Competitive Gamming....

MPG|RED HOOKMPG|RED HOOK Join Date: 2012-09-03 Member: 157598Members
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  • NeokenNeoken Bruges, Belgium Join Date: 2004-03-20 Member: 27447Members, NS2 Playtester, Reinforced - Shadow, WC 2013 - Silver, Subnautica Playtester
    Funny you should post that, I actually find NS2 to be one of the most enjoyable games to watch in a long time.
  • SammyGSammyG England Join Date: 2013-05-07 Member: 185160Members, NS2 Playtester, Reinforced - Shadow, WC 2013 - Shadow
    Pretty interesting watch. I don't think OP is saying the game is not fun to watch but just something to think about for future development of NS2.
  • ZaggyZaggy NullPointerException The Netherlands Join Date: 2003-12-10 Member: 24214Forum Moderators, NS2 Playtester, Reinforced - Onos, Subnautica Playtester
    Note to MPG|RED HOOK: please make your point, just dumping a video link isn't a proper thread start.
  • SUPER_SARSSUPER_SARS Join Date: 2013-02-13 Member: 183039Members
    Pro gamming is where it's at.
  • AchillesAchilles Join Date: 2013-04-20 Member: 184907Members
    images?q=tbn:ANd9GcR5uBOgikC7lG_mt9u3csDSE_g22dmgWf-kCtfkYd6ujo9qApVNhg

    8->

    That was a great video though. I commend Hugh and the commentators that cast NS2 games, but I think they must be very difficult to cast. Starcraft 2 is much easier to both cast and watch, for obvious reasons, and that scene has dedicated observers (cameramen, whatever they're called) to make it easier for the casters to talk.

    I think one of the big problems with NS2 casting is that if you play, you know that so much rides on the individual players. The 1st person engagements are captured sometimes, but sometimes missed, and just watching this from the commanders perspective is a bit less than exciting.

    Been thinking about this for awhile, but if it were possible to get spectators for each player during a comp/pro match, and cobble together highlight reels or just switch to epic 1st-person moments in a post-production edit, that would be so great.
  • Blarney_StoneBlarney_Stone Join Date: 2013-03-08 Member: 183808Members, Reinforced - Shadow
    edited September 2013
    This is a very good video. I think the first issue in particular is really holding games back. The fact that there are so many coming out all the time, the turnover rate is extremely high. For something to work as a game/sport it need to have longevity and familiarity. This is why individual games have had success in a competitive spectrum (Quake, Counter-Strike, Starcraft, DOTA) but games in general haven't really been able to kick things off.

    The other major problem, of course, is that the rules are often too complex for games to work as spectator events. In another Extra Credits video the concept of "elegance" is discussed. Basically, every good game should be easy enough for people to quickly learn how it functions, yet still have room for great amounts of strategy to be derived from that basic rule set, keeping things exciting. Perhaps the greatest example of this is Go, which might be the most elegant game ever created: Go has only two rules, and yet there are a tremendous number of different possible scenarios that can play out (more than there are atoms in the observable universe).

    Unfortunately, I would say NS2 doesn't do that hot in either of those categories: it is very complex and it takes a long time for new players to learn everything they need to know, and yet there isn't really that much depth of strategy. Games, strategies, and build orders tend to be pretty much the same at all times. Things have improved since sewlek took over the development, as he's been able to streamline a bunch of things to make the game less needlessly complex while also slightly increasing the depth of strategy, but there's still a looooong way to go in that regard still.
  • SUPER_SARSSUPER_SARS Join Date: 2013-02-13 Member: 183039Members
    This threads got (great) legs.
  • d0ped0gd0ped0g Join Date: 2003-05-25 Member: 16679Members
    My main issue with watching ns2 is that first-person spectate is rarely used. Whilst i've been told there are issues with the first person spec, the average joe really doesn't care and can't even tell. And sure it's good to predominantly show the game from an RTS perspective as it gives a good overview of what's going on in the game as a whole in terms of both teams map movements and strategy, it doesn't give a very good glimpse of the action.

    It's much a much more thrilling experience to watch somebody land a twitch shot on a fade, or take down a hive with jetpacks, or do some amazing lerking, if you have a view of what it actually looks like on the player's screen rather than just blips on a birds eye overview of the map. Also, whilst there is a bit of depth to the RTS side of NS2, and it's good to present that, there's also a lot of depth to the FPS play too. With competitive gaming, you need to showcase talent, and it's a lot harder to do this for a niche game that not a lot of people know that well if you present it's RTS side, whereas somebody's incredible aim or fading is immediately noticeable. Sure, there is talent in strategy too, and this should feature in the broadcast and casters should always be talking about what's going on in terms of team movements and strategy, and suggesting potential vulnerabilities a team might the opportunity to exploit and all of that. But there is still simply too much focus on birds-eye view.

    I'll concede, however, it may sometimes be difficult to get the first person on the right person at the right time, especially without breaking the flow of the broadcast, as sometimes engagements can even be missed on birds-eye. I personally would suck at just controlling the birds eye camera without having to worry about FPS too. Although, it would be interesting to see somebody attempt to set up a weekly game to record everybody's first person POV, and a birds eye camera too, and go through the footage and mix it all together and really present something awesome. Might miss the live "feel" and the outcome will probably already be known to the competitive community anyway, but it wouldn't really be for the comp scene, but for more casual players and e-sports fans who haven't seen/played/heard-of ns2. You could always have casters record live, use that predominantly, and dub in extra audio if they've missed something. Or even keep the audio and make a joke about it when they do like put a subtitle saying "[casters unaware of what's about to transpire]" while they're ranting on about gorge plushies or something - meanwhile we're seeing a first person cam of a bunch of gorges grouping up outside the marine base for a bile or hydra rush, until we here the casters finally click and explode into the microphone shouting and screaming about it. I'd also like to hear the clans mumble audio mixed in to give an idea of how they're coordinating attacks and stuff, and is another example of something that could be incorporated into the video post game.

    Anyway, I think that would be a good idea, as a good competitive game of ns2 can be amazing, but it's not entirely reflected in watching it live. If we had the occasional footage put together after a comp game that really presents it well, and gives you the best view of every single engagement, whilst not neglecting the RTS element too, I would be so happy. I guess the issue is nobody's got the time to do that. And lots of people don't have computers good enough to record and play with a decent framerate, so good luck getting every single member of both clans to record their gameplay footage.
  • Blarney_StoneBlarney_Stone Join Date: 2013-03-08 Member: 183808Members, Reinforced - Shadow
    edited September 2013
    There's a couple issues with first person speccing though. Number one, it's nearly impossible to tell who will give you a good view of the engagement, and who will be in a bad vantage point or die instantly (I'm convinced RedDog has a magical power that allows him to instantly cause the death of anyone he specs in FPV :p)

    Number two, when you go into first person view you lose any sort of idea of what's going on elsewhere in the game. A lot of times I've seen a caster go into first person view and when he gets out things are drastically different and he hasn't noticed. For example I once saw a caster go into fpv and miss a fade kill somewhere else on the map (when in first person it doesn't give you that "Fade has died" popup)

    The best would thing to do would be, as you suggested, having every player in the match record their gameplay and then have someone edit the best bits into a pre-recorded cast. But that would be extremely tiresome and I can imagine a fair number of players would not be happy about being forced to run a recording program in the background.
  • BobRossTheBossBobRossTheBoss Join Date: 2012-12-31 Member: 176824Members
    I agree except for one point: things don't necessarily have to be explained on screen/in game/during broadcast to the viewers in order for them to know what is going on. I have never seen a baseball or american football game where the mechanics of the game are actually explained, and those sports have somewhat complex rules which might not be apparent to a person viewing them. Instead people just need a general gist of what's good/bad (like a homerun, a strike, a tackle, or a touchdown). A good example of this in gaming is starcraft or counter strike. People might not know what composition beats what in starcraft, but when they see one army roll over another or watch a sneak attack they have an idea of whats going on. The might not understand the recoil or positioning in counterstrike, but they understand shooting all those damn terrorists and defusing the bomb is a good thing.
  • piratedavepiratedave Join Date: 2012-03-10 Member: 148561Members
    do people actually still watch NS2 comp games ?
  • GeekavengerGeekavenger Join Date: 2012-08-31 Member: 157117Members, Reinforced - Shadow
    What I think would push Pro-Gaming into the future is all about spectating. We have a bunch of people here saying NS2 casts need more 1st person spectating. I think the real problem, is actually a really big (though technically challenging) opportunity. What would be ideal to me, would be essentially a spectating interface that gave the spectator control over what he saw. Essentially let the game render on their machine, give them optional control over what they see. Provide a catered feed that is mapped to whatever the casters are viewing and talking about but let the viewer stray from what they are viewing. switching to 1st person, panning to another part of the map, pulling up the resource graph or the Full Map whenever they wanted. Then they click a button and are snapped back to the action.

    The technical challenges here would be tough to overcome (you would need some sort of intermediary broadcast server, especially with a game like NS2- and Ideally it would be an SDK or Platform that allowed it to be used or tacked onto a number for games), but it moves us away from trying to replicate an ESPN game and instead Replicating what it is like to attend a game.
  • FrozenFrozen New York, NY Join Date: 2010-07-02 Member: 72228Members, Constellation
    edited September 2013
    I giggled hard at 5:40

    edit: For #4 from the video, I made this thread a while back
    http://forums.unknownworlds.com/discussion/130620/community#latest
    Didn't get much attention
  • LokeLoke Join Date: 2003-02-25 Member: 13988Members
    piratedave wrote: »
    do people actually still watch NS2 comp games ?

    Of course. RedDawg puts out great comp videos.
  • DaveodethDaveodeth Join Date: 2012-11-21 Member: 172717Members
    Personally I don't like it all that much as it's all the same teams over and over. Just gets dull.
  • joshhhjoshhh Milwaukee, WI Join Date: 2011-06-21 Member: 105717Members, NS2 Playtester, NS2 Map Tester, Reinforced - Supporter, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester
    The same teams? No two matches are the same even if the exact same people were playing...
  • CCTEECCTEE Join Date: 2013-06-20 Member: 185634Members, Reinforced - Shadow
    piratedave wrote: »
    do people actually still watch NS2 comp games ?

    Was 2000+ (maybe even 3000+) watching live game (sauna vs the snails) last weekend, then the stream died unfortunatly.

  • SynVisionsSynVisions Join Date: 2012-11-03 Member: 166607Members, Reinforced - Shadow
    d0ped0g wrote: »
    My main issue with watching ns2 is that first-person spectate is rarely used. Whilst i've been told there are issues with the first person spec, the average joe really doesn't care and can't even tell. And sure it's good to predominantly show the game from an RTS perspective as it gives a good overview of what's going on in the game as a whole in terms of both teams map movements and strategy, it doesn't give a very good glimpse of the action.

    Agree with this post 1000%. I think one of the main draws in watching professional sports (not just games) is the exhibition of a high level of individual skill. It's not that working as a team isn't important, it's just that the main rush is from an individual really putting on a show. If you want, you can relate this to the part of the video in the OP where he talks about vicarious enjoyment.

    The overhead view gives you a nice view into how the game is progressing, but it's just not very exciting.

    I understand it's hard to position yourself on the action in time, but that doesn't mean you shouldn't try. I think most observers these days pop on quickly and jump off if things aren't exploding in the fear that they're missing action elsewhere. Unfortunately that's the risk you have to take if you want to get a shot at seeing the action from a POV that actually displays individual skill.

    Personally I would be 100% fine watching games with just a first-person cam on one of the top players. The RTS element of NS2 is overstated and it might be easy to forget that we actually play all the time in first person while still maintaining awareness of what's going in the game overall. If that means popping up the map / overview occasionally -- so be it. At least we wouldn't be watching all of the action from the nose bleed seats.

  • AchillesAchilles Join Date: 2013-04-20 Member: 184907Members
    @ Geekavenger, I really like your comment, though I feel that something that complex would require a large viewer base to support it in the first place. Kind of a circular argument, how do you get more viewers > by making changes which can only be supported/justified by a lot of viewers, but nevertheless I like your thinking. A system like that would be great for any team video game, though, like a combination of a replay system somehow married to a professional cast.

    To continue the topic, it feels like since the game already supports up to 32 player servers, it wouldn't be too hard to have 1 spectator on each team (to start out) that could pay close attention to the players while the casters do their thing, and jump from hot spots through the match. This would allow the casters to switch to the team cams or whatever, or could even be edited together post-event to showcase the most exciting first-person moments that were captured.

    I think that would be a good start, just have 2 players willing to follow a match from either side and try to catch the best moments from 1st person. Better than making the casters try and switch around cameras while keeping track of the larger game and casting simultaneously.
  • NeokenNeoken Bruges, Belgium Join Date: 2004-03-20 Member: 27447Members, NS2 Playtester, Reinforced - Shadow, WC 2013 - Silver, Subnautica Playtester
    edited September 2013
    I have to disagree with the first person spectate being more exciting. Individual skill is nice to behold, but the most interesting part of competitive NS2 to me is team skill. Overall co-ordination, player's positioning, timing engagements, etc. It's those sort of things that really seperate the little fish from the big fish. You hardly get to see any of that in first person perspective unfortunately. So, although it can be nice to see a highly skilled player in action, without the overview you miss out on a lot of information.

    Most casters stick with the top down view for 90% of the time, and occasionally go in first person view during an engagement. I think that's ideal.
  • RedDogRedDog Las Vegas Join Date: 2013-02-22 Member: 183267Members, NS2 Playtester, Squad Five Gold, WC 2013 - Shadow
    edited September 2013
    There are a lot of great feedback/comments/suggestions in this thread. Regarding the spectating system and how it works, I have discussed this with Huze while we were at Pax (Huze is the programmer who coded the current spectate system we have atm). We agreed that there could be some really nice improvements made and that we would get together soon to discuss these changes of what would be or would not be possible. Just one of my asks was to be able to select the unit on the screen instead of having to select them from the lists on the sides. Therefore, I can get into FPV more quickly.

    One of the issues, or arguments, I'm seeing people bring up is the FP spec mode. I agree - FPV lends more excitement in engagements and more energy to the stream. However, what people are doing is comparing NS2 to Counterstrike. Why don't we just run a cast with FPV on 100% of the time, switching thru players throughout the game? Well - because this game isn't some simple "deathmatch+plant/diffuse a bomb" type gameplay like CS is. It has a plethora of variables going on like map control, resource/economy management, base strikes, counter-attacks, positioning, upgrade/research management, multiple big engagements happening simultaneously, commander micro-management units, map foothold control spots, player timing, ambushes, and many others. A little different from CS's gameplay of: Headshots, plant/diffuse bomb, done.

    In my casts, I do try extremely hard to catch FPV fights as much as I can. Most of the people I choose to spec however end up dying; hence my 'deathcam' reference. Lately, I've been doing more free-cam shots of the action, which gets the viewers into the fight holistically. However, the longer one stays in free-cam or FPV; the more battlefield awareness is lost by the caster. I would rather be able to catch a play that changes the entire game and momentum around than catch a marine killing a skulk with a shotgun in FPV. This actually happened to me in my early cast days. People were asking for more FPV, so I did. However, while I was doing that - a counter attack was launched from the losing team which completely changed the game. It was apparently a glorious move and there I was watching a gorge trying to take down 2 marines with his hydras. Suffice to say, the viewers were not happy lol. Learned a good lesson that day in FPV'ing.

    One of the points in this video gave me an idea to address the issue. That would be the part about understanding what you're watching. I agree, for a new player who has never seen NS2; it's probably confusing as hell. Heck, during my last Twitch front page cast, someone asked if it was a MOBA lol. To help with this, I've contact ItsSuperEffective to help create a 60 second basic gameplay/overview video for my casts and any other caster that wants to use it. My plan for this video was to use it for my big front page shows; when I have thousands of people in there. I can play this video before and after each round to ensure everyone watching has a basic understanding of the game. They don't need to understand deep gameplay, just what's going on. Hopefully this will help.

    Anyway, I've said more than I wanted to here lol. Just my 2 cents. Good discussion so far.
  • GeekavengerGeekavenger Join Date: 2012-08-31 Member: 157117Members, Reinforced - Shadow
    Achilles wrote: »

    To continue the topic, it feels like since the game already supports up to 32 player servers, it wouldn't be too hard to have 1 spectator on each team (to start out) that could pay close attention to the players while the casters do their thing, and jump from hot spots through the match. This would allow the casters to switch to the team cams or whatever, or could even be edited together post-event to showcase the most exciting first-person moments that were captured.
    .

    Agreed have designated "camera men" and a producer calling the shots for what to switch to. Reacting to the hosts of course. Obviously this wouldn't be practical for the many, many games that go on throughout the year, but putting in that kind of effort for the finals would be kind of cool.

    As far as the tech side of things, I would imagine a bigger game like LoL or SCII would more likely be the kind of place that would develop. But an NS2 fan can dream can't he lol.
  • DavilDavil Florida, USA Join Date: 2012-08-14 Member: 155602Members, Constellation
    I honestly don't see competitive gaming catching on in at least the US for quite some time. It works in places like China and Korea because let's face it, that's all they have but Baseball has more viewership. Probably for the reason that not everyone can relate to video games, there's still a huge majority of people who don't play games when you exclude smartphones and tablets. Really only about 40% of the US and that's really probably stretching it. And that's not saying all of them are playing any one particular type of game either. Couple that with the stigma hardcore gamers get and it's not really a surprise anyone would scoff at the idea of esports. There's also the age problem, where as you grow up most of us tend to outgrow these things which goes for any sport really. At some point I stopped wanting to play soccer (football to everyone else) because I had other stuff to do. Now that I have a family I find myself unable to spend as much time playing games as I did when I was 18 and had really nothing else to do. Then again I will on occasion check out some Let's Play Videos of older games for the nostalgia value of it.

    I'm not saying it'll never catch on because if a guy like Pewdiepie on youtube can have the most subscribers then maybe enough people will be interested at some point. But then again I equate him to that Fred guy which was just some dork with a voice modulator that kids liked. So maybe those kids will grow up wanting to be famous for playing games, but as of right now the driving force behind wanting to be a professional anything is fortune and fame, and there is really none of that available in the gaming world.
  • RedDogRedDog Las Vegas Join Date: 2013-02-22 Member: 183267Members, NS2 Playtester, Squad Five Gold, WC 2013 - Shadow
    Davil wrote: »
    So maybe those kids will grow up wanting to be famous for playing games, but as of right now the driving force behind wanting to be a professional anything is fortune and fame, and there is really none of that available in the gaming world.

    I think there is: http://www.dota2.com/international/home/overview/

    I'd take a cool $1,437,190 for playing games professionally....
  • GISPGISP Battle Gorge Denmark Join Date: 2004-03-20 Member: 27460Members, Playtest Lead, Forum Moderators, Constellation, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, NS2 Map Tester, Reinforced - Onos, WC 2013 - Gold, Subnautica Playtester, Forum staff
  • turtsmcgurtturtsmcgurt Join Date: 2012-11-01 Member: 165456Members, Reinforced - Supporter
    edited September 2013
    (I'm convinced RedDog has a magical power that allows him to instantly cause the death of anyone he specs in FPV :p)
    He needs to find a good competitive player to be his cameraman. A person whos sole job is to watch the minimap waiting for something to happen, this person should also be able to recognize when and who to watch first person.
    What I think would push Pro-Gaming into the future is all about spectating. We have a bunch of people here saying NS2 casts need more 1st person spectating. I think the real problem, is actually a really big (though technically challenging) opportunity. What would be ideal to me, would be essentially a spectating interface that gave the spectator control over what he saw. Essentially let the game render on their machine, give them optional control over what they see. Provide a catered feed that is mapped to whatever the casters are viewing and talking about but let the viewer stray from what they are viewing. switching to 1st person, panning to another part of the map, pulling up the resource graph or the Full Map whenever they wanted. Then they click a button and are snapped back to the action.

    basically just copy everything DOTA 2 does related to spectating, as it's pretty much perfect.
  • d0ped0gd0ped0g Join Date: 2003-05-25 Member: 16679Members
    edited September 2013
    I probably should have worded my post better and highlighted more problems with first-person mode, even if I would personally like to see more of it.

    I don't think anybody's comparing ns2 to counterstrike. And whilst I think the overhead gives a better view of team movements, a lot of which might be lost in first person, I still think that you still get to see a decent amount of whats going on beyond just how the person is aiming or whatever - less is lost than you'd think. It's not like I need an overhead to tell me that somebody's rushing a hive if I'm watching it happening from somebody's POV, but then sure, you run into problems where you may miss a counterrush or whatever.

    "I would rather be able to catch a play that changes the entire game and momentum around than catch a marine killing a skulk with a shotgun in FPV"

    It's not really about catching a random twitch shot, but getting a closer glimpse into those gamechanging plays when they happen. I can enjoy watching competitive ns2 purely on it's strategic elements alone without necessarily needing the action to keep me interested, but there's a certain amount of frustration that occurs when you see a group of alien blips mash into a group of marine blips, and a bunch of blips disappear and I'm just thinking WTF JUST HAPPENED. I know the outcome of the engagement, but not much about how it all went down.

    You're right reddog about how unfeasable it is at the moment to incorporate FPS anymore than it already is, so i'd take everything I say with a grain of salt - I understand that not much can be done, and I'd rather you and all the other casters just keep on doing what they're doing instead of forcing more of something that doesn't really work. In my ideal stream overhead would be on most of the time anyway, even if i'd prefer just a little bit more FPS.

    I think an interesting thing to experiment with for live casting might be multiple cameramen. One focusing on the primary overhead feed, and one only rarely used, searching the first person mode for good moments to highlight occasional engagements in FPS mode for the feed to cut into every now and then. Would solve a lot of problems with not getting the first person spec in the right place at the right time if there's somebody dedicated just to finding footage and giving you the greenlight to feature it at your discretion. A replay system would be amazing (that way if anything particularly interesting happened in an engagement that was missed it can always be referred back to) but that's only a pipe dream.

    Anyway, apologies if anything came across as completely unintelligible - it's early in the morning and I haven't slept.
  • GeekavengerGeekavenger Join Date: 2012-08-31 Member: 157117Members, Reinforced - Shadow
    basically just copy everything DOTA 2 does related to spectating, as it's pretty much perfect.

    I have only watched DOTA 2 Streamed, I have never "attended" a competitive match through the game (is that really a thing?) in which case, yes that.

    I think the NS2 spectating experience is actually pretty great as is, the problem is the streaming experience. If someone could provide the same spectating interface and experience when you are connected to the server while also adding casters and a "Primary Camera" that the spectators have the option of giving over control to, it would be really awesome. Also adding an instant replay function would be awesome too... although again, all that would be INCREADIBLY technically challenging. The other caveat would have to be accessibility, twitch.tv provides a forum to view these games without owning them, so either an entire new service or a version of the game that is free just for spectating competitive matches.
  • It's Super Effective!It's Super Effective! Join Date: 2012-08-28 Member: 156625Members, NS2 Playtester, Squad Five Blue, Reinforced - Shadow
    I feel if we took a page from major sports events, we could get the best of both worlds...

    This suggests there be multiple people to act as a unit to do the broadcasting...

    Something like...2 camera men going for close action who divide up the map, and 1 dedicated to top-down view.

    and one guy to control the feed from the other 3...

    Perhaps, the default view is in top-down view, when say a battle happens, this view is used for the whole event. Meanwhile the close up camera men is recording a mix of floating or first person view. When the action ends, the feed switches to the camera with the best shot. This is seen often in many sports games like Soccer cups, etc.

    Of course this would require a broadcasting control room :P

    What I'm saying is, if there was a way to have multiple people (spectators) cameras to stream their feed (not publicly visible) to 1 guy (producer) he can then choose the flow of what gets shown, what camera gets swapped to, etc.

    I don't have the technical terms or in-depth knowledge on this topic, but I hope you all know what I mean.

    I think Youtube can actually do this when I was experimenting with it.

    The other alternative is to create something like HLTV. It's a bot that sits in spectator, that streams the game's telemetry to an external load balanced service. People would then tune into that and have all the control at their fingertips. This obviously would require programming be done, so the top option may be more likely...
  • FrozenFrozen New York, NY Join Date: 2010-07-02 Member: 72228Members, Constellation
    A more feasible way to do this is with two casters. To start off, we often have two people casting, keeping the game top down with shots in an upper or lower corner of first person view would be great, and the second caster would need to focus on doing that.

    How, from two different casters, can we get this to work? I don't know that's not my technical knowledge, but if Skype can do it, there must be a way. A small delay on the 1st person cam is not a big deal, as long as the top-down view comes first so as to not spoil the action.
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