Bugs in build 250
MrFangs
Join Date: 2013-03-27 Member: 184474Members, Reinforced - Shadow
Didn't see a thread for collecting smaller bugs in build 250, so I thought I'd start one.
Here's what I've found so far:
- Alien commander: Echo ability shows ECHO_HARVESTER placeholder
- Alien commander: Drifter description still states that it cloaks when not moving
- Alien commander: Whip still shows the grenade knockback ability
- Fade: At one time, SS was researched, but wasn't visible in the evolve menu; other upgrades (including vortex, stomp, ...) were visible. After a while, it was there again.
Here's what I've found so far:
- Alien commander: Echo ability shows ECHO_HARVESTER placeholder
- Alien commander: Drifter description still states that it cloaks when not moving
- Alien commander: Whip still shows the grenade knockback ability
- Fade: At one time, SS was researched, but wasn't visible in the evolve menu; other upgrades (including vortex, stomp, ...) were visible. After a while, it was there again.
Comments
Or maybe it stays researched until you lose the biomass level for it (aka a hive) Never actually had the structure with the ability on it die to test it out
No, that wasn't the cause, we had plenty of biomass. In fact, I only noticed this because I was wondering why the commander had researched every other ability *except* Shadow Step (from the icons in the evolve menu).
- no mention of LMG spread
- no mention of Drifters not being cloaked anymore
- outdated: "Add bio mass: every structure grants bio mass"
- "Regeneration works now in combat (5% of max health every 2 seconds)" -> add scaling info (though I suppose that's at max level )
- bile bomb sound on spawning as a marine
- fade gets stuck really easily on objects, especially on clogs
- fade got stuck in arcs various of times (maybe happens with other lifeforms too, but for me only happened with fades so far)
- alien structures now block drifters and lifeforms (whips can work as a wall, and you'll get problem to enter a room for example)
- drifter, macs, arcs moves stupidly and gets stuck or delayed at some places (especially east wing seem like a buggy room)
- also, drifters not responding. And this happens to often. I have a drifter selected but it wont move or use it's ability (enzyme etc)
Drifter halucinations have a marine running sound (whilst muving). tested this on a listen server. not sure about the other ones
Halucinated fades blink then disapear instantly after appearing. unable to find them again.
After evolving, I could use it normally, but it still wasn't visible in the evolve menu:
They were back after closing and opening the evolve menu again.
I verified my local game files, Steam reports no errors.
There's another one where it's possible for the UI to show you evolving both upgrades.
I mean: Click cara, cara goes to upgrade slot. Click regen, regen goes to upgrade slot ontop of cara. Cara doesn't go back to default spot.
Another bug is that the weapon quick switch is broken for the Lerk. When I try to quick switch from e.g spores to spikes the spikes just show up for a really short time and spores are switching back. So this feature is totally broken for Lerk.
Evolving to onos on top of the res node in repair on ns2_tram made me stuck in the ground - not sure whether this was a one-off.
Sewlek is on it though
Thanks everyone for the reports!
In the main NS website, the flash scrolling thing at the top, with the 5 lil' buttons, still has a gorgeous post. THIS IS BT ERA BABY. TAKE IT DAAAAOOUUUWWWWNNNN!
They.
This crag/shell/spur... bug has been around for many builds, time to get fixed?
as far as i know, they cant fix it because they cant reproduce the bug
An other bug that was in ns2 before I think : when you take a jetpack your armour is fully restored.
Also, commander dropped exos can't be killed, by ANYTHING.