Is This Dead Lerk Actually Dead, Sir?
niaccurshi
Join Date: 2002-12-30 Member: 11629Members, Constellation
<div class="IPBDescription">or is he just sitting still?</div> OK, I've searched about this...but I'd like to suggest that the lerk death animation/s be changed. It's not so much anything else than a kind of bug in my opinion. I always go for lerks ahead of fades...but as the two go hand in hand, in the heat of battle I don't usually get to check to see in the top left wether or not I've killed something.
With fades it's ok, they either dissapear or have a pronounced death animation. But with lerks you'll find me shooting an extra clip into the damn things after they've died! The dead lerk looks too much like one just sitting there alive in umbra. Indeed I've seen lerks that have managed to survive death by staying still and being mistaken for a killed lerk.
This is only a minor niggle if anything, and not even noticed by some I'd imagine. However maybe in one of the fine tunings that happen to 1.1, it could be seen to make a dead lerk more....well, dead? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
appologies again if this ha sbeen posted, but I couldn't find it in the search
-Lee
EDIT: sorry, fade on the brain from another thread, I meant lerk deaths, nothing to do with the fade death animation!
With fades it's ok, they either dissapear or have a pronounced death animation. But with lerks you'll find me shooting an extra clip into the damn things after they've died! The dead lerk looks too much like one just sitting there alive in umbra. Indeed I've seen lerks that have managed to survive death by staying still and being mistaken for a killed lerk.
This is only a minor niggle if anything, and not even noticed by some I'd imagine. However maybe in one of the fine tunings that happen to 1.1, it could be seen to make a dead lerk more....well, dead? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
appologies again if this ha sbeen posted, but I couldn't find it in the search
-Lee
EDIT: sorry, fade on the brain from another thread, I meant lerk deaths, nothing to do with the fade death animation!
Comments
oh also... if the Lerk isn't moving... Hint hint
-Lee
mung, I don't wish to "get the hang of it" thanks very much <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
I'd rather not accept tiny niggles in the game, but rather have them erased and improved to make this game better. ta.
-Lee
Maybe you can find a Lerk death sound and change it to something really noticable. Like instead of a groan of death you here like a AHHHHHHHHHHHh LERK DIED sound..so..ya.. I'll get flamed because it may be considered changing. It's just a death sound so it shouldn't be a biggy. It can be a funny death sound too hehe..i made some for that god awful mod called CS..lol
Just to avoid any confusion.
Eater.
never turn your back on a alien... ever! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
Just to avoid any confusion.
Eater.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Then marines should be allowed to pick up the corpse and smack it on a table to ensure it is dead <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
Just to avoid any confusion.
Eater.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Then marines should be allowed to pick up the corpse and smack it on a table to ensure it is dead <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
ROFL
Good one
Yes..the marines should be able to do that heheh.
<!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
So that and all the other goodies will come in v1.1 <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
the skulk damn near does a backflip when it dies. the gorge flattens out. both the fade and onos fall over...
the lerk? the lerk just stops, and its not always obvious. i think the lerk should fall flat on his back with his wings spread out... and then he could let out a little umbra fart puff as his bowels relaxed for the final time hehe.
i checked the .mdl file and the lerk has one showy death animation and one lame one. for some reason i think most people always get the lame one.