Possible "medspam" solution
BeigeAlert
Texas Join Date: 2013-08-08 Member: 186657Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester, Squad Five Blue, Squad Five Silver, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow, Subnautica Playtester, Pistachionauts
So I've been thinking, medpacks are supposed to be this thing that the commander drops to heal his soldiers when they're too far from an armory. That makes sense. But what they have also become is this thing that the commander can rain down upon one soldier, much to the dismay of the alien player who, quite possibly setup an ambush, and by all rights should have taken down that marine.
So here's my idea: what if instead of being instantly applied, marines had to pick up a med pack and use it. This would prevent marines from simply dancing around in the heat of battle and somehow getting healed at the same time. It would ensure that they could only heal once they have successfully held off an attack. It would take maybe a half second to a whole second to apply the medpack, and because it's now a bit more of an ordeal for the marine, a single medpack fully heals the marine. Of course, the cost of a med pack drop would need to be adjusted to compensate for the additional health (so... res cost of 3?).
As an alien player, as the game is right now, it's frustrating enough to have a MUCH more difficult time hitting a marine player because of their super quads (which I think I heard is getting nerfed next patch anyways...) WITHOUT the added frustration of them simply healing up AS THEY'RE SHOOTING YOU. Yea yea yea, sci fi... technology... science... etc. etc.
Now from the marine perspective, it just isn't very satisfying for me anymore. When I dance around the 1 or 2 skulks attacking me, being medded the whole time, it's just not as satisfying a victory anymore. In fact, more often than not, I feel like a dick who's taking advantage of an exploit in the game... I know technically I'm not, but again, it's just not a very satisfying victory.
So that's my proposed change.
So here's my idea: what if instead of being instantly applied, marines had to pick up a med pack and use it. This would prevent marines from simply dancing around in the heat of battle and somehow getting healed at the same time. It would ensure that they could only heal once they have successfully held off an attack. It would take maybe a half second to a whole second to apply the medpack, and because it's now a bit more of an ordeal for the marine, a single medpack fully heals the marine. Of course, the cost of a med pack drop would need to be adjusted to compensate for the additional health (so... res cost of 3?).
As an alien player, as the game is right now, it's frustrating enough to have a MUCH more difficult time hitting a marine player because of their super quads (which I think I heard is getting nerfed next patch anyways...) WITHOUT the added frustration of them simply healing up AS THEY'RE SHOOTING YOU. Yea yea yea, sci fi... technology... science... etc. etc.
Now from the marine perspective, it just isn't very satisfying for me anymore. When I dance around the 1 or 2 skulks attacking me, being medded the whole time, it's just not as satisfying a victory anymore. In fact, more often than not, I feel like a dick who's taking advantage of an exploit in the game... I know technically I'm not, but again, it's just not a very satisfying victory.
So that's my proposed change.
Comments
Also I'm not a fan of your bending over to pickup the medkit idea at all.
Also who cares about medpacks, nanoshield is teh problem
* Medpack spam costs res. So basicly its no longer 0 res skulk vs 0 res marine. Its 0 res skulk vs lotsa res marine. That is called investing and we do it on both sides with all the upgrades. Its the point.
* Any marine who is not 0 res but has equipment is worth res investment to keep alive in many cases.
* medpacking requires some commander skill to reduce the needed medpacks. Tie this to manual pickup and you make a comms job more boring and a players job more busy. NOT paying attention as a player gets you killed.
* IF a skulks can kill a marine who got medpackspammed, then reswise it is a huge victory.
So no, atm its fine
I too see the annoyance of med spamming, but I wouldn't say it's top priority of things to fix in this game.
(Although the true skill comes with the proper usage of nano and catpacks.)
I like this too!
skulk upgrades don't cost pres.
and the tres costs are comparable with the tres cost of armor and weapon upgrades.
I like the idea. But it would be to close to the alien AOE heal. so to keep the differences I would stay at the medpacks we have now.
Stop trying to make my bloody job more dificult.
On the other side one medpack will always give 100% hp. You dont have to drop 2-3 to get a marine to full health. Medpackdrop has also a bit of cooldown. It should help marines before or after a fight. To beef up a marine during a fightthere already are nanoshield and stimpack.
Medpack is there to nurse him back to full hp without an armory nearby.
There is still usefulness in a single medpack as it would be cheaper and more cost effective on a single marine, whereas this "med box" would be better for groups.