Build 249 is now live on Steam! - Natural Selection 2

24

Comments

  • RuntehRunteh Join Date: 2010-06-26 Member: 72163Members, Reinforced - Shadow
    i wish i was cool enough to call people by their first names

    Not sure if trolling or attempt at mocking humour?

    Most people who have been around here for a while know the devs by their real names or in-house names (so to speak). I don't think anyone calls Cory 'Pig' or 'Squeal'. To be fair, he could have made it easier for us all by choosing a reasonable alias.

    Perhaps it is the sound that the Hughnicorn makes during mating season? It is anyone's guess.

    Personally I think 'Cory' is a damn cool name.

  • oldassgamersoldassgamers Join Date: 2011-02-02 Member: 80033Members, Squad Five Blue, Reinforced - Shadow
    Thanks so much for this patch :D I got great performance boost !!!!!!!!!!!!!!!!!!!!!!!!!!! JIPPI :D

    Now I'm looking forward to sewlek balance mod to be implemented :D
  • JektJekt Join Date: 2012-02-05 Member: 143714Members, Squad Five Blue, Reinforced - Shadow
    Runteh wrote: »
    i wish i was cool enough to call people by their first names

    Not sure if trolling or attempt at mocking humour?

    Most people who have been around here for a while know the devs by their real names or in-house names (so to speak). I don't think anyone calls Cory 'Pig' or 'Squeal'. To be fair, he could have made it easier for us all by choosing a reasonable alias.

    Perhaps it is the sound that the Hughnicorn makes during mating season? It is anyone's guess.

    Personally I think 'Cory' is a damn cool name.

    Hey Squeal, nice art. Pig.
  • LocklearLocklear [nexzil]kerrigan Join Date: 2012-05-01 Member: 151403Members, NS2 Playtester, NS2 Map Tester, WC 2013 - Shadow
    Error Code 16: Holy balls I can't play the game now.
  • RobotixRobotix Join Date: 2013-02-20 Member: 183222Members
    Locklear wrote: »
    Robotix wrote: »
    NOOOOOOOOOO!!!!

    You ruined my favorite map!! </3

    >:)
    Locklear wrote: »
    Error Code 16: Holy balls I can't play the game now.

    Karma.
  • LocklearLocklear [nexzil]kerrigan Join Date: 2012-05-01 Member: 151403Members, NS2 Playtester, NS2 Map Tester, WC 2013 - Shadow
    Is it karma for the map or fragging your lerk in that pub? :p
  • turtsmcgurtturtsmcgurt Join Date: 2012-11-01 Member: 165456Members, Reinforced - Supporter
    Runteh wrote: »
    i wish i was cool enough to call people by their first names

    Not sure if trolling or attempt at mocking humour?

    Most people who have been around here for a while know the devs by their real names or in-house names (so to speak). I don't think anyone calls Cory 'Pig' or 'Squeal'. To be fair, he could have made it easier for us all by choosing a reasonable alias.

    Perhaps it is the sound that the Hughnicorn makes during mating season? It is anyone's guess.

    Personally I think 'Cory' is a damn cool name.

    still too cool for me
  • SquishpokePOOPFACESquishpokePOOPFACE -21,248 posts (ignore below) Join Date: 2012-10-31 Member: 165262Members, Reinforced - Shadow
    Too bad I poured water all over my computer in a drunken blackout.

    No, I'm not kidding. :(
  • VenatosVenatos Join Date: 2012-03-31 Member: 149762Members, Reinforced - Shadow, WC 2013 - Gold
    what the hell where you doing with water while getting drunk?
  • IronHorseIronHorse Developer, QA Manager, Technical Support & contributor Join Date: 2010-05-08 Member: 71669Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Subnautica Playtester, Subnautica PT Lead, Pistachionauts
    edited June 2013
    wiry wrote: »
    Good work
    ::Jaw drops::
    You know a patch is good when...
    :bz
  • SquishpokePOOPFACESquishpokePOOPFACE -21,248 posts (ignore below) Join Date: 2012-10-31 Member: 165262Members, Reinforced - Shadow
    Venatos wrote: »
    what the hell where you doing with water while getting drunk?

    Banishing demons with holy water? Heck if I know.

  • CuelCuel Join Date: 2013-01-22 Member: 181295Members, Reinforced - Shadow
    Anyone noticed 1 seconds random freezes with this update? I've been getting them, need to investigate further.
  • ezekelezekel Join Date: 2012-11-29 Member: 173589Members, NS2 Map Tester
    i haven't even gotten to play the patch yet because I've been masturbating for the past three hours with my framerate improvements
  • ma$$a$$terma$$a$$ter Join Date: 2012-11-01 Member: 165651Members
    Cuel wrote: »
    Anyone noticed 1 seconds random freezes with this update? I've been getting them, need to investigate further.

    for giggles disable any overclocking. Arma did something like that back a bit ago
  • ezekelezekel Join Date: 2012-11-29 Member: 173589Members, NS2 Map Tester
    ma$$a$$ter wrote: »
    Cuel wrote: »
    Anyone noticed 1 seconds random freezes with this update? I've been getting them, need to investigate further.

    for giggles disable any overclocking. Arma did something like that back a bit ago

    I'm overclocked and don't have this issue, so it shouldn't be that
  • xen32xen32 Join Date: 2012-10-18 Member: 162676Members, Reinforced - Supporter
    Cuel wrote: »
    Anyone noticed 1 seconds random freezes with this update? I've been getting them, need to investigate further.
    I've had these since ever I had my first PC, in every game, on every PC.
  • SkulkBaitsSkulkBaits Join Date: 2013-06-13 Member: 185549Members
    Patch worked great in beta! Now that it has been released as full my frame rate has little if no improvement. During game play on beta I would average about 120 to 140 frames per second with my lowest drop frame rate drop at about 72 frames per second. After installing final release of the 249 patch I am still struggling to hit 80 frames per second. My GPU wait time fluctuates now as well, it never did during 249 beta or while using the 248 patch.

    ASUS M5A99FX PRO R2.0 --Motherboard
    AMD FX-8120 8-core @3.8GHz --Processor
    ASUS HD Radeon 7750 1GB 128bit GDDR5 (820MHz core 1150MHz mem) --Graphics
    Corsair Vengeance 16GB (8GBx2) DDR3 1600 --RAM
    Intel 330 Series 60GB --SSD
  • BicsumBicsum Join Date: 2012-02-27 Member: 147596Members, Reinforced - Gold
    Cuel wrote: »
    Anyone noticed 1 seconds random freezes with this update? I've been getting them, need to investigate further.

    Make sure it's not server with enabled logging.
  • BoBiNoUBoBiNoU Join Date: 2007-12-27 Member: 63274Members
    BoBiNoU wrote: »
    So rather than trying a nerf , whacking nades is just disabled, interesting.
    It wasn't disabled for balance reasons, it was disabled because grenades were changed to be predicted client side. This makes them much better to use, but causes technical issues with the Whip whacking, because it is not a predicted action. Given more time and effort there might be some workarounds, but considering that GLs are already so underused, it doesn't seem to be worth the effort at the moment.
    Balance

    Increased grenade launcher reserve ammo to 28 (up from 16)
    Disabled Whip Grenade whack

    you know who to whip now ;)

    You should push your explanation in the changelog, when I read balance I cant know it's actually linked to a technical constraint.
    Thanks for the clarification
  • peregrinusperegrinus Join Date: 2010-07-16 Member: 72445Members
    Did the devs add vents to the alien hive in summit combat?
  • StrikerX3StrikerX3 Join Date: 2012-11-08 Member: 168423Members, Reinforced - Shadow
    peregrinus wrote: »
    Did the devs add vents to the alien hive in summit combat?

    They were there for quite some time already. Nobody ever noticed them I guess.
  • ArtfunkelArtfunkel Join Date: 2013-05-10 Member: 185184Members
    There hasn't been a Steam news item about the last two patches. It's a bit of a shame since those news items are free advertising to all NS2 owners (and anyone else paying attention) which says "the game is even better now, why not give it another go?". There have been many occasions where I've started playing a game again when I see that it's had a new patch...such as today with CS:GO. :)

    In fact with an update as important as 249, games journalists may even take an interest.
  • ScatterScatter Join Date: 2012-09-02 Member: 157341Members, Squad Five Blue
    Anyone notice a difference in skulk movement?
  • WhiteWeaselWhiteWeasel Join Date: 2012-11-25 Member: 173197Members
    It's been a very long time since I played, but I noticed that my frame rates are a bit smoother. By about 10fps or so, keep improving!
  • MMZ_TorakMMZ_Torak Join Date: 2002-11-02 Member: 3770Members
    BoBiNoU wrote: »
    So rather than trying a nerf , whacking nades is just disabled, interesting.
    It wasn't disabled for balance reasons, it was disabled because grenades were changed to be predicted client side. This makes them much better to use, but causes technical issues with the Whip whacking, because it is not a predicted action. Given more time and effort there might be some workarounds, but considering that GLs are already so underused, it doesn't seem to be worth the effort at the moment.

    It's been awhile since I've had the time to play (having a 3 month old really digs into gaming time; who knew?) but this seems like a Yogi Bera-ism; "Nobody goes to that place, it's too crowded". GLs were probably underused because of whacking, so removing whacking will surely cause them to be used a bit more, no?
  • NeokenNeoken Bruges, Belgium Join Date: 2004-03-20 Member: 27447Members, NS2 Playtester, Reinforced - Shadow, WC 2013 - Silver, Subnautica Playtester
    Scatter wrote: »
    Anyone notice a difference in skulk movement?

    At first I thought I did, but then again, I've been playing BT mod a lot lately, so going back to vanilla skulk feels weird anyway.
  • hozzhozz Join Date: 2012-11-20 Member: 172660Members
    edited June 2013
    How about Babblers can throw grenades back? Or eat them so they explode without damage? (one per babbler)
  • BicsumBicsum Join Date: 2012-02-27 Member: 147596Members, Reinforced - Gold
    edited June 2013
    hozz wrote: »
    How about Babblers can throw grenades back? Or eat them so they explode without damage? (one per babbler)

    Maybe the second suggestion, but I'd rather have them explode when hit with lerk spikes or parasite, if that is technically possible.
  • current1ycurrent1y Join Date: 2003-12-08 Member: 24150Members, NS2 Playtester, NS2 Map Tester, Reinforced - Shadow, Subnautica Playtester
    Was getting 140 fps while streaming last night in a 6v6 game...gotta love that shit.
  • PoliniPolini Join Date: 2012-10-30 Member: 164602Members, Reinforced - Shadow
    Scatter wrote: »
    Anyone notice a difference in skulk movement?

    Some people in the server that i was playing and myself, noticed that too.

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