Combat Mode Relaunch

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Comments

  • ZEROibisZEROibis Join Date: 2009-10-30 Member: 69176Members, Constellation
    So does anyone know yet if combat is broken?
  • =Mr.P==Mr.P= Join Date: 2012-02-20 Member: 147025Members, Reinforced - Shadow
    seems to work fine.
    hade a test run on my server and it worked
    forgot to check the log
  • Blast_HardcheeseBlast_Hardcheese Join Date: 2013-06-27 Member: 185713Members, Reinforced - Shadow
    Just came off a server where the BioMass requirement was blocking all Alien upgrades from functioning. :(
  • unter_hosenunter_hosen Join Date: 2003-01-05 Member: 11858Members, Constellation
    There are a lot of errors flying around in the server console, so thats probably related
  • unter_hosenunter_hosen Join Date: 2003-01-05 Member: 11858Members, Constellation
    Is someone updating the mod today? Think I have noticed a few updates, unless it was for the maps......
  • Electr0Electr0 Join Date: 2011-10-31 Member: 130337Members
    Is this still getting x/build menu?

    Been waiting for this one to appear, combat is good but it doesn't feel complete without these as an option for servers.
  • DarkSeraphDarkSeraph Join Date: 2004-06-07 Member: 29174Members
    Just came off a server where the BioMass requirement was blocking all Alien upgrades from functioning. :(

    As far as I know, this is the only current major issue with Combat and build 250.
  • ZEROibisZEROibis Join Date: 2009-10-30 Member: 69176Members, Constellation
    The upgrades appear to work as if you only had 1 chamber or perhaps I am just thinking that...
  • SnipoSnipo Join Date: 2004-04-26 Member: 28234Members, Constellation
    shadow step works once? if at all, celerity feels like it slows you down...
  • PricePrice Join Date: 2003-09-27 Member: 21247Members
    Is the mod fixed now? Updates of aliens were broken.
  • kk20kk20 Join Date: 2012-10-30 Member: 164592Members
    Patience young padawans. After such a massive update it was fairly amazing it worked at all never mind a few bugs. It'll get fixed have no fear.
  • peregrinusperegrinus Join Date: 2010-07-16 Member: 72445Members
    edited June 2013
    Camouflage doesn't work at all
  • JibrailJibrail Join Date: 2009-04-16 Member: 67200Members
    Scatter wrote: »
    How long would it take to convert combat to build 250 do you think ?
    MCMLXXXIV wrote: »
    I haven't seen the build yet so can't comment on how it will run, but my guess is that with so many structural changes something will break. It's usually relatively simple to fix these things though.

    The tricky part for us is that both of the guys who are coders are away this week, so it might take a few days to get a fix out, not until Monday 1st July at the earliest.

  • peregrinusperegrinus Join Date: 2010-07-16 Member: 72445Members
    Changing weapons as a lerk is buggy I can't use mouse wheel anymore have to use numbers on the key board
  • Electr0Electr0 Join Date: 2011-10-31 Member: 130337Members
    Electr0 wrote: »
    Is this still getting x/build menu?

    Been waiting for this one to appear, combat is good but it doesn't feel complete without these as an option for servers.

    So it's been a long time since we heard about this and the new combat that even uwe posted news of asking for community videos, is this still being worked on as it's gone kind of quiet for some time now, i hope all the focus hasn't shifted to xenoswarm?
  • ZEROibisZEROibis Join Date: 2009-10-30 Member: 69176Members, Constellation
    Also devoer for onos eats the server and does not eat marines...
  • MCMLXXXIVMCMLXXXIV Join Date: 2010-04-14 Member: 71400Members
    Ok, it looks like build 250 caused a lot of issues. I've fixed the obvious ones in ExtraEntitiesMod and I'm working on Combat now - thanks for the bug reports guys!
  • PelargirPelargir Join Date: 2013-07-02 Member: 185857Members, Forum Moderators, NS2 Playtester, Squad Five Blue, Squad Five Silver, NS2 Map Tester, Reinforced - Supporter, Reinforced - Silver, WC 2013 - Silver, Forum staff
    In fact, because of Build 250, Biomass changes every Aliens upgrades, and there is only one hive in your mod, so we can't play or train on this mod. Maybe something to increase Biomass level ?
  • TharosTharos Join Date: 2012-12-18 Member: 175439Members
    Changing weapons as a lerk is buggy I can't use mouse wheel anymore have to use numbers on the key board
    This bug is in vanilla ns2 too I think, it was in balance mod before b250
  • StrikerX3StrikerX3 Join Date: 2012-11-08 Member: 168423Members, Reinforced - Shadow
    edited July 2013
    Pelargir wrote: »
    In fact, because of Build 250, Biomass changes every Aliens upgrades, and there is only one hive in your mod, so we can't play or train on this mod. Maybe something to increase Biomass level ?

    I suggest granting one Biomass level per Combat level, up to 12 of course.

    Also, somehow make the alien upgrades scale as they do according to the number of shells/veils/spurs. Maybe tie them to the combat level too, like this:
    - Levels 1-5: 1 chamber
    - Levels 6-9: 2 chambers
    - Levels 10-13: 3 chambers

    AFAIK if you have 0 chambers the upgrades have no effect.
  • MCMLXXXIVMCMLXXXIV Join Date: 2010-04-14 Member: 71400Members
    Hi all,

    We've updated Combat Mod to fix some bugs that started occurring after NS2 build 250.

    Here's the changelog:

    - Various bug fixes where changes between b249 and b250 broke stuff in Combat
    - Devour moved to slot 3 - it's now available at tier 2
    - Hide the biomass bar - we won't be integrating biomass 'for real' yet.
    - Silence and Camouflage are now merged into the Phantom upgrade
    - Updated the embedded EEM to the latest version

    Server ops, please update to the latest version by stopping and starting your servers!
  • unter_hosenunter_hosen Join Date: 2003-01-05 Member: 11858Members, Constellation
    Thanks for doing this MCMLXXXIV
  • DarkSeraphDarkSeraph Join Date: 2004-06-07 Member: 29174Members
    Great work guys thanks for the update!
  • StrikerX3StrikerX3 Join Date: 2012-11-08 Member: 168423Members, Reinforced - Shadow
    Thanks for the update... but balance is still kinda broken. Flamethrowers+EMP being the major culprit there.

    There's a pretty annoying bug with the aliens: tier 2 and 3 abilities are lost forever once you die, and not even re-evolving can restore them.
    You should really think about using the biomass upgrade system "for real", as the extra HP was meant to offset the marine weapon upgrades.
    Also, 2 chambers for each upgrade means you're nerfing some of the upgrades for aliens. Skulks with carapace now have 70/23, for example.
  • ZEROibisZEROibis Join Date: 2009-10-30 Member: 69176Members, Constellation
    Yea there needs to be just 3 chamber with the upgrades. The multiple chambers existed in ns1 as well yet in combat mod in ns1 it was always 3 chanbers worth of the upgrade.

    This is important b/c the numbers of chambers has to do with team resources and is something that has no place in combat mod.

    For the biomas you should just gain it as you level as basically that is the way it is intended to work in the actual game. The reasons for bio mass health was to make it so that you could get onos faster in the game but it would have a lot less health until late game. Therefore not having max biomas onos is broken against leveled marines.
  • SnipoSnipo Join Date: 2004-04-26 Member: 28234Members, Constellation
    edited July 2013
    xeno works once, then you have to refund for it to work again on latest patch!
    Shadowstep works for 1 life :(
  • MCMLXXXIVMCMLXXXIV Join Date: 2010-04-14 Member: 71400Members
    Cool, thanks for the bug reports guys. I'll make some more changes today and try and address these...

    I'll make it so biomass scales with the player level, we can see how that works. I'll also make it so you get all 3 chambers.
  • ZEROibisZEROibis Join Date: 2009-10-30 Member: 69176Members, Constellation
    Thanks, looking forward to the next build!
  • kk20kk20 Join Date: 2012-10-30 Member: 164592Members
  • unter_hosenunter_hosen Join Date: 2003-01-05 Member: 11858Members, Constellation
    @MCMLXXXIV I know the EEM in Combat has been updated, do you know if anyone will update the separate EEM, so that Siege will work properly again?
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