhaps upgrading sensors or mobility technology to successfully navigate a tricky area that would be unavailable to a "lower level" craft. Sorry of like awards for the folks who put time and effort into exploring and developing their vessel. Sort of like,

    Player A has a submersible. They can go only so far down before their craft begins to suffer damage. Our they can only go so far before having to return to the surface to resupply. This can be handled by saying in game, "You cannot descend further than X. Your vessel will not have enough time to return to the surface if you go any deeper." Or "If you descend any further, your vessel will be crushed by the increasing pressure/ melted or frozen by extreme temperatures." Or even "The sensors on your vessel are having trouble distinguishing solid (tunnels and whatnot) and liquid aspects of the environment. Entering this environment would surely destroy your vessel. Upgrade your vessel to proceed."

    Player B has put a significantly greater amount of time into the game exploring, gathering resources, analyzing organic and non organic material, and building up their vessel. They have a submarine that can spend extended periods below the surface and manufacture upgrades and so forth without surfacing now. Their vessel also has a stronger hull with enhanced sensors and can dive significantly deeper than any submersible."

    If this is an alien world, then maybe it can stray into the science fiction and say,
    "You encounter a liquid barrier of what seems like different water. You vessel cannot withstand the: pressure, acidity, temperature, etc. Upgrade your vessel before breaking this new barrier."
  • zbott105zbott105 Join Date: 2017-01-02 Member: 225902Members
  • 0x6A72320x6A7232 US Join Date: 2016-10-06 Member: 222906Members
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