What do you think about railgun change ?
Ike
Join Date: 2013-03-04 Member: 183661Members
(Sorry for my english)
I would like to have opinion about Dualrailgun and the actual Railgun.
Because imo, the (dual)Railgun is terrible now.
-The slow is very frustrating. Its a nightmare with the Dual. PERMA-SLOW.
-Correctly aim with it become hard. Why ? Because we cant hold a charged fire. =>Railgun autofires after 2.2 seconds (was 3) and needs to be charged for a minimum of 1.4 seconds
-Why cant we si·mul·ta·ne·ous fire with the Dual ? Just why ?
The Single railgun become less funny and harder to use it. But the Dual x_x, wow, Im so disappointed . 60res for this ?
I tried to explain myself, it's my opinion.
Have a good day,
Ex-RailgunManiac
I would like to have opinion about Dualrailgun and the actual Railgun.
Because imo, the (dual)Railgun is terrible now.
-The slow is very frustrating. Its a nightmare with the Dual. PERMA-SLOW.
-Correctly aim with it become hard. Why ? Because we cant hold a charged fire. =>Railgun autofires after 2.2 seconds (was 3) and needs to be charged for a minimum of 1.4 seconds
-Why cant we si·mul·ta·ne·ous fire with the Dual ? Just why ?
The Single railgun become less funny and harder to use it. But the Dual x_x, wow, Im so disappointed . 60res for this ?
I tried to explain myself, it's my opinion.
Have a good day,
Ex-RailgunManiac
Comments
I think that its understandable that both railguns cannot be charged and fired simultaneously, but adding the delay that there currently is between firing makes the second railgun essentially useless. With the loss of the claw and less movement speed, the maximum increased firerate would need to be closer to 70-90%, whereas at the moment I would put it around 30%.
I think the second railgun just needs to be different. If you can't charge both simultaneously, there is no point in giving the second gun the same charge up mechanic. I would prefer if it had a rapid fire mechanic instead, so then both could be fired at the same time without fear of damaging gameplay.
Dual rails are especially effective against lerks and gorges, which otherwise tend to get out of your LoS before you can charge up a followup shot and kill them. They are also pretty good against fades, and have enough dps to threaten an onos who isn't rushing them.
The way the autofire and max charge are designed, you basically just hold down both buttons. The railgun autofires almost instantly after it reaches full damage.
Otherwise I just keep both mouse buttons pressed and guns firing at all times. Feels silly, but since full charge doesn't have a duration anymore, why wouldn't you?
I would prefer both guns being able to fire at the same time, BUT halve the damage AND double rate of fire. So basically 1 hand rail with double rate of fire, lol. It would just look and feel better. Dunno, just came up with it.
The only part I find "clunky" is trying to keep track of which gun has more charge at any given moment if I need to fire early. I think some modifications to the charging animation on the weapon itself might help that.
This. All day. Man I'd love to have custom attachments to the exo. One minigun, one rail, a saw blade/gun, rail/nades?? Omg
Why shouldn't you be able to solo almost anything but an Onos using an Exo you just dropped 60 res on!?
40 res, but same difference it should be at least equivalent to a fade.