When is it worth recycling RTs?
halfofaheaven
Join Date: 2012-11-09 Member: 168660Members, Reinforced - Supporter, Reinforced - Gold
RTs stop collecting res as soon as you hit recycle and, as we all know (right?), recycling structures only gives back an amount of res based on their hp.
With 1-2 skulks biting, you get the same amount whether you recycle them or leave them. Which means all you do by recycling RTs is saving aliens time.
A lot of people already know this, but I'm bringing it up because I still see loads of commanders doing it, and while some will go "oh okay I didn't know that" when I call them out on it and explain, some will claim it's the right thing to do no matter what I say and/or call me an idiot or other lovely things.
Please stop recycling RTs. Your marines will love you for it.
Love,
snb
edit: Changing the whole purpose of this thread to a discussion after having tested it again. See my post below!
So, here's roughly how much res you get for recycling / leaving skulks to bite an RT respectively:
1 skulk: recycling = 7, leaving = 4
2 skulks: 5, 3
3 skulks: 3, 1
Basically, you get 2-3 more res from recycling RTs than you get from leaving them. When do you recycle RTs and when don't you, apart from obvious situations when a marine is on their way? When can you justify having skulks occupied for a few more seconds in return for losing 2-3 res?
With 1-2 skulks biting, you get the same amount whether you recycle them or leave them. Which means all you do by recycling RTs is saving aliens time.
A lot of people already know this, but I'm bringing it up because I still see loads of commanders doing it, and while some will go "oh okay I didn't know that" when I call them out on it and explain, some will claim it's the right thing to do no matter what I say and/or call me an idiot or other lovely things.
Please stop recycling RTs. Your marines will love you for it.
Love,
snb
edit: Changing the whole purpose of this thread to a discussion after having tested it again. See my post below!
So, here's roughly how much res you get for recycling / leaving skulks to bite an RT respectively:
1 skulk: recycling = 7, leaving = 4
2 skulks: 5, 3
3 skulks: 3, 1
Basically, you get 2-3 more res from recycling RTs than you get from leaving them. When do you recycle RTs and when don't you, apart from obvious situations when a marine is on their way? When can you justify having skulks occupied for a few more seconds in return for losing 2-3 res?
Comments
So basically, I look like a huge asshat now. Please disregard everything I said.
This should be still be done very rarely. An extractor saved is always better than an extractor sold, and in the time it takes for one skulk to destroy an extractor (28 seconds), there is a huge chance that a marine will be able to save it. Even the outermost extractors rarely are farther away from the base/a pg than 20 seconds, so there is always a chance somebody spots it and saves the day. Biting the res nodes also keeps the skulk occupied, and paying 2-3 res for a skulk that's wasting almost half a minute without opposing you is a small price to pay.
The guideline of "never sell your powered rts" is still valid for a learning commander, since it's almost always the correct conduct and it allows the commander to spend time on more crucial matters.
Beyond that, its most effective to bother recycling if its very early in the game when res is time critical. Late game when you've finished all the research its easily better to just let them chew it.
A working RT also shoves out pres, may be saved, keeps them busy biting it. I dont even see the contest.
And let's not forget about pres here. Recycling won't pump you anymore pres. One tick gives 0.125 pres to all of your marines. Let's say on 18 player server it if you get 4 ticks, it's 4 pres distributed to your team.
Another thing is keeping that alien busy. Recycling just means he will do harm somewhere else. And let's not forget that there is always a chance that someone will come and save extractor or some urgent alien situation will happen and skulk will be forced to leave and help his team.
2) When you know a large group of aliens are coming towards an RT and your team is not near it, recycle ASAP if it's only one it's better to keep it as the res drain > length of one skulk, however a group attack won't get any real benefit from letting it drain; best if you can sell it before they jump on it (that's up to you as the com being aware, you should notice when your team is making a focus push or at one specific part of the map that someone from the alien team will be rotating/clearing out RTs that aren't defended)
True, and that's probably the main factor in deciding whether to recycle or not. For my money, tRes is way more important than pRes in the first five minutes of the game.
Yeah there's some truth in that. But a skulk just running around the map is not actually doing economic damage, and a smart team/comm will predict where the skulk will threaten next and move to intercept.
As it currently stands, the 1-7 TRes you'd get back is almost never worth the cost in lost PRes gain, you attention, and the delay it forces on the skulks to bite structures rather than players.