Ns2_co_kestrel
A classic co_map for ns2.
As in my ns2_co_pulse I try to replicate exactly every room, every ventilation so... 100% complete.
Available in workshopp to be seen and send your (constructive criticism)
Edit:
New location in workshop, I realized that it was made under extraelntitiesmod.
This map does not use that mod was my mistake ... : p
Workshop:
http://steamcommunity.com/sharedfiles/filedetails/?id=219397719
As in my ns2_co_pulse I try to replicate exactly every room, every ventilation so... 100% complete.
Available in workshopp to be seen and send your (constructive criticism)
Edit:
New location in workshop, I realized that it was made under extraelntitiesmod.
This map does not use that mod was my mistake ... : p
Workshop:
http://steamcommunity.com/sharedfiles/filedetails/?id=219397719
Comments
ok ... It is complete with vents and basic lighting still in stage grey-box
If anyone can upload it to a server to test it would be great!
Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=182057764
That globe is a bit random, though. Feels slightly out of place.
one of the few props that did not break the editor: p
but it really is out of place as it does not fit
In the next build will be gone.
Thank you!
Only differences are: "Elevator shaft 6/10 /" just put "Shaft 6/10" There is no "Elevators" (?)
Names are ok?
What do you think?
Let's get it out there and test it! Did you talk to the Spark Crafter Collective already?
One suggestion from me might be to rename 'Hanger 5 Subdeck' to just 'Subdeck' or something similar to prevent confusion with 'Hanger 7'. People tend to abbreviate names when calling them out in-game and having both as 'Hanger' could lead to confusion, though this is usually less of a problem in Combat, as it tends to be more of a deathmatch style game.
Edit: Just noticed that there are two 'Shafts' as well.
Well today I was working on the look of the corridors, they look and feel good and I found this style of props and lighting that I go in right direction ... I think so ...
Also, the hive could do with more cover; it's very exposed. And the command station being down in the hole with such a large open area around it makes it pretty easy to defend.
Had a great time planting mines in the various vents though. xD
@Flaterectomy Last night I solved those stairs.
I do not know what to do ... : (
What files are needed? what's missing? says that a file is missing but I do not know much about these things ... Add the map but does not work, I must have deleted something when I started researching with other mods ...
it was just a copy / paste of my map into the ns2/maps folder...
it was the first time i got a message (on my own map) like cache is not ok, "server & client" are different...
i thaught "is this a joke ?" (server & client is the same machine - no mod publish / download stuff).
i tried it again & it worked.
Yes, I tried it on my own machine paste the map in my ns2/maps folder, but it does not work on servers ... there is something missing says.
i often have a "something is missing / server-client are different" message when joining a server.
checking my ns2-cache-integrity was solving this problemm all the time for me.
i dont believe its a mod-download bug, i played your map maybe 1, 2 or 3 days ago.
It didn't work for all of SCC last sunday, so I guess this is not the case