1 Year Anniversary of NS2...
joohoo_n3d
Join Date: 2012-10-30 Member: 164703Members, Reinforced - Onos, WC 2013 - Supporter
at least UWE & Hugh have another "big announcement" coming up in about 2 weeks that supposedly includes goodies or features for NS2.
...plus a little acknowledgement of any mistakes made would be nice...or you can just ignore it and know that the discussion may go away - though i fear the lack of faith will remain.
...plus a little acknowledgement of any mistakes made would be nice...or you can just ignore it and know that the discussion may go away - though i fear the lack of faith will remain.
Comments
Link to this?
And something like: performance improvement, reduced loading times, proper keybinding, reversed mouse wheel , enable master server browser with steam browser, sabot?, server side mods, etc
Fix the damn game so I get stable FPS through an entire match.
They need to stop doing these until they fix the game. So many wasted opportunities already, the well might already be dry.
Then it will be released a week late and more likely than not it will be kind of lame.
Also there will be another free weekend, just as fruitless as all the others because the new patch completely breaks the game
totally worth it.
expect free weekends as long as the product is under development...it makes no sense for UWE not to have free weekends.
okay, now lets move on... what do you think UWE will announce on their 1 year anniversary?
I'm hoping for more in game content. I would love them to add a LMG for the Marines and maybe a new Alien species. Some more maps certainly won't hurt either.
please... no
Wait, do you mean HMG? The current rifle is considered a LMG. But a HMG would be a "veteran pleasing" feature I suppose. I'm guessing optimized NS1 map/s though.
We did get some nice maps from the community but few if any get played beyond combat ones, no doubt lack of players and stuff, it's not all bad we have had some big updates but the overall feeling is not of a awesome popular game but one thats somewhat stale and slowly dying, there was so much potential a year ago, it's kind of sad to see how things have gone.
Well, that's not how indie multiplayer games work unfortunately and I think people knew from the start how it would go, it's actually an achievement for it to go on that long. To be honest I wouldn't be disappointed one bit if it was optimized, I can understand the wibbly wobbly timey wimey balance stuff, the esports stuff (because it's jazzy now + NS1 scene). Ah, tutorials, that I won't forgive them, and gun jamming.
I knew i shouldn't have expected something positive just because the link sounded as such...
Sigh.
We did just release a patch yesterday, y'know. It was nearly all bug fixes.
And don't look up the Steamforums. Ugh.
NS2 has amazing production values - graphics, textures, models, maps, ...
The gameplay is quite refined. You can see the game went through basically 10 years of iteration after iteration (starting with NS1).
Controls are technically excellent (leaving out balance stuff like Marine jumping, I'm just talking about the objective quality).
There is a full fledged map editor and modability.
It has it's own state of the art engine built to support the specific gameplay.
Despite some complaints about the netcode, it's actually quite good (have you played other games?).
In short: compare NS2 to the quality of other games that have been made by much more people.
People rightly see NS2 for what it is - not an "indie multiplayer game", but a full-fledged contender to classic quality games like UT, Wolfenstein: Enemy Territory, ETQW, all the popular HL1 MP mods (including it's predecessor), and so on. You can't blame people for not wanting to give up on NS2, given all that.
The fact that NS2 actually is an "indie multiplayer game" (~10 devs continuously worked on it) is what causes the problems. Balance problems, technical problems (server performance argh!!!), missing features, everything takes longer than people expect from a quality game as this, lack of patch quality control. Too much to do for too little people with too little time.
The only things that are not totally due to this (but certainly influenced by it) are the communication policy which could be better, and the focusing on the "wrong" issues (and sudden balance changes like Marine jumping which nobody ever asked for).
TLDR: please don't call NS2 an "indie multiplayer game", it's better than that and people know it.