So Sick Of This Tired Debate

DeathToll_DavidDeathToll_David Join Date: 2002-11-09 Member: 7902Members
edited January 2003 in NS General Discussion
I have been coming here for some time and rarely post. I play NS daily like so many of you. I think of myself to be a very good gorge and really know how to play the game all together.

I am tired of having the conversations why defense chambers are more important than resources towers and vice versa.

You can’t build hives without resources and the resources come so slowly at the beginning that I hate wasting them on defense tower.

Besides most people suck so badly all the defense towers do is give them one extra second before they get the crap kicked out of them. Then all they do is turn around and use 2 rsp’s to get carapace again – then to die again. If you read the manual you see that if you max out at 33 all the overflow goes to the gorges and then they can build everything much faster. But no you feel it necessary to keep dieing and keep wasting rsp’s. *sigh*

Don’t freaking come in here and flame this post, I’m just venting. This is an old and tired debate I just needed to gripe a little.

If you people want defense towers – DON’T DIE SO QUICKLY!!!!!!
«1

Comments

  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    I like regeneration
  • MMZ_TorakMMZ_Torak Join Date: 2002-11-02 Member: 3770Members
    I usually build a res chamber first then a def chamber then 2 off chambers, in a new hive. This way I can better defend myself and the new hive. As long as the skulks are team players (stay at 33 res and don't go lerk) res will fly in and the hive will be up in no time. Once I start the hive I finish the defenses at the new hive and go back to the first one to defend it. Unless the marines rush the new hive and kill the gorge, this strat works pretty well.
  • BytorBytor Join Date: 2002-11-19 Member: 9323Members
    Yeah that's basically how I gorge. I don't build any towers until I have 3 resource nodes captured. Then I have the hive up right away provided there are no other gorges and everyone is just skulking, keeping pressure on the marines. Defense chambers don't do squat in the very beginning anyway, and the early marines are skulk bait. Once we have the second hive, pretty much anything goes .... I'll build whatever my team asks for at that point.
  • DeathToll_DavidDeathToll_David Join Date: 2002-11-09 Member: 7902Members
    I do it a little dferent because I am a proponent of the fact that if the team is good you dont need offensive towers until a second hive is built. But again this is just me and I know every gorge is different.


    I do it in this order:
    3 RT's
    3 DC's
    1 Hive
    3 Movement and as many OC's as I can put at hive

    At this point the RP's come rolling in so it is pretty much a free for all. Not to sound arrogant so dont think I am but we have never lost when I have done it this way. Yet I still have people bitching to get the DC's up.
  • DeathToll_DavidDeathToll_David Join Date: 2002-11-09 Member: 7902Members
    <!--QuoteBegin--Bytor+Jan 4 2003, 02:03 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Bytor @ Jan 4 2003, 02:03 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I don't build any towers until I have 3 resource nodes captured. Once we have the second hive, pretty much anything goes .... I'll build whatever my team asks for at that point.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Yes exactly. We posted at the same time but that was what I was trying to say.

    Good to see I am not alone here.
  • BytorBytor Join Date: 2002-11-19 Member: 9323Members
    Sometimes my team complains that I am just capping nodes and don't have any D chambers yet, but I've found that it's important to get several nodes as soon as possible because you are bound to lose one or two along the way.
  • MMZ_TorakMMZ_Torak Join Date: 2002-11-02 Member: 3770Members
    One thing I'd like to add. Until 1.04 is out remember that the first hive starts at 50% life. If our start hive is close to the marine start I'll build a DC right next to the hive to heal it faster, we don't need a marine rush taking out the hive.
  • ubermenschubermensch Join Date: 2002-12-31 Member: 11692Banned
    its circumstantial
  • DeathToll_DavidDeathToll_David Join Date: 2002-11-09 Member: 7902Members
    I dissagree. I dont think it needs to be circumstantial. I feel the gorge can get the hive up to 100% just as fast as a DC can.

    But again this debate can go on forever.
  • tlengtleng Join Date: 2002-11-21 Member: 9503Members
    well as gorge i don't have money in the first few seconds anyways so i just stay home and heal the hive. Once I have the money I build 2 more rts and save for hive. Now this is in a public server game, but in clan games I hear that you HAVE to get that DC up early for the 50% increase in life (11 shots instead of 7).

    So clan games will be rt, dc, rt, etc. BTW does anyone have the stats on whether it is faster to get 2 rts and save for hive or 3 rts and save for hive (for both cases - without building any dcs and with building dcs).
  • DeathToll_DavidDeathToll_David Join Date: 2002-11-09 Member: 7902Members
    All you'd have to do is start a LAN game and spawn at least 1 bot to find out.
  • InsidiousInsidious Join Date: 2002-11-21 Member: 9553Members
    I'm just going from memory here, but I THINK the research I read said 3 RT's is optimal, with 4 only being a little slower. 4 is optimal if you have two gorges capping nozzles, and that's actually faster (by a few seconds), IF you can hold 4 nozzles (and IF your gorges build nozzles... I hate people who go gorge but refuse to pay their way).

    But optimal build orders always depend on the other team no F'ing your build order up... and in clan games, that's what they're trying to do. But in pubs I've nearly always had wonderful success with 3-4 rt's, hive, 3 DC's, however many OC's it takes to defend both hives, and 3 MC's shortly after the second hive is up. But I'll break from this order for earlier DC's the moment I see that the marines are causing us more trouble than we can handle.
  • FirewaterFirewater Balance Expert Join Date: 2002-12-12 Member: 10690Members, Constellation
    I prefer 2 D chambers at the beginning. Why? the marine rush. If an organized team gets a marine rush going you can cap all the RTs you want, but you wont be able to spend the resources in the ready room, because that is where you will end up.

    Defensive chambers server 2 purposes.

    A)Provide Carapace, Regeneration, and Redemption.

    B)If placed by the hive, the hive can be healed.

    Most players dont know that in 1.03 the hive begins at half health. Also when your skulks are fighting marines, they can go back under hive with the d chambers to get health and stay alive.

    Most marine attack at the beginning, if they dont then they already lost. D chambers may get you the second hive, but what good is it if you cannot defend it ? What happens when the gorge keeps dying and the RTs keep going down?

    D chambers are the most important thing at the beginning of the game.

    Rushing is the main marine advantage in the beginning, so good teams will use it to their advantage, but I suppose if you are playing a pub squad with little organization, capping RTs wouldnt be a bad idea i suppose.
  • AcKzAcKz Join Date: 2002-11-27 Member: 10079Banned
    bah, fw took my post.
  • GreyPawsGreyPaws Join Date: 2002-11-15 Member: 8659Members
    I've never bought into the whole public/private server thing, but I notice most people freak out when you are playing in public games, its accepted that u need at least 3 RTS (counting the one u start with) before you can build anything else, I personally dont feel comfortable building anything other than RTs untill we have 4 (counting the one we start with) by that time the skulks should all be at 33/33 and u can get 3 Ds and a hive in like 5 min. The worst is when some othwer guy goes gorge at the beginning and says "Im going to save for hive" and no ammount of pleading gets him to understand that all he is doing is slowing down the real gorge. The gorges who wait at a second hive spot from the beginning of the game usually die before they get to 60 res.

    but as the man said he was just venting.... <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
  • QuietMischief1QuietMischief1 Join Date: 2002-11-06 Member: 7456Members
    One perfect thing to point out.

    Skulk vs Un-teched Marine

    He can absorb 9 LMG bullets with out any form of Carapace

    At level 1, he is up to 14 LMG

    Level 2 - 16/17 LMG Bullets

    At Level 3 Carapace, a skulk can take 19 Bullets and then die

    And another fun thing, if you cap 2-3 nozzles, once you build that 2nd hive, don't spend any money, just save, and you'll have the 3rd hive up and building before the 2nd one has time to even complete
  • moguaimoguai Join Date: 2002-11-14 Member: 8623Members
    <!--QuoteBegin--DeathToll_David+Jan 4 2003, 02:04 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DeathToll_David @ Jan 4 2003, 02:04 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I do it a little dferent because I am a proponent of the fact that if the team is good you dont need offensive towers until a second hive is built. But again this is just me and I know every gorge is different.


    I do it in this order:
    3 RT's
    3 DC's
    1 Hive
    3 Movement and as many OC's as I can put at hive

    At this point the RP's come rolling in so it is pretty much a  free for all. Not to sound arrogant so dont think I am but we have never lost when I have done it this way. Yet I still have people bitching to get the DC's up.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Any gorge who uses that strategy in a clan game deserves nothing short of the annhilating defeat they will receive. Nuff said
  • GrabesGrabes Join Date: 2002-07-18 Member: 966Members
    I do things diffrent.

    I go gorge, and then put down a sensory chamber right away.

    Then get kicked by console.
  • KenichiKenichi This is not a pie. Join Date: 2002-11-01 Member: 2941Members, NS1 Playtester
    <!--QuoteBegin--DeathToll_David+Jan 4 2003, 06:49 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DeathToll_David @ Jan 4 2003, 06:49 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I have been coming here for some time and rarely post. I play NS daily like so many of you. I think of myself to be a very good gorge and really know how to play the game all together.

    I am tired of having the conversations why defense chambers are more important than resources towers and vice versa.

    You can’t build hives without resources and the resources come so slowly at the beginning that I hate wasting them on defense tower.

    Besides most people suck so badly all the defense towers do is give them one extra second before they get the crap kicked out of them. Then all they do is turn around and use 2 rsp’s to get carapace again – then to die again. If you read the manual you see that if you max out at 33 all the overflow goes to the gorges and then they can build everything much faster. But no you feel it necessary to keep dieing and keep wasting rsp’s. *sigh*

    Don’t freaking come in here and flame this post, I’m just venting. This is an old and tired debate I just needed to gripe a little.

    If you people want defense towers – DON’T DIE SO QUICKLY!!!!!!<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    If you are sick of it STOP POSTING ABOUT IT. If you dont care about it we dont care to hear you nto care about it. Seriously. Don't add to the problem that you yourself hate. Complaining about the problem is just recreating it.
  • DeathToll_DavidDeathToll_David Join Date: 2002-11-09 Member: 7902Members
    <!--QuoteBegin--moguai+Jan 4 2003, 06:42 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (moguai @ Jan 4 2003, 06:42 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Any gorge who uses that strategy in a clan game deserves nothing short of the annhilating defeat they will receive. Nuff said<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Yet I always win!!!
  • DeathToll_DavidDeathToll_David Join Date: 2002-11-09 Member: 7902Members
    <!--QuoteBegin--Kenichi+Jan 4 2003, 08:42 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Kenichi @ Jan 4 2003, 08:42 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    If you are sick of it STOP POSTING ABOUT IT. If you dont care about it we dont care to hear you nto care about it. Seriously. Don't add to the problem that you yourself hate. Complaining about the problem is just recreating it.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    My intent was to see other players opinions on this subject.

    Actually I should say - My intent was to get the opinions of MATURE players. Those that dont flame and prove themselves to be ignorant. Up until you I had accomplished just that.
  • Naughty_BremboNaughty_Brembo Join Date: 2002-05-30 Member: 701Members
    Kenichi had a valid point. You headline your thread "So sick of this tired debate"...only to put forth arguments in that same debate.

    Kenichi doesn´t seem immature in his post, he didn´t flame you and I find no stunning evidence of ignorance there either.

    You, however, succeeded in all of the three above. Congratulations.
  • THAUmaTURgicTHAUmaTURgic Join Date: 2002-11-02 Member: 5110Members
    You have to consider that skulks are very weak early on. A lot of them dieing in a row with Hive 1 spawn times can be a very bad situation.

    I always do defence chamber. Then Resource chambers. I won't build any more defence chambers until i'm securing choke points on the maps (all depends on the map). In public games the team I've been on hasn't lost since I've used this strategy.

    It allows your aliens 50% more hit points at lvl 1 and 100% more at lvl 3. This can make a highly substantial difference. More marines die for less skulk deaths. Spawn times aren't so great as maybe 1-2 aliens die at a time instead of 5-6.

    In a clan game a defence chamber is almost mandatory just for the carapace.


    Just like everything its a risk. But gamble and you can get resource quicker but you can ultimately lose the game from a marine rush. Skulks with carapace and a defence chamber healing the hive and you may get resources slower. But the chance of losing the game is greatly reduced.
  • NutheaDNutheaD Join Date: 2002-11-08 Member: 7703Members
    Hehe... this thread has turned into a Debate =D
  • KenichiKenichi This is not a pie. Join Date: 2002-11-01 Member: 2941Members, NS1 Playtester
    Naughty Brembo, i salute you.
  • The_ForgottenThe_Forgotten Join Date: 2003-01-04 Member: 11819Members
    What I do is have 2 of the skulks on my team WHEN they get 33 go gorge build 3 defense chambers then go back... it offers quick results at a greater price but it doesnt slow down resource nozzle production TOO much.
    weeee leet scores
  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
    i go gorge usually, because i know what im doing.
    i start off as normal. i tell my buddies to slow them down by attacking.
    then i go off to get the res nodes down.
    i then run to the nearest hive location and block all possible entrances with 1 or 2 offense chambers, not forgetting to place a def chamber behind them. after this ill have enough for a hive, and if my team have done their job well, i can get second hive up, not forgetting to place three movements down.
    the fades all run to marine start, so i go with them and place about three def chambers next to them. if im feeling really smug i may build a few offense chambers at their front doors. lol.

    usually at this time, the marines will be getting owned by the incredibly unfair acid rocket, however if i feel that we could do with the third hive, ill run off and get it up. then the fades kick major butt, with the bile bomb and the onos comes in to finish the job. I will of also gone fade and bile bombed, cos i also love being fade <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->

    then we win, and everyone says "gg"
    yay.
  • Major_ChromeMajor_Chrome Join Date: 2002-12-18 Member: 11096Members, NS1 Playtester, Contributor, Constellation, Reinforced - Shadow
    I Like D Towers for Regen but really dont care if I Get it
  • Rabid_LlamaRabid_Llama Join Date: 2002-11-02 Member: 4340Members
    <!--QuoteBegin--Oueddy babs+Jan 5 2003, 02:53 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Oueddy babs @ Jan 5 2003, 02:53 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->fades take twice as much punishment with level 2 carpace, find some nearby defence chambers or a gorg to heal you.

    DO NOT EVOLVE REGEN IT IS RUBBISH! <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' valign='absmiddle' alt='mad.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Yep. I even run back to the Hive sometimes if I need the health. I'll attack some marines out of nowhere (with Carapace, thank you very much), maybe kill one, probably at least injure two, then scurry off. If I'm still pretty good health-wise, I'll wait until they're distracted and do it again. Otherwise, I'll run back to the hive, heal, and run back to surprise them again (from a different direction if I can).
    All Regen does is heal you slowly and give away your position (the wa-thump healing noise).
  • Teufel_EldritchTeufel_Eldritch Join Date: 2002-01-28 Member: 124Members
    Regen is best used for those that arent rushers. Scouts, saboteurs, base builders and such. If I am planning on doing some heavy fighting I either take Carapace or Redemption. Redemption however I will not use if I am a skulk.
Sign In or Register to comment.