Do you really expect to raise $550k?
Res
Join Date: 2003-08-27 Member: 20245Members
With as small of a player base as this game has.... all I can say is... good luck with that, you'll be waiting a long time.
However, if you make the game free to play, you may have shot of achieving that goal much quicker and your playerbase would expand.
However, if you make the game free to play, you may have shot of achieving that goal much quicker and your playerbase would expand.
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F2P would flood this game with non-team players
I think the more interesting question is if they can get people to do it a second time for another content expansion.
I would probably take the game free to play. Make many more cosmetic skins, not only for player characters, but weapons and all alien lifeforms. Sell them for $5-10.
Your math is off by orders of magnitude.
Concurrent means at any given time. Not every single NS2 player in the world is playing simultaneously. The game has sold hundreds of thousands of copies. They don't need more than $1-2 from each person.
Your math is also off. While they may have sold that many copies, a large amount of those no longer play. A better representation would be to look at the amount of unique players over the course of 2-3 days.
why a 75% cut though? why not a 50% cut, hell I got my friend into this game and he is a mega cheapskate and he dished out 25$ for it
As far as I can see this website is the only place to go to, it's not on Kickstarter. Reinforced is out, the program is out and i didn't even get an email, asking for my support. I wish UWE all the money in the world, I truly hope they succeed with that reversed kickstarting, but as I see it chances are rather slim. Maybe UWE have some tricks up their sleeves, maybe they even go F2P (I don't think that kind of audience is willing to pay 40 bucks for a skin though, after all this is not a value pack, but a supporter pack).
Hi i'd just like to inform this chain of self-declared mathematicians that there was no math required to make any of your posts.
I like your new badges!
most hilarious thing I've read on this forum
The reason i ask is because i actually want them to stop 'adding' to NS2 and only focus on optimisation for the next 6 months.
The game crashes loads after this new update and fps has gone down 15
I would like them to finish their existing game before moving on to another.
From what I can tell, how this fundraiser goes will affect the future of NS2. If they don't make enough money they'll probably leave behind a small dev team just for bu fixes and minor improvements while most of the team works on something new. However if they do make enough they'll keep up the work on NS2
I believe it is keep the lights on in the UWE office. They dont seem like the type of company to just drop a title that they've made, especially their pilot. Updates may slow down once their "new project" is released, but most likely wont stop.
p.s. can't wait for the "new project" twitter to be opened up.....it made me actually make a twitter acct....my first Social Networking account ever....
Would only work if the consoles provided mouse + keyboard support, however, they are so hard up for use of their controllers and pretty much all console users use a controller.... it just wouldn't work out for NS2... unless NS2 was bundled with a mouse/keyboard and the console supported it, then the game would also cost $60 because of the included mouse/keyboard.
Not a chance on current gen consoles and without serious optimisation, not a chance on next gen as the game stands either.
My friend has a gtx titan and the latest patch of NS2 is raping it!
Yeeee... I'm getting 60 FPS playing on a 2 year old laptop that isn't alienware. I really hope they don't spend much more time trying to get the game running on comodore 64s.
On another note, how much was the Onos badge? Like 1k?
$333 AFAIK
I actually agree. I don't want any more big content additions worked on besides 1 or 2 official maps. A whip hive type and an ARC Robo Factory model. That's my wishlist in terms of actual new content. Maybe throw in weldables and integrate that water mod for good measure.
I want continued NS2 development to be focused on performance, bug fixes, continued gameplay/balance tweaking and more ingame options. Some more maintenance builds!
- DEMOS!
- Chat frame that I can scroll though
- Copy+paste support in chat and console
- Fix AI unit pathing and collision
- Fix that damn gun jam
- Fix beacon sometimes not affecting all players
- Keep working on stuck spots
- Fix cut up barcode infestation
- Improve keybinding system (Mwheelup+down, rose menu voice overs, comm binds, etc)
- Fix parasite animation not playing while spectating
- Add low hp effects option on/off
- I could go on for a while here ...
Longstanding stuff like that that has continuously been pushed back again and again.