Ns2_co_kestrel

[=Alex=][=Alex=] Join Date: 2008-12-25 Member: 65866Members, Squad Five Blue
edited January 2014 in Mapping
A classic co_map for ns2.

As in my ns2_co_pulse I try to replicate exactly every room, every ventilation so... 100% complete.


Available in workshopp to be seen and send your (constructive criticism)


Edit:

New location in workshop, I realized that it was made under extraelntitiesmod.

This map does not use that mod was my mistake ... : p

Workshop:

http://steamcommunity.com/sharedfiles/filedetails/?id=219397719
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Comments

  • SamusDroidSamusDroid Colorado Join Date: 2013-05-13 Member: 185219Members, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Playtester, NS2 Community Developer, Pistachionauts
    edited September 2013
  • [=Alex=][=Alex=] Join Date: 2008-12-25 Member: 65866Members, Squad Five Blue
    Work in progress, So far I like how it feels the map, really like the original ... Just a few more rooms and will be ready for testing... :)
    m186.jpg
  • [=Alex=][=Alex=] Join Date: 2008-12-25 Member: 65866Members, Squad Five Blue
    Well, it is complete but there are still details to be playable as OcclusionGeometry and Location ... But already complete as the entire map.

    cl4b.png
  • FlaterectomyFlaterectomy Netherlandistan Join Date: 2005-02-03 Member: 39643Members, NS2 Playtester, Squad Five Blue, Squad Five Silver, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, NS2 Community Developer, Pistachionauts
    I always enjoyed Kestrel in the NS1 days, I look forward to playing this. Hope you can catch the vibe of the original. :)
  • [=Alex=][=Alex=] Join Date: 2008-12-25 Member: 65866Members, Squad Five Blue
    edited October 2013
    ns2_co_kestrel BETA 1

    ok ... It is complete with vents and basic lighting still in stage grey-box

    If anyone can upload it to a server to test it would be great! :)

    Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=182057764
  • [=Alex=][=Alex=] Join Date: 2008-12-25 Member: 65866Members, Squad Five Blue
    edited October 2013
    Putting some details and lighting ...

    f5yl.jpg
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    9a6z.jpg
    464v.jpg
    ghts.jpg
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  • VetinariVetinari Join Date: 2013-07-23 Member: 186325Members, Squad Five Blue, Reinforced - Shadow, WC 2013 - Silver
    Pretty nice!
    That globe is a bit random, though. Feels slightly out of place.
  • [=Alex=][=Alex=] Join Date: 2008-12-25 Member: 65866Members, Squad Five Blue
    Yea... I guess I was tired and it crossed my mind ...
    one of the few props that did not break the editor: p
    but it really is out of place as it does not fit
    In the next build will be gone.

    Thank you!
  • VetinariVetinari Join Date: 2013-07-23 Member: 186325Members, Squad Five Blue, Reinforced - Shadow, WC 2013 - Silver
    Or, if you want to keep it, you could just add a small "platform" beneath it and add some nice holo effects...
  • [=Alex=][=Alex=] Join Date: 2008-12-25 Member: 65866Members, Squad Five Blue
    edited January 2014
    Adding the original names of the map
    Only differences are: "Elevator shaft 6/10 /" just put "Shaft 6/10" There is no "Elevators" (?)


    Names are ok?

    What do you think?
  • VetinariVetinari Join Date: 2013-07-23 Member: 186325Members, Squad Five Blue, Reinforced - Shadow, WC 2013 - Silver
    Looks neat. LoS in the vent on the left could be a bit long.

    Let's get it out there and test it! Did you talk to the Spark Crafter Collective already?
  • ObliviousSightObliviousSight Join Date: 2012-09-07 Member: 158306Members, Reinforced - Shadow
    edited October 2013
    Looking good. I'm sure SCC will test this on Sunday seeing as we have recently been doing a fair amount of Combat.

    One suggestion from me might be to rename 'Hanger 5 Subdeck' to just 'Subdeck' or something similar to prevent confusion with 'Hanger 7'. People tend to abbreviate names when calling them out in-game and having both as 'Hanger' could lead to confusion, though this is usually less of a problem in Combat, as it tends to be more of a deathmatch style game.

    Edit: Just noticed that there are two 'Shafts' as well.
  • [=Alex=][=Alex=] Join Date: 2008-12-25 Member: 65866Members, Squad Five Blue
    edited January 2014
    good tips @ObliviousSight ;)

    Well today I was working on the look of the corridors, they look and feel good and I found this style of props and lighting that I go in right direction ... I think so ... :)


  • VetinariVetinari Join Date: 2013-07-23 Member: 186325Members, Squad Five Blue, Reinforced - Shadow, WC 2013 - Silver
  • ForlornHopeForlornHope Join Date: 2003-08-01 Member: 18675Members, Constellation, Reinforced - Shadow, WC 2013 - Gold
    Really enjoyed playing this last night. I've not played it since I last played NS1 (at least 3 years ago). It is a much faster combat map than the others currently out there and provides a lot more carnage. :)
  • FlaterectomyFlaterectomy Netherlandistan Join Date: 2005-02-03 Member: 39643Members, NS2 Playtester, Squad Five Blue, Squad Five Silver, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, NS2 Community Developer, Pistachionauts
    I had a lot of fun playing it last night as well. You might say I nostalgia'd. There seems to be an issue with the northern stairs leading into marine start, though. People had trouble going up there.

    Also, the hive could do with more cover; it's very exposed. And the command station being down in the hole with such a large open area around it makes it pretty easy to defend.

    Had a great time planting mines in the various vents though. xD
  • [=Alex=][=Alex=] Join Date: 2008-12-25 Member: 65866Members, Squad Five Blue
    edited January 2014
    Glad you enjoy playing my version of co kestrel!

    @Flaterectomy Last night I solved those stairs.
  • [=Alex=][=Alex=] Join Date: 2008-12-25 Member: 65866Members, Squad Five Blue
    edited January 2014
    This week I did not do as much as I wanted :(
  • BeigeAlertBeigeAlert Texas Join Date: 2013-08-08 Member: 186657Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester, Squad Five Blue, Squad Five Silver, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow, Subnautica Playtester, Pistachionauts
    Pull the marine CC out of the pit. It's extremely difficult for aliens to kill this once marines get GLs; that pit becomes a death trap, whereas marines have a relatively easy time shooting the hive.
  • [AwE]Sentinel[AwE]Sentinel Join Date: 2012-06-05 Member: 152949Members
    edited October 2013
    I am not so sure about the containers in the alien start. More cover in the open room sounds great, but it blocks my movement as skulk. I can't climb over them (no space), so the only way out is between the containers and that becomes a killing zone. I liked it more without them. What about reducing the size of the containers or replace them with smaller objects?
  • VetinariVetinari Join Date: 2013-07-23 Member: 186325Members, Squad Five Blue, Reinforced - Shadow, WC 2013 - Silver
    The map looks awesome, but there are too many dead ends.
  • [=Alex=][=Alex=] Join Date: 2008-12-25 Member: 65866Members, Squad Five Blue
    edited November 2013
  • VetinariVetinari Join Date: 2013-07-23 Member: 186325Members, Squad Five Blue, Reinforced - Shadow, WC 2013 - Silver
    Cryptic symbols and numbers?
  • [=Alex=][=Alex=] Join Date: 2008-12-25 Member: 65866Members, Squad Five Blue
    I can not make it work ... I do not know if the workshop is wrong or I'm doing something wrong, is published, but when I run it says a file is missing.

    I do not know what to do ... : (
  • woodywoody SoCal Woody56 Join Date: 2004-02-14 Member: 26541Members
    Nice progress so far, Would suggest making the hive area larger - rasing the hive an adding the second vent above the hive like in the original. Good game play so far except in the hive area- keep up the good work
  • [=Alex=][=Alex=] Join Date: 2008-12-25 Member: 65866Members, Squad Five Blue
    Anyone know if my co_kestrel works on some server? because I tried to make it work yesterday for tests and nothing ...

    What files are needed? what's missing? says that a file is missing but I do not know much about these things ... Add the map but does not work, I must have deleted something when I started researching with other mods ... :(
  • JoseppeJoseppe Join Date: 2012-01-21 Member: 141497Members
    dont worry, i had the same problem 2 hours ago... without all the publish / download stuff.
    it was just a copy / paste of my map into the ns2/maps folder...

    it was the first time i got a message (on my own map) like cache is not ok, "server & client" are different...
    i thaught "is this a joke ?" (server & client is the same machine - no mod publish / download stuff).

    i tried it again & it worked.
  • [=Alex=][=Alex=] Join Date: 2008-12-25 Member: 65866Members, Squad Five Blue
    Joseppe wrote: »
    dont worry, i had the same problem 2 hours ago... without all the publish / download stuff.
    it was just a copy / paste of my map into the ns2/maps folder...

    it was the first time i got a message (on my own map) like cache is not ok, "server & client" are different...
    i thaught "is this a joke ?" (server & client is the same machine - no mod publish / download stuff).

    i tried it again & it worked.

    Yes, I tried it on my own machine paste the map in my ns2/maps folder, but it does not work on servers ... there is something missing says.
  • JoseppeJoseppe Join Date: 2012-01-21 Member: 141497Members
    did you check your ns2-cache-integrity ?

    i often have a "something is missing / server-client are different" message when joining a server.
    checking my ns2-cache-integrity was solving this problemm all the time for me.

    i dont believe its a mod-download bug, i played your map maybe 1, 2 or 3 days ago.
  • VetinariVetinari Join Date: 2013-07-23 Member: 186325Members, Squad Five Blue, Reinforced - Shadow, WC 2013 - Silver
    Joseppe wrote: »
    did you check your ns2-cache-integrity ?

    i often have a "something is missing / server-client are different" message when joining a server.
    checking my ns2-cache-integrity was solving this problemm all the time for me.

    i dont believe its a mod-download bug, i played your map maybe 1, 2 or 3 days ago.

    It didn't work for all of SCC last sunday, so I guess this is not the case
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