450+hr played - Now rookie again...
mortmann
Join Date: 2013-05-21 Member: 185328Members
First of all i played now for a long, long time. I liked to play both sides... But now I only like to play as a marine.
I have 2 points i hate from the changes.
1.
NOW I´m like only the marine side... Why? Due the changes in the movement. I can make some speed and
then i lost it all maybe it is because im bad at this game... But bevor i was not a bad player. I had most of the time a positiv KD, now i have less then the half of a 1/1 KD. Without shadowstep i feel like a big chunk as fade during combat.
PLEASE change it! I dont want to have press the button and move my mouse at the same time. Im to stupid to make it at the same time. It is like to make circles with the hands in the opposites sides... Beside it is VERY VERY VERY rookie unfriendly. Many pople dont want to learn much for an fps they want fun.
2.
Useless armories... Why should i place one when it can be easile destroyed. Can the commander drop ammo and heal the marines during combat better than armories. Please change it back that they CAN repair armor. I dont want to search for buildings to repair, because other player dont have an welder or because im alone.
Sorry for my bad english... If you dont understand what im saying feel free to ask me
P.S. I want post this earlier but i forget. I dont have any FPS improvements... My FPS are jumping like crazy from 30 to 150
I have 2 points i hate from the changes.
1.
NOW I´m like only the marine side... Why? Due the changes in the movement. I can make some speed and
then i lost it all maybe it is because im bad at this game... But bevor i was not a bad player. I had most of the time a positiv KD, now i have less then the half of a 1/1 KD. Without shadowstep i feel like a big chunk as fade during combat.
PLEASE change it! I dont want to have press the button and move my mouse at the same time. Im to stupid to make it at the same time. It is like to make circles with the hands in the opposites sides... Beside it is VERY VERY VERY rookie unfriendly. Many pople dont want to learn much for an fps they want fun.
2.
Useless armories... Why should i place one when it can be easile destroyed. Can the commander drop ammo and heal the marines during combat better than armories. Please change it back that they CAN repair armor. I dont want to search for buildings to repair, because other player dont have an welder or because im alone.
Sorry for my bad english... If you dont understand what im saying feel free to ask me
P.S. I want post this earlier but i forget. I dont have any FPS improvements... My FPS are jumping like crazy from 30 to 150
Comments
Lerk felt exactly the same. . . haven't tried the other advanced lifeforms since I've come back, but only have played around 5 games
Not sure what to tell you about armories; it's a game changer for sure
One new strat is that instead of having a forward armory the command could just send a MAC around with the main group and heal with drops
Might even be better at times since it's far more mobile
You dont "have to press a button and move your mouse at the same time" anymore than you did with the previous version.
The advanced movement is optional. You dont even have to use it. You can simply tap blink and jump when u land again. Its nearly identical ... and yes you will feel less useful without shadowstep during combat.. thats why it is now a Tier 2 upgrade. But you can still mimic shadow step movements slightly with Blink and some upgrades (like andren or celerity)
You can request a welder (X menu), see who has a welder (Gray welder icon next to names), be near any MAC, or even buy a welder for 3 pres and then drop it for your friend to weld you with. I find welding others encourages them to weld me.
Allthough Lerk movement feels the same, his spike for example, doesn't parasite anymore.
And the Lerk bite feels awkward...I miss much more bites, that used to be spot-on in earlier builds.
Sure IT should encourage but it doesnt do it really... and if you the only one that survive and you HAVE a armory you cant recover your armor. AND you cant get rid from parasit
that was very useful.
P.S. my friend feel the same way that the movement NOW needs an improvment not bevor...
If you've put 450 hours into the game and dont plan on stopping this new movement will come to you eventually. Just stick with it and it will turn out to be more fun
Parasite does in fact stay on for a set duration now
I dont understand exactly what it is you dislike about the movement?
As a rule of thumb, you should try staying off the floor, using walls to move faster, and jumping off of walls makes you go very fast (chain your jumps to go even faster)
Edit: here's a video showing what can be accomplished once you get good at chaining your jumps. The only keys needed to be pressed are Forward and Jump.
To be fair it was a noob trap before.
I think the noob trap comes with the price of the lifeform, and not understanding it's role.
The user expects more out of it, expecting more of a deadly tank, and then dies quickly because they didn't get out of the room.
The speed is a good trade off, imo.. it allows less skilled players to survive more, to try again, and to compensate the less energy available prevents it from being OP in greater skilled hands.
This conservation of energy also encourages playing the role its meant for : get in, hurt, get out.
So... imo, its actually far less of a noob trap than before. I just think people were more used to the other fade, and are having to adjust currently.
I just have to say one thing... the movement is a lot better now, if it would've been like this and changed to how it was in vanilla, oh how much rage about "skulk nerfs" would have ensued.
Again, as Iron said, you don't have to use the new movement. Try moving around as Fade like you used to, just until you get the new movement.
PS: reading your first post, shadow step is still in the game, nag the karm to get it :P
You don't like "pressing and moving the mouse at the same time" ? You mean you do not like pressing the space bar and moving the mouse? That's how it was in the last patch?
If you mean the "advanced movement" of using strafe keys, well, that's optional and not needed to use the movement?
This is probably one of the reasons I like the new system so much, it's way more consistent since fades and skulks work in fundamentally the same way now. The core movement skills of both lifeforms is the identical, there's just different ways that they gain momentum, and even then leap and blink share a lot of similarities.
Am I missing something? If anyone has an actual use for Shadow Step PLEASE tell me, because I don't dislike the new Fade at all, it's just this one thing.
Also, I'd like to be able to swap the Blink and SS keys, but that's a minor complaint.
Shadowstep is an INSTANT 6m "teleport".
It's amazing against jetpacks with the 3 dimensional directional support.
It's also really good for being able to instantly get in, get a swipe off on someone with little HP left and then to blink out.
Sorry i'll just keep playing NS2 the game with OPTIONAL aim and OPTIONAL being at your keyboard while playing,
But not as high. Shadowstep starts to decelerate fast as it ends and you have to either land (jump) or blink then land to prevent too much speed loss. Is there any other way to transition out of shadowstep?
What advanced movement do you believe i am referencing anyways?
Not the basics required to gain top speed?
You dont have to do the stupid "snaking mouse" movement to get around the map as a fade at equal speeds.. you can just look up, tap blink, spam the spacebar and point the mouse in any direction you want to go. (for skulks you obviously glance off of walls) Anything more advanced than that yields little gains specific to certain scenarios, (like strafing during sharp turns or crouching to go over obstacles) making it optional, and situationally dependent.
So lets recap regarding all new movement mechanics:
To get around the map the fastest, all you need to know are the basics, and the basics are insanely simple and rudimentary. Requiring nothing more than forward + spamming spacebar, aiming the mouse in the direction you wish to go. Anything more advanced than that is optional because it doesn't yield any better speed increase, and is generally situational, like turning a tight corner while escaping comabt or attempting to prevent getting stuck on an object.
Basic movement needed to reach top speed = required
Advanced movement = optional and situationally dependent, often not yielding increase in speed.
Hope that clears up my point?...
Just trying to help the OP with learning the basics...
Good luck with that. Before the fade nerf, you could fake exits, jump high and down, left and right and generally move faster than the human eye can follow. I've been praised by opponents as a very good/annoying to play against fade because of this; how often does that happen in a FPS ? :P
Try to do that with Blink and watch your energy depletes faster than an ice cube in a microwave, leaving you exposed and resourceless in front of the enemy.
Infact, celerity fade will permanently blink around as fast as the highest burst speed shadowstep used to give you. The balance problem right now is that b250 fade is actually too fast using too little energy (kinda the same issue as shadowstep fade in that regard).
Calling b250 a fade nerf is not exactly fair. The skill ceiling is increased compared to before. So if you compare the same skill level from 249 to 250 it probably was a 'nerf', but the higher skill ceiling and air control means actual power potential is much greater than before.
I'm curious as to how and your reasonings why the 250 fade has a higher skill ceiling and greater power potential than the 249 fade counterpart.