So Sick Of This Tired Debate
DeathToll_David
Join Date: 2002-11-09 Member: 7902Members
I have been coming here for some time and rarely post. I play NS daily like so many of you. I think of myself to be a very good gorge and really know how to play the game all together.
I am tired of having the conversations why defense chambers are more important than resources towers and vice versa.
You can’t build hives without resources and the resources come so slowly at the beginning that I hate wasting them on defense tower.
Besides most people suck so badly all the defense towers do is give them one extra second before they get the crap kicked out of them. Then all they do is turn around and use 2 rsp’s to get carapace again – then to die again. If you read the manual you see that if you max out at 33 all the overflow goes to the gorges and then they can build everything much faster. But no you feel it necessary to keep dieing and keep wasting rsp’s. *sigh*
Don’t freaking come in here and flame this post, I’m just venting. This is an old and tired debate I just needed to gripe a little.
If you people want defense towers – DON’T DIE SO QUICKLY!!!!!!
I am tired of having the conversations why defense chambers are more important than resources towers and vice versa.
You can’t build hives without resources and the resources come so slowly at the beginning that I hate wasting them on defense tower.
Besides most people suck so badly all the defense towers do is give them one extra second before they get the crap kicked out of them. Then all they do is turn around and use 2 rsp’s to get carapace again – then to die again. If you read the manual you see that if you max out at 33 all the overflow goes to the gorges and then they can build everything much faster. But no you feel it necessary to keep dieing and keep wasting rsp’s. *sigh*
Don’t freaking come in here and flame this post, I’m just venting. This is an old and tired debate I just needed to gripe a little.
If you people want defense towers – DON’T DIE SO QUICKLY!!!!!!
Comments
I do it in this order:
3 RT's
3 DC's
1 Hive
3 Movement and as many OC's as I can put at hive
At this point the RP's come rolling in so it is pretty much a free for all. Not to sound arrogant so dont think I am but we have never lost when I have done it this way. Yet I still have people bitching to get the DC's up.
Yes exactly. We posted at the same time but that was what I was trying to say.
Good to see I am not alone here.
But again this debate can go on forever.
So clan games will be rt, dc, rt, etc. BTW does anyone have the stats on whether it is faster to get 2 rts and save for hive or 3 rts and save for hive (for both cases - without building any dcs and with building dcs).
But optimal build orders always depend on the other team no F'ing your build order up... and in clan games, that's what they're trying to do. But in pubs I've nearly always had wonderful success with 3-4 rt's, hive, 3 DC's, however many OC's it takes to defend both hives, and 3 MC's shortly after the second hive is up. But I'll break from this order for earlier DC's the moment I see that the marines are causing us more trouble than we can handle.
Defensive chambers server 2 purposes.
A)Provide Carapace, Regeneration, and Redemption.
B)If placed by the hive, the hive can be healed.
Most players dont know that in 1.03 the hive begins at half health. Also when your skulks are fighting marines, they can go back under hive with the d chambers to get health and stay alive.
Most marine attack at the beginning, if they dont then they already lost. D chambers may get you the second hive, but what good is it if you cannot defend it ? What happens when the gorge keeps dying and the RTs keep going down?
D chambers are the most important thing at the beginning of the game.
Rushing is the main marine advantage in the beginning, so good teams will use it to their advantage, but I suppose if you are playing a pub squad with little organization, capping RTs wouldnt be a bad idea i suppose.
but as the man said he was just venting.... <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
Skulk vs Un-teched Marine
He can absorb 9 LMG bullets with out any form of Carapace
At level 1, he is up to 14 LMG
Level 2 - 16/17 LMG Bullets
At Level 3 Carapace, a skulk can take 19 Bullets and then die
And another fun thing, if you cap 2-3 nozzles, once you build that 2nd hive, don't spend any money, just save, and you'll have the 3rd hive up and building before the 2nd one has time to even complete
I do it in this order:
3 RT's
3 DC's
1 Hive
3 Movement and as many OC's as I can put at hive
At this point the RP's come rolling in so it is pretty much a free for all. Not to sound arrogant so dont think I am but we have never lost when I have done it this way. Yet I still have people bitching to get the DC's up.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Any gorge who uses that strategy in a clan game deserves nothing short of the annhilating defeat they will receive. Nuff said
I go gorge, and then put down a sensory chamber right away.
Then get kicked by console.
I am tired of having the conversations why defense chambers are more important than resources towers and vice versa.
You can’t build hives without resources and the resources come so slowly at the beginning that I hate wasting them on defense tower.
Besides most people suck so badly all the defense towers do is give them one extra second before they get the crap kicked out of them. Then all they do is turn around and use 2 rsp’s to get carapace again – then to die again. If you read the manual you see that if you max out at 33 all the overflow goes to the gorges and then they can build everything much faster. But no you feel it necessary to keep dieing and keep wasting rsp’s. *sigh*
Don’t freaking come in here and flame this post, I’m just venting. This is an old and tired debate I just needed to gripe a little.
If you people want defense towers – DON’T DIE SO QUICKLY!!!!!!<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
If you are sick of it STOP POSTING ABOUT IT. If you dont care about it we dont care to hear you nto care about it. Seriously. Don't add to the problem that you yourself hate. Complaining about the problem is just recreating it.
Yet I always win!!!
If you are sick of it STOP POSTING ABOUT IT. If you dont care about it we dont care to hear you nto care about it. Seriously. Don't add to the problem that you yourself hate. Complaining about the problem is just recreating it.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
My intent was to see other players opinions on this subject.
Actually I should say - My intent was to get the opinions of MATURE players. Those that dont flame and prove themselves to be ignorant. Up until you I had accomplished just that.
Kenichi doesn´t seem immature in his post, he didn´t flame you and I find no stunning evidence of ignorance there either.
You, however, succeeded in all of the three above. Congratulations.
I always do defence chamber. Then Resource chambers. I won't build any more defence chambers until i'm securing choke points on the maps (all depends on the map). In public games the team I've been on hasn't lost since I've used this strategy.
It allows your aliens 50% more hit points at lvl 1 and 100% more at lvl 3. This can make a highly substantial difference. More marines die for less skulk deaths. Spawn times aren't so great as maybe 1-2 aliens die at a time instead of 5-6.
In a clan game a defence chamber is almost mandatory just for the carapace.
Just like everything its a risk. But gamble and you can get resource quicker but you can ultimately lose the game from a marine rush. Skulks with carapace and a defence chamber healing the hive and you may get resources slower. But the chance of losing the game is greatly reduced.
weeee leet scores
i start off as normal. i tell my buddies to slow them down by attacking.
then i go off to get the res nodes down.
i then run to the nearest hive location and block all possible entrances with 1 or 2 offense chambers, not forgetting to place a def chamber behind them. after this ill have enough for a hive, and if my team have done their job well, i can get second hive up, not forgetting to place three movements down.
the fades all run to marine start, so i go with them and place about three def chambers next to them. if im feeling really smug i may build a few offense chambers at their front doors. lol.
usually at this time, the marines will be getting owned by the incredibly unfair acid rocket, however if i feel that we could do with the third hive, ill run off and get it up. then the fades kick major butt, with the bile bomb and the onos comes in to finish the job. I will of also gone fade and bile bombed, cos i also love being fade <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
then we win, and everyone says "gg"
yay.
DO NOT EVOLVE REGEN IT IS RUBBISH! <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' valign='absmiddle' alt='mad.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Yep. I even run back to the Hive sometimes if I need the health. I'll attack some marines out of nowhere (with Carapace, thank you very much), maybe kill one, probably at least injure two, then scurry off. If I'm still pretty good health-wise, I'll wait until they're distracted and do it again. Otherwise, I'll run back to the hive, heal, and run back to surprise them again (from a different direction if I can).
All Regen does is heal you slowly and give away your position (the wa-thump healing noise).