Whats is the plan to revive ns2?
waflz
Join Date: 2012-09-07 Member: 158459Members
in Squad Five
When Ns2 first came out we had a huge amount of players, over the months we have been reduced to mabey 500 players at some peak times.
Does the Ns2 devs have a plan to revive the game?
Ns1 died but not nearly as quickly as Ns2 seems to be.
Its really unfortunate , Its really sad, but im wondering if there is going to be a master plan?
TBG is already shutting down one of their servers due to the lack of interest.
Does the Ns2 devs have a plan to revive the game?
Ns1 died but not nearly as quickly as Ns2 seems to be.
Its really unfortunate , Its really sad, but im wondering if there is going to be a master plan?
TBG is already shutting down one of their servers due to the lack of interest.
Comments
http://steamgraph.net/index.php?action=graph&appid=4920
Though I will say the current player count seems pretty stable as it has been around 900 for a while and could possibly fall into the high 800s soon. Not dead yet so there is a good chance it can make a comeback. If it does not work out maybe they will move on to another game but at this point they are in a tough spot since supporting a game with money, time, and other resources when it is not growing is not very profitable. I would say F2P is a last effort to revive the game if it gets to the point where there are barely any players because that is a better alternative to an empty game. But I doubt it will get to that point this year.
That could be due to the nature of the game, which really does suck.
I found that most people try ns2 and get turned off when they die constantly playing a skulk.
Whatever happens i hope this game continues on, i hope we get up to 3000 players again, or else , like you said, no money, no players = no game or no support.
Things in development that have been announced:
luajit work
Biodome Map
Female Marine
Balance Mod intergration
New DirectX11 and OpenGL Renderer
Things not announced but community has found through lua files:
Grenades
Unnannounced features:
XXXXXXXXX
XXXXXX <- This will be awesome
ns2_XXXXXXX
XXXXXXX
Oh and dont forget:
XXXXXXX.
Plenty to look forward to!
Infantry portals.
Also, female marine reducing immersion lmao.
They also found a matching service or a find player service ;p
but there's a find player file
The NS2 scene in Australia is dead. There are no clans (but one). There are no scrims. ENSL and CyberGamer just finished and I doubt very much if there will be another season. RIP AUS NS2
So ns_eclipse and biodome are confirmed? Was honestly hoping both would be out the door next whenever...
Really hoping BT mod gets out the door, knowing UWE the fact they haven't even offered up a release date which typically gets delayed after being announced at least once is starting to worry, I don't even see public servers lasting till the end of June in Aus.
Ns1 was an amazing game but it fell behind its time. Ns2 is a great game but 90% of pub plays are ending 10min in due to stacking or people leaving. The game needs more.
Nades
When they added nades into ns1 it didnt add more players it just changed the gameplay abit.
- Most of what the previous people posted are blanked out by an admin unfortunatly, They will not get more players blanking out plans.
I don't know about internationally. But, I haven't been active primarily due to the cramming on 18+ plyr servers which are not the official servers.
10 plyrs is a good game. give or take 4 or 5..
ns2 needs something to keep players here. I had a friend that I used to play ns2 with all the time, and he no longer wants to play because the game doesn't contribute to any kind of investment into it.
ns2 needs to incorporate gathers into the matchmaking. Something similar to CS:GO. Along with a ranking system and leaderboards which match you with other players similar to your rank. Maybe unlockable appearances like armor, or effects (tracers/ability effects). A quick join for pubs would be cool too.
This ^ comment is a little silly (no offense).
Most games will "start" with a spike in traffic. Then they drop to a plateu. If you look at the all time steam graph thats exactly whats happened. You can see the daily spike and trough and to me it looks like that has stayed fairly constant. I dont think NS2 is declining, its just not climbing, part of that being slow will be the lack of funds to market and promote, dont forget this is a small game in the grand scheme. It doesnt have nearly the budget of the bigger titles.
If they can just expand on NS1 and make money it will give them a chance to get a bigger budget. That will involve community driven promotion and modding they can only promote so much with their budget.
They are developing the game and they arnt introducing the microtransactions what many smaller games rely on for income. This will mean that they have to find the money elsewhere or develop in another way.
Its a hard line they are walking.
I have seen a gradual almost constant increase in player counts since the Gorgeous Update and the free weekends. The devs are actively working on new content, making it easier for new players, and doing promotional material often like discounts and free weekends.
Personally, I think we can expect to see full servers and a decent amount of players over the next year or two, however, unless they can do something that brings a drastic amount of players, I can see it settling down to maybe one or two full servers after that period of time.
You can personally help by inviting your friends, recommending the game on steam, and joining gaming communitys and writing a recommendation for the game on the forums, and also requesting that they get a server for it. If everyone who played ns2 at its peak hour today invited a friend and they played, then the peak would have been over 2,000, and that would be higher than 75% of the other games on steam.
I think one thing the devs should do; is work towards something that will get them features on PC Gaming magazines like Pc Gamer, and then work in coop to give them the special details of what will be in it before they release it. Make it exclusive to them, so they feel special and will put it as their headline. They should also talk to facebook groups about possible advertising, as the pc gaming world for some reason dosent really know what NS2 is.
-Give constant feedback to the dev's for improvements on game play mechanics and performance issues.
Self Explanatory
-Dedicate our time to retain more rookie's through training and empathy.
The game needs more commanders, (half the time my server empties it is due to a lack of commanders so we need to train them) This might be one of the top selling games on steam, but with a high learning curve if we don't give rookies a good experience when they first play, they will most likely close down the game and never come back. All the promo events like the free weekends/sales won't do squat if we don't help retain customers.
-Talk about the game and all the improvements the dev's have made with our friends, random people on other games, and on social media. (Twitter, Facebook, YouTube, Twitch)
Shit half the time I check twitch to see if there are NS2 streams to watch while relaxing, there may be only one or two live channels. If people try to see what kind of game NS2 is on twitch, they are definitely missing all the fun many of us are having and will continue on to the next thing. (we need to create a raging fervor around this game)
If we can do all these things as a community, then I believe NS2 will have a bright future. I am trying my hardest right now to do my part within my gaming community to start writing really fleshed out gameplay mechanics/ strategy guides for players and commanders. Right now they are slowly being organized and posted, but when they are complete it is something I am going to show in the general forums for rookies and existing players to look at to try and develop the player-base.
What do you guys think?
As for me im going to be working on client side projects that will include some excluded LUA codes and some interesting concepts using the IMPROVED TEAM HUD on the workshop. but my main goal is to work on CLIENT based mods (not just TEXTURES) that can help newer players get accustomed to the game as well as tools for better skilled players to help improve their game.
Well, it's pretty hard to make lua mods pass consistency, especially ones that involve GUI files, but good luck!
Have you looked at the date of this thread? May 28 ... Let the dead (Squad5) rest in peace
I'm sinking this thread. We don't need to constantly re-necro it. If someone has something to add to the discussion, please start a new thread in the appropriate place (perhaps general discussion)