So rather than trying a nerf , whacking nades is just disabled, interesting.
It wasn't disabled for balance reasons, it was disabled because grenades were changed to be predicted client side. This makes them much better to use, but causes technical issues with the Whip whacking, because it is not a predicted action. Given more time and effort there might be some workarounds, but considering that GLs are already so underused, it doesn't seem to be worth the effort at the moment.
It's been awhile since I've had the time to play (having a 3 month old really digs into gaming time; who knew?) but this seems like a Yogi Bera-ism; "Nobody goes to that place, it's too crowded". GLs were probably underused because of whacking, so removing whacking will surely cause them to be used a bit more, no?
Goes both ways. In most games I've played myself as the khamm or just observed, the only reason whips were deployed was because marines were trying to use a gl. Only time I've preemptively deployed whips was when we were in a dominate position and swimming in res. Just too costly to place for too little benefit otherwise.
So rather than trying a nerf , whacking nades is just disabled, interesting.
It wasn't disabled for balance reasons, it was disabled because grenades were changed to be predicted client side. This makes them much better to use, but causes technical issues with the Whip whacking, because it is not a predicted action. Given more time and effort there might be some workarounds, but considering that GLs are already so underused, it doesn't seem to be worth the effort at the moment.
It's been awhile since I've had the time to play (having a 3 month old really digs into gaming time; who knew?) but this seems like a Yogi Bera-ism; "Nobody goes to that place, it's too crowded". GLs were probably underused because of whacking, so removing whacking will surely cause them to be used a bit more, no?
Goes both ways. In most games I've played myself as the khamm or just observed, the only reason whips were deployed was because marines were trying to use a gl. Only time I've preemptively deployed whips was when we were in a dominate position and swimming in res. Just too costly to place for too little benefit otherwise.
No doubt, but not tweaking the whips because "nobody uses GLs much" seems a little odd considering a big reason they weren't deployed was that whips essentially negated them.
I think something changed regarding wall-jump, but i'm not sure, feels different but can be also from the awesome new performance.
And regarding the patch, on may dev post they said "That means that with the release of 249 (some time this month), UWE will have released one hundred updates for NS2.".
So, this is the patch n° 100? WOAH
Was whip bombard buffed in this patch? I don't remember how much it did before, but I noticed last night it was taking off huge chunks of armor - about 50 from a direct hit.
Was whip bombard buffed in this patch? I don't remember how much it did before, but I noticed last night it was taking off huge chunks of armor - about 50 from a direct hit.
I noticed this in the beta build of the patch, but haven't had a chance to play the released version yet. Boo for having such a stupidly long commute
No doubt, but not tweaking the whips because "nobody uses GLs much" seems a little odd considering a big reason they weren't deployed was that whips essentially negated them.
GLs fell out of favor when they stopped being add-ons to the assault rifle. Any weapon that doesn't allow you to defend yourself against a skulk is going to become underused (same problem afflicts the flamethrower). The whip counter was a remnant from when the assault rifle GLs dominated gameplay.
Anyone noticed 1 seconds random freezes with this update? I've been getting them, need to investigate further.
I've had these since ever I had my first PC, in every game, on every PC.
Lately i've been reading about (and personally experienced) similar issues while running a second monitor. I have my HDTV plugged in via HDMI and I noticed whenever it is plugged in, I get awful stutters in games. I disable the monitor, stutters disappear. Ideas going around is to set your second monitor to run on integrated graphics to fix it. also disable Aero.
If you don't have a second monitor, ignore this post of course.
Not a good gaming night, as for some reason I was just way off form, which didn't help. I wonder if it's going to take time to get used to the smoother gameplay, or maybe I'm just struggling to get form back after a couple of weeks away from the game and am particularly knackered today... I dunno.
Anyway, on with the comments:
Performance is much better - great stuff.
Had quite a number of invincible hydras: you'd shoot them and they took damage, but on 0 damage instead of dying, they just replenished all their hp. An arc did kill them. Saw hanging down from the doorway just into mezz from server (the mezz doorway, not the double stairs down from server room). There was a complaint about this on refinery too, not sure where though.
GLs: I saw a few getting used (not a lot mind), and they didn't seem OP at all. Looks like it might be a good change. No complaints here.
Didn't play docking yet so no comments on that. I suspect I will be spending a few weeks getting lost around gen tho...
I have to say, when I played earlier I couldn't really tell any difference except that I get around 130fps average on summit now. The "smoothness" to me wasn't very noticeable, maybe it was there and I just missed it.
I have to say, when I played earlier I couldn't really tell any difference except that I get around 130fps average on summit now. The "smoothness" to me wasn't very noticeable, maybe it was there and I just missed it.
Did you fix your rig /bad ram /stuttering issues though?
I have to say, when I played earlier I couldn't really tell any difference except that I get around 130fps average on summit now. The "smoothness" to me wasn't very noticeable, maybe it was there and I just missed it.
I'm the opposite. Monday night I was playing Quake live then went to NS2 and insta-quit the game because of the input delay / unstable fps. Last night I played some quake live then joined a 249 game and the smoothness is amazing and input delay seems like 1% of what it was. I have locked my fps at 100 and don't drop a beat.
NS2 actually feels quite good on 100 flat fps, not quake level but enough to not complain about it. Lets hope they unlock server tick rate now... I'm hoping to get to 50-60????? It would be good to run the equivilent of cl_cmdrate 60 cl_updaterate 60.
While that would be nice, I don't see it happening yet, and as to not noticing any smoothness, perhaps I was just too out of it to notice the lack of input lag, I'm really not sure. That or my pc is amazing and had none to begin with.
So rather than trying a nerf , whacking nades is just disabled, interesting.
It wasn't disabled for balance reasons, it was disabled because grenades were changed to be predicted client side. This makes them much better to use, but causes technical issues with the Whip whacking, because it is not a predicted action. Given more time and effort there might be some workarounds, but considering that GLs are already so underused, it doesn't seem to be worth the effort at the moment.
And I agree with a previous post the above reason should be posted in the change log (technical limitation) not as a straight nerf.
Whips and GLs...we had everything in the beta and no gl def just led to gl spam and frustration. And ns2 doesn't need even more frustration. Focus on adding fun, that will keep players playing.
I have more fps now and it feels somewhat better, but it is still far from being good or perfect for me. My fps jumps from 11-82 in the first match of the day. But after five maps, the fps was down to 18-25 all the time, feeling like 3 fps again until my old friend the checkerboard texture bug came along with a crash. Why, just why can't you guarantee a certain level of stability in this game. From 10 builds, 1 runs stable and 1 runs better performance wise and the rest just makes everything horrible again. This ain't a beta anymore for christ's sake!
Why, just why can't you guarantee a certain level of stability in this game.
Because there's an endless amount of different configurations of systems that people are playing on. Totally different specs, totally different conflicting software running, a multitude of reasons why the game might run great for some people and not as well for others. Its the nature of PC gaming. We do the best we can to make the game run well for as many players as possible, but at the end of the day the only real way to guarantee perfect stability for all players is to make a game for a console.
played a few games last night.. is there a fix coming for invincible hydras? seems pretty broken.
It's not limited to Hydras. I've witnessed invincible crags as well, it's pretty dumb haha. I think it's been a issue for two or three builds, perhaps longer.
played a few games last night.. is there a fix coming for invincible hydras? seems pretty broken.
It's not limited to Hydras. I've witnessed invincible crags as well, it's pretty dumb haha. I think it's been a issue for two or three builds, perhaps longer.
Much longer, and it's really annoying, had 3 invincible hydras on the roof of crusher yesterday.
IronHorseDeveloper, QA Manager, Technical Support & contributorJoin Date: 2010-05-08Member: 71669Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Subnautica Playtester, Subnautica PT Lead, Pistachionauts
Yup.
We saw it in PT too.
Devs keenly aware of it.
No repro yet.
On the hunt.
If you've seen this bug or know someone who has, or have any information at all on it's whereabouts, please don't hesitate to call America's Most Wa- er..... just PM me.
Thanks
So Aliens have zero defence against grenades again? kinda makes whips a very expensive useless prop (sigh). Not sure I like the changes to Docking, its a real head trip walking into Generator backwards.
the best update since Gorgeous! i'm getting a solid 60fps now -- even during those hectic, late game turtle-ups, whereas before it would drop as low as ~20.
Comments
Goes both ways. In most games I've played myself as the khamm or just observed, the only reason whips were deployed was because marines were trying to use a gl. Only time I've preemptively deployed whips was when we were in a dominate position and swimming in res. Just too costly to place for too little benefit otherwise.
No doubt, but not tweaking the whips because "nobody uses GLs much" seems a little odd considering a big reason they weren't deployed was that whips essentially negated them.
And regarding the patch, on may dev post they said "That means that with the release of 249 (some time this month), UWE will have released one hundred updates for NS2.".
So, this is the patch n° 100? WOAH
I noticed this in the beta build of the patch, but haven't had a chance to play the released version yet. Boo for having such a stupidly long commute
That was the cause.
Which logging was it?
All that's needed now is some spice to the actual gameplay, aka Balance mod, and spice to the experience, aka Summer Content patch.
Lately i've been reading about (and personally experienced) similar issues while running a second monitor. I have my HDTV plugged in via HDMI and I noticed whenever it is plugged in, I get awful stutters in games. I disable the monitor, stutters disappear. Ideas going around is to set your second monitor to run on integrated graphics to fix it. also disable Aero.
If you don't have a second monitor, ignore this post of course.
Not a good gaming night, as for some reason I was just way off form, which didn't help. I wonder if it's going to take time to get used to the smoother gameplay, or maybe I'm just struggling to get form back after a couple of weeks away from the game and am particularly knackered today... I dunno.
Anyway, on with the comments:
Performance is much better - great stuff.
Had quite a number of invincible hydras: you'd shoot them and they took damage, but on 0 damage instead of dying, they just replenished all their hp. An arc did kill them. Saw hanging down from the doorway just into mezz from server (the mezz doorway, not the double stairs down from server room). There was a complaint about this on refinery too, not sure where though.
GLs: I saw a few getting used (not a lot mind), and they didn't seem OP at all. Looks like it might be a good change. No complaints here.
Didn't play docking yet so no comments on that. I suspect I will be spending a few weeks getting lost around gen tho...
I'm the opposite. Monday night I was playing Quake live then went to NS2 and insta-quit the game because of the input delay / unstable fps. Last night I played some quake live then joined a 249 game and the smoothness is amazing and input delay seems like 1% of what it was. I have locked my fps at 100 and don't drop a beat.
NS2 actually feels quite good on 100 flat fps, not quake level but enough to not complain about it. Lets hope they unlock server tick rate now... I'm hoping to get to 50-60????? It would be good to run the equivilent of cl_cmdrate 60 cl_updaterate 60.
And I agree with a previous post the above reason should be posted in the change log (technical limitation) not as a straight nerf.
I have more fps now and it feels somewhat better, but it is still far from being good or perfect for me. My fps jumps from 11-82 in the first match of the day. But after five maps, the fps was down to 18-25 all the time, feeling like 3 fps again until my old friend the checkerboard texture bug came along with a crash. Why, just why can't you guarantee a certain level of stability in this game. From 10 builds, 1 runs stable and 1 runs better performance wise and the rest just makes everything horrible again. This ain't a beta anymore for christ's sake!
Because there's an endless amount of different configurations of systems that people are playing on. Totally different specs, totally different conflicting software running, a multitude of reasons why the game might run great for some people and not as well for others. Its the nature of PC gaming. We do the best we can to make the game run well for as many players as possible, but at the end of the day the only real way to guarantee perfect stability for all players is to make a game for a console.
*Fixed quote tag - Angelusz*
It's not limited to Hydras. I've witnessed invincible crags as well, it's pretty dumb haha. I think it's been a issue for two or three builds, perhaps longer.
Much longer, and it's really annoying, had 3 invincible hydras on the roof of crusher yesterday.
We saw it in PT too.
Devs keenly aware of it.
No repro yet.
On the hunt.
If you've seen this bug or know someone who has, or have any information at all on it's whereabouts, please don't hesitate to call America's Most Wa- er..... just PM me.
Thanks
Skulk does feel different somehow.