Marines should be able to carry both axe and welder..
aYos
Join Date: 2013-01-14 Member: 179469Members, Reinforced - Shadow
Join Date: 2013-01-14 Member: 179469Members, Reinforced - Shadow
Comments
Not at structure damage? Also thought axe received benefits from arms lab and welder did not...
With a welder, you can burn cysts faster, so cut the cyst chain. Also, know what benefits from arms lab? Bullets!
Empty a few into the harvester, veil, hive, etc.
The welder sucks at dealing damage to buildings.... BUT... can somehow kill cysts faster than the axe !! Is it intended or is it a bug ? It sure looks like a bug to me ! Cysts are buidings, right ? So the welder should be less efficient than the axe to take out cysts, right ? There is no consistency AT ALL.
I know you can drop the welder to get the axe out but this is a completely broken mechanic and looks like a bug too.
Imagine you had to drop your primary weapon to use the pistol... Would you be ok with this ?
The axe kills structures faster. Bad cop.
It's because welders (as well as FTs) deal "fire" damage => More dmg on flammable objects (cysts).
It was implemented to make the FT a cyst-killing weapon.
edit: Okay, just looked it up: http://wiki.unknownworlds.com/ns2/Damage_types
Looks like only cysts are flammable, and maybe clogs. And hydras since the last update, i think.
Doing more damage to cysts and the same damage to buildings as the axe.