State of the Game Show Balance discussion

WobWob Join Date: 2005-04-08 Member: 47814Members, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow
I think tomorrow's discussion with Andi about balance is going to be pivotal for the current players on whether they leave the game or stay.

No matter what features are implemented or not, players are going to leave. "One man's shoe may fit him perfectly, but may pinch another's heel"

Some are going to like the changes, some won't. This is not what I have come to discuss on the forum. What I have come to bring to attention is the fact that uncertainty will certainly kill the player count.

People WANT to know what's coming. People WANT to know when change is coming. People do not want to be hassled around with vague answers and mystery behind the changes. I understand that it's near impossible to put a definitive date on the release but please give a realistic time of delivery. We know things are in motion but please give us as much information as you can! There is no need to be mysterious. You are not trying to capture our interest, you're trying to keep hold of it!
«1345

Comments

  • JektJekt Join Date: 2012-02-05 Member: 143714Members, Squad Five Blue, Reinforced - Shadow
    edited May 2013
    What player count?

    I don't see any downside whatsoever to implementing drastic changes to game play. Doing nothing and patching problems with band aid fixes for a year hasn't worked out so well for the player base either.

    You can see the changes yourself, there's no great mystery. There's usually at least one active BT server running with people in it.

    Sewleks project shouldn't even be called the balance test imo. It's more about making the game play less limiting, frustrating and giving room for players to get better.

    edit: I might of misunderstood your post. I too hope a date is given, but it won't be.
  • NeokenNeoken Bruges, Belgium Join Date: 2004-03-20 Member: 27447Members, NS2 Playtester, Reinforced - Shadow, WC 2013 - Silver, Subnautica Playtester
    edited May 2013
    They're not being mysterious or withholding purposely, they're simply not yet sure what they want to implement from the mod. In any case, I don't see any reason why someone would stop playing because of not knowing what might get changed in the future.
  • WobWob Join Date: 2005-04-08 Member: 47814Members, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow
    I'm not going to say the obvious, you've realised that you've misunderstood my post so no point raging :p

    It has been said that not all features will be implemented so I think it's important players know what's happening. I don't think many people want to hear "There's a balance mod being tested, some features are interesting and we're considering some of them". I want to hear definitive stuff like "We want to keep our movement we made because that's how we want the game to be played" or "We really like what sewlek has done with the movement and we're going to use it!"
  • bEEbbEEb Join Date: 2012-03-24 Member: 149317Members, NS2 Map Tester
  • WobWob Join Date: 2005-04-08 Member: 47814Members, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow
    Sorry, I should have mentioned that this is a competitive point of view. People want to practice to be the best and you can only do that if you know what you need to practice. Thinking of build orders, movement changes, weapons practice, life form practice etc.

    If this change is looming over the game, people aren't going to want to practice with the knowledge that the game could change and have their hours wasted. No practise, no pcws, no pcws and teams fold. Obviously not everyone is going to have this opinion, but when the player base is already so low, it's actually a large percentage. Quoth gaming, Onslaught, and moebius every day of the week because they're basically the only opponent.
  • bizbiz Join Date: 2012-11-05 Member: 167386Members
    they can just change it again right even after "incorporating" the mod...
  • elodeaelodea Editlodea Join Date: 2009-06-20 Member: 67877Members, Reinforced - Shadow
    edited May 2013
    I opened ns2 yesterday night during prime time. 11/422 (2.5%) servers had players. 1 local, 10 international (1 BT). It's been dropping continually over time.

    I don't think driving off existing players is exactly UIWE's biggest problem right now. *bucket with holes analogy here*.

    =========
    *edit*
    Here are some nice graphs to illustrate the point.
    1 month duration (before and after) the big march free weekend spike. Notice no systematic increasing in player count.
    http://steamgraph.net/index.php?action=graph&jstime=1&appid=4920&from=1362661200000&to=1365343200000

    Steadily declining ever since march free weekend, untill it falls off the bottom of steam stats (any game with about < 800 players peak records a count of 0 on steam graphs because steam no longer announces player counts for those games).
    http://steamgraph.net/index.php?action=graph&jstime=1&appid=4920&from=1364734800000&to=End+Time
    Active players on any given night is now something like 200/600 at best, down from 900/2000 only just a month ago. I personally thought it would bottom out at something like 600/1500 back then, so now i wonder how much lower it can go from current populations.


    And just before OP says that this is the normal player population cycle for an indie game with such a strange, new topic - let's not forget the longevity and brand integrity of ns1. Ns2 has only been out 6 months, and as a multiplayer game should really be expecting to see increasing population trends so close after release.
  • Blarney_StoneBlarney_Stone Join Date: 2013-03-08 Member: 183808Members, Reinforced - Shadow
    I'd like to hear Andi's reasoning behind incorporating bunnyhopping, I don't really see a need for it other than "oh, that's what NS1 did so let's do it here too"
  • CrazyEddieCrazyEddie Join Date: 2013-01-08 Member: 178196Members
    nachos wrote: »
    Sorry, I should have mentioned that this is a competitive point of view. People want to practice to be the best and you can only do that if you know what you need to practice.
    "Competitive" gamers wouldn't be afraid of having to adapt.

    L2L2P
  • ScatterScatter Join Date: 2012-09-02 Member: 157341Members, Squad Five Blue
    Pretty much what Scardy said. People who used to play ns2 competitively and then stopped because they didn't really like the game have been telling me how much they enjoy the bt mod and that they will come back when it comes out. This pretty much is the opinion of all ns2 comp players that have left in this scene. Unsurprisingly, most of the ones who don't play anymore were comp ns1 players.
  • WobWob Join Date: 2005-04-08 Member: 47814Members, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow
    CrazyEddie wrote: »
    nachos wrote: »
    Sorry, I should have mentioned that this is a competitive point of view. People want to practice to be the best and you can only do that if you know what you need to practice.
    "Competitive" gamers wouldn't be afraid of having to adapt.

    L2L2P

    Some people want change or they'll leave because they're bored. If the changes are not announced, they'll leave because they don't believe the game is evolving out of the stale nature it has become.

    Some people don't want change and will not adapt because they don't enjoy the jump into the new changes. If they get the chance to practice, at least they'll be able to know if they're going to enjoy and anticipate for the change.


  • CrazyEddieCrazyEddie Join Date: 2013-01-08 Member: 178196Members
    Well, then, both of those sets of people are in luck. UWE has announced that they will be changing the game, so that the first set of people don't have to worry about the game becoming stale. And UWE has put the BT mod out there for everyone to play with, so that the second set of people can try out the upcoming changes and voice their opinions on what they enjoy or dislike about them.

    Oh, wait, you also said this:
    nachos wrote: »
    I don't think many people want to hear "There's a balance mod being tested, some features are interesting and we're considering some of them".
    On the contrary, I think that's exactly what many people want to hear.
    I want to hear definitive stuff like "We want to keep our movement we made because that's how we want the game to be played" or "We really like what sewlek has done with the movement and we're going to use it!"
    If that's really what you want to hear, then I don't have a lot of sympathy for you. Changes are coming, they're trying to figure out what the best changes are to make, and you can actively participate in the process. What more could you possibly ask for? Would you rather that they not say anything at all until they've decided for sure what they will and won't change? How is that better?

    If that's really what you want to hear, why not just close your ears until it's done? Then that's exactly what you'll hear.
  • SoundFXSoundFX Join Date: 2003-08-21 Member: 20048Members
    I'd like to hear Andi's reasoning behind incorporating bunnyhopping, I don't really see a need for it other than "oh, that's what NS1 did so let's do it here too"

    I'm pretty sure its been talked about ad nauseam over at http://forums.unknownworlds.com/discussion/128755/sewleks-balance-mod/p1

    Also @Elodea thanks for those killer graphs. I have the NS2 site auto-load every time I open up firefox and I weep at the player counts day in and day out. I know I am contributing by not playing, and I wish I had an answer to why I don't play. Off the top of my head it seems there is a myriad responses to that, and I am just one person. The lack of player retention of this game must be addressed, not for this particular game as I fear its too late for that, but for any game released by UWE in the future.

    More on topic I feel the recent State of Development post is this elaborate sugar coated piece of garbage we get aimed at the masses. News flash, the masses aren't playing your game. Can we get some down to earth information that we can actually appreciate? (That was harsh I know.)

    Look I love this game, I do. But for all the copies I've purchased for friends/family, if you can't get me to play, how am I suppose to get them to play? I think this question applies to the said masses.
  • Marshall_DrumminMarshall_Drummin Join Date: 2012-12-04 Member: 174115Members
    Scatter wrote: »
    Pretty much what Scardy said. People who used to play ns2 competitively and then stopped because they didn't really like the game have been telling me how much they enjoy the bt mod and that they will come back when it comes out. This pretty much is the opinion of all ns2 comp players that have left in this scene. Unsurprisingly, most of the ones who don't play anymore were comp ns1 players.

    I don't know who you are talking about when you say 'all ns2 comp players'. I think you literally made up that whole post.

  • RobotixRobotix Join Date: 2013-02-20 Member: 183222Members
    Scatter wrote: »
    Pretty much what Scardy said. People who used to play ns2 competitively and then stopped because they didn't really like the game have been telling me how much they enjoy the bt mod and that they will come back when it comes out. This pretty much is the opinion of all ns2 comp players that have left in this scene. Unsurprisingly, most of the ones who don't play anymore were comp ns1 players.

    I don't know who you are talking about when you say 'all ns2 comp players'. I think you literally made up that whole post.

    Didn't you know? You aren't allowed to put anything on the internet that isn't true.
  • male_fatalitiesmale_fatalities ausns2.org Join Date: 2004-03-06 Member: 27185Members, Constellation
    He is talking about the Australian scene, which he is dead right about. Obviously he cannot comment about euro/u.s, you guys have enough population that even unpopular games can sustain a competitive scene.

    SOTG balance discussion is a great idea, their are alot of forum warriors spouting shit about the game or picking 1 change out of 100 that they don't like and writing off the entire mod. Lets face it, their is so many changes that no one can like every single change but you have to look at the mod as an overall.

    The game is in need of a drastic kick in the arse, player numbers are dwindling and it needs a massive rework for people to even show interest in the game. I think of this as the redemption of NS2, similar to 1.04 -> 2.0.

    Release balance mod + eclipse/whatever map they have in the works
    Free weekend

    Boom! That will extend the life of the game...

  • ScatterScatter Join Date: 2012-09-02 Member: 157341Members, Squad Five Blue
    Scatter wrote: »
    Pretty much what Scardy said. People who used to play ns2 competitively and then stopped because they didn't really like the game have been telling me how much they enjoy the bt mod and that they will come back when it comes out. This pretty much is the opinion of all ns2 comp players that have left in this scene. Unsurprisingly, most of the ones who don't play anymore were comp ns1 players.

    I don't know who you are talking about when you say 'all ns2 comp players'. I think you literally made up that whole post.

    I said in "this" scene ie referring to the scene in which I play and more specifically the ones who have left. I think you literally did not read that whole post, which seems to be a running theme for you.

  • Marshall_DrumminMarshall_Drummin Join Date: 2012-12-04 Member: 174115Members
    edited June 2013
    So the team I play with, we all pretty much quit 'because of' the upcoming bt mod. That is contradictory to your post, that is why I said it. I guess I miss read something in your post where you said ....

    "People who used to play ns2 competitively and then stopped because they didn't really like the game have been telling me how much they enjoy the bt mod and that they will come back when it comes out. This pretty much is the opinion of all ns2 comp players that have left in this scene."

  • WobWob Join Date: 2005-04-08 Member: 47814Members, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow
    CrazyEddie wrote: »
    Well, then, both of those sets of people are in luck. UWE has announced that they will be changing the game, so that the first set of people don't have to worry about the game becoming stale. And UWE has put the BT mod out there for everyone to play with, so that the second set of people can try out the upcoming changes and voice their opinions on what they enjoy or dislike about them.

    Oh, wait, you also said this:
    nachos wrote: »
    I don't think many people want to hear "There's a balance mod being tested, some features are interesting and we're considering some of them".
    On the contrary, I think that's exactly what many people want to hear.
    I want to hear definitive stuff like "We want to keep our movement we made because that's how we want the game to be played" or "We really like what sewlek has done with the movement and we're going to use it!"
    If that's really what you want to hear, then I don't have a lot of sympathy for you. Changes are coming, they're trying to figure out what the best changes are to make, and you can actively participate in the process. What more could you possibly ask for? Would you rather that they not say anything at all until they've decided for sure what they will and won't change? How is that better?

    If that's really what you want to hear, why not just close your ears until it's done? Then that's exactly what you'll hear.

    Sorry, I should have made myself clearer.

    I meant the first group of people want to know when the game will be changed, not just a confirmation that it will. Games and changes have been known to take years to properly be implemented.

    It's generally not a good idea to get a whole bunch of people together to influence the making of, essentially, a new game. You have no general idea behind it and the whole game becomes a mess of multiple ideas from multiple people with no real cohesion or synergy. Therefore, READ "It has been said that not all features will be implemented so I think it's important players know what's happening". Saying the second group of people can play the bt and have input is NOT the same as knowing what to practice. What's the point in playing vanilla when you MIGHT have to change complete movement mechanics. Whats the point in playing bt and learning movement mechanics if they MIGHT not get implemented?

    The second group of people are still dissatisfied.

    Again I think you misunderstood. Yes people want to hear that they're interested in looking into the balance mod, but they should say specifically what they are interested in. I didn't say they should announce what they have definitely made their minds up about. You can be interested in removing the armory requirement for all tech routes, for example without explicitly saying they are cemented in taking that route. Obviously making bull up is just not beneficial to anyone so if they don't have any idea, say they don't have any idea. Although that's bad because people will lose hope and quit.

    Closing ears and waiting till it is done is exactly the problem.

    UWE must respond which is what this opportunity is about. However, they must respond in a firm and positive manner which gives the players details to look forward to.
  • ScatterScatter Join Date: 2012-09-02 Member: 157341Members, Squad Five Blue
    Indeed, you did misread and I am glad you have admitted that so I don't have to waste my time addressing that any further.

    As for you and your team leaving I cannot account for every instance of insanity present in the world. Not sure I really care about the loss of player who think the game is dandy while player counts continue to plummet.
  • WobWob Join Date: 2005-04-08 Member: 47814Members, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow
    So the team I play with, we all pretty much quit 'because of' the upcoming bt mod. That is contradictory to your post, that is why I said it. I guess I miss read something in your post where you said ....

    "People who used to play ns2 competitively and then stopped because they didn't really like the game have been telling me how much they enjoy the bt mod and that they will come back when it comes out. This pretty much is the opinion of all ns2 comp players that have left in this scene."

    Mine too. And opponents we play every day said the same thing. We're hoping someone who is capable (because we're certainly not :P), will be able to store this current version as a mod and we'll be able to use it when we want for fun.

    People can kick and scream that this will divide the community more and dwindle the playercount but simply put, a lot of (proportional to player size already) of teams don't like the upcoming changes and enjoy vanilla more. I'm not saying the majority, because I don't know stats and numbers, i'm just saying a lot and basically all our competitors at our level.
  • Marshall_DrumminMarshall_Drummin Join Date: 2012-12-04 Member: 174115Members
    "This pretty much is the opinion of all ns2 comp players that have left in this scene"
  • elodeaelodea Editlodea Join Date: 2009-06-20 Member: 67877Members, Reinforced - Shadow
    edited June 2013
    @Marshall_Drummin
    Read properly. I've bolded the parts that you should pay attention to, as well as the parts that you have somehow chosen not to read.
    Scatter wrote:
    This pretty much is the opinion of all ns2 comp players that have left in this scene. Unsurprisingly, most of the ones who don't play anymore were comp ns1 players.

    Why ns1 players? Because they have a better understanding of gameplay depth (current vs potential) in this particular title.
  • Marshall_DrumminMarshall_Drummin Join Date: 2012-12-04 Member: 174115Members
    edited June 2013
    'in this scene' is extremely descriptive and specific. thank you for bolding
    -sincerely ns1 player
  • WobWob Join Date: 2005-04-08 Member: 47814Members, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow
    I don't understand this perpetual school of thought that this game is ns1 with better graphics.

    NS2 is a different game. It has some features which are more enjoyable than ns1 and some which are less so. They're different games, they're going to have different features...
  • CrazyEddieCrazyEddie Join Date: 2013-01-08 Member: 178196Members
    edited June 2013
    nachos wrote: »
    Sorry, I should have made myself clearer.
    Most gracious of you; I'll try to be as polite in return.

    I meant the first group of people want to know when the game will be changed, not just a confirmation that it will. Games and changes have been known to take years to properly be implemented.
    It seems to me that you have unreasonable expectations of UWE. You're demanding to know something that UWE does not know yet and cannot know yet. They know that they want to improve the game, but figuring out the best way to improve the game is a complicated and time-consuming task. UWE is working on it now with Sewlek's mod. You can see the work that they are doing as they do it. Once that work has progressed far enough, then UWE will start making more concrete plans as to what changes will be included in the mainline game and how long it will take to include them, and I'm sure that they will announce those plans when they are firm enough to be worth announcing.

    You need to have some patience. Nobody could do what you are demanding, and if they tried, they would only make things worse. They would either miss the announced deadline or make compromises to the quality of their work in order to hit the announced deadline.

    It's generally not a good idea to get a whole bunch of people together to influence the making of, essentially, a new game. You have no general idea behind it and the whole game becomes a mess of multiple ideas from multiple people with no real cohesion or synergy.
    I agree with you, but that's not what's happening here. There is a single mind behind the changes that are being considered right now - Andi's. He's getting feedback from many people, and that feedback is as diverse as you might expect, but by no means is this a design-by-committee. Andi is making his own decisions and proceeding according to his own sense of what the game should be like.

    Therefore, READ "It has been said that not all features will be implemented so I think it's important players know what's happening". Saying the second group of people can play the bt and have input is NOT the same as knowing what to practice. What's the point in playing vanilla when you MIGHT have to change complete movement mechanics. Whats the point in playing bt and learning movement mechanics if they MIGHT not get implemented?
    Here, alas, I'm afraid I may be less than polite. I simply don't have any sympathy for the viewpoint that you or other competitive players need to know what you should start practicing. "What's the point in playing vanilla?" "What's the point in playing bt?" I would have thought the point in playing ANY version is that you find it fun. If the only reason to play a game is to practice it so that you can get good at it, well, then, there's not really any point in playing ANY game. You might as well spend your time practicing some other arbitrary and meaningless task to demonstrate your hand-eye coordination, like knucklebones. You can get good at that game and be confident that nobody will ever change the rules on you.

    That's not to say that there's anything wrong with practicing at a game to become good at it. That's fine. That's great. That's wonderful. I'm delighted that there are people who enjoy the game so much that they want to devote that kind of time to it. Hooray for the competitive players. Long may your flags wave and glorious may your casted deeds be.

    What I am saying is that UWE should not be rushed into making important decisions just so that the competitive players can know as soon as possible what they should start practicing. As I said earlier - if you truly are competitive, then you should be able to adapt to anything that's thrown at you. Nobody cares who's better at some specific arbitrary mechanical task like old-shadowstep vs new-shadowstep. What's interesting, what's impressive, what's worthy of the label "competitive NS2 player" is being able to excel at NS2, whatever NS2 happens to be. And what NS2 should be is the best game that it can possibly be, and if it takes more time for UWE to figure out how to make it the best it can be, well, then, that's time well spent.

    I hope I've not misunderstood or misrepresented your viewpoint.
  • NeokenNeoken Bruges, Belgium Join Date: 2004-03-20 Member: 27447Members, NS2 Playtester, Reinforced - Shadow, WC 2013 - Silver, Subnautica Playtester
    nachos wrote: »
    Sorry, I should have made myself clearer.

    I meant the first group of people want to know when the game will be changed, not just a confirmation that it will. Games and changes have been known to take years to properly be implemented.

    It's generally not a good idea to get a whole bunch of people together to influence the making of, essentially, a new game. You have no general idea behind it and the whole game becomes a mess of multiple ideas from multiple people with no real cohesion or synergy. Therefore, READ "It has been said that not all features will be implemented so I think it's important players know what's happening". Saying the second group of people can play the bt and have input is NOT the same as knowing what to practice. What's the point in playing vanilla when you MIGHT have to change complete movement mechanics. Whats the point in playing bt and learning movement mechanics if they MIGHT not get implemented?

    The second group of people are still dissatisfied.

    Again I think you misunderstood. Yes people want to hear that they're interested in looking into the balance mod, but they should say specifically what they are interested in. I didn't say they should announce what they have definitely made their minds up about. You can be interested in removing the armory requirement for all tech routes, for example without explicitly saying they are cemented in taking that route. Obviously making bull up is just not beneficial to anyone so if they don't have any idea, say they don't have any idea. Although that's bad because people will lose hope and quit.

    Closing ears and waiting till it is done is exactly the problem.

    UWE must respond which is what this opportunity is about. However, they must respond in a firm and positive manner which gives the players details to look forward to.

    I think you're seeing a problem that is practically non existant. How many competitive players have stopped playing because there might be changes coming to the game at some point in the future? If anything, active comp players will probably do more and more of the bt mod testing as it gets closer to "release".

    Anyway, I'm guessing UWE will give out specific and detailed change logs when they've actually decided on them. You can't do such a thing when you're still in full testing. It wouldn't make sense. What's the point in saying feature x and y will make the cut, when it might still get changed? So I don't know what you're asking for.

  • SkipjackSkipjack Join Date: 2005-04-13 Member: 48323Members, Constellation
    I'm a comp player (ns1 aswell) and I can say that the game in its current state is very boring to play. If I hadn't known that there was a balance patch coming I would probably be playing a lot less. Even now I'm barely playing public.
    This patch really gave me hope that ns2 can become as fun as ns1.
    I would say right now the comp scene is right on the edge of a huge player amount abandoning the game. Many took a break and many are just hanging around and waiting for the new patch. If this new patch won't satisfy the comp scene I'm pretty sure there is a huge chance that many good players will stop playing the game.
Sign In or Register to comment.