progression system ?
Fandore
Join Date: 2013-07-09 Member: 186007Members
first of all, i would like to say hello, i am new to these forums and so far, i absolutely love this game, the whole thing just meshes very nicely! i like the map levels and hope to see even more maps that are just as awe inspiring then what we already see. i, personally am 26 years old and look at every factor in a game as i also do dev work in my own time.
i have never liked FPS games, mainly because they seem to get stale within the first 10 hours you play the game. that is to say, there is nothing to keep you in the game after the initial release. this game has kept my interest and excelled at its overall theme and goal. though i would like to see some sort of progression system in the game... some ideas are level based, tech based, or even land based, such as trying to compete real time to own map lands verses other top players that is listed on a server real time... these are all done on other titles in which we have all seen. i think this game has a lot going for it already but i personally would really enjoy a personal progression system built into the game somehow... anything from armor types to weapon types or even ammo types that are released after some point or later in the game. anyway, point is i would really like a progression system to be looked into. this would not be easy in any way, that i understand but i think it would add a lot to the game.
last preconceived thought i had was some sort of ship building theme where the players not only fight for res but for space to build the actual level as they play... this was only a flying notion the hit me but i thought i would post it
i have never liked FPS games, mainly because they seem to get stale within the first 10 hours you play the game. that is to say, there is nothing to keep you in the game after the initial release. this game has kept my interest and excelled at its overall theme and goal. though i would like to see some sort of progression system in the game... some ideas are level based, tech based, or even land based, such as trying to compete real time to own map lands verses other top players that is listed on a server real time... these are all done on other titles in which we have all seen. i think this game has a lot going for it already but i personally would really enjoy a personal progression system built into the game somehow... anything from armor types to weapon types or even ammo types that are released after some point or later in the game. anyway, point is i would really like a progression system to be looked into. this would not be easy in any way, that i understand but i think it would add a lot to the game.
last preconceived thought i had was some sort of ship building theme where the players not only fight for res but for space to build the actual level as they play... this was only a flying notion the hit me but i thought i would post it
Comments
I'll take 20.
But cosmetic / custom models and stuff is something Cory would love to do. But its a Huge task. As an example, the female marine model is months of work, and will take a 1000s of hours of combined playtesting and fixing before making it into the puplic build.
Different player models could give you an advantage, a black modeled skulk will have it more easy to hide in corners than the normal skulk, hence I don't think looks can be a part of it.
I personally don't want a progression system in this game, it's just not for NS2.