co_BlackMesa

=Mr.P==Mr.P= Join Date: 2012-02-20 Member: 147025Members, Reinforced - Shadow
edited May 2013 in Mapping
Hey all Combat fans I present to you my remake of an old classic Black Mesa.
One of the most sought after classic maps and also requested by one member of the Combat

dev team namely Jibrail I set out to create this beast and add my own little touches on

it.

I hope that it looks visually good enough to represent such a great map specially for us

old school guys and girls, the map is still WIP ( work in progress ) and work on it will

continue to make it look, feel and play well, of course feedback and suggestions are

always welcomed

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Cheers
Mr.P

map here
http://steamcommunity.com/sharedfiles/filedetails/?id=146598748
mod nr 8bceb5c
«1

Comments

  • MoconnorMoconnor Join Date: 2002-07-26 Member: 1004Members
    Looks like you put a good bit of effort into this one. Good job so far. A few things that stick out though; The purple lighting does nothing for the map, it looks tacky. Some of the walls look like you just threw in random wall models, it doesn't look like it ties all together. Also I think you should break up the floors with some details. Right now they are just large plain floors.
  • =Mr.P==Mr.P= Join Date: 2012-02-20 Member: 147025Members, Reinforced - Shadow
    edited May 2013
    thx Moconnor

    fore the random wall models/floors/ceiling is not done (as i say in my post)
    The purple lighting meant to be some kind of space glow
    next time just give you the gray box fore alpha :D



  • WorthyRivalWorthyRival Black Armor Division Join Date: 2006-11-07 Member: 58470Members, Constellation, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow, WC 2013 - Shadow
    Looks pretty good so far Mr.P I'll try and get this on a server asap.
  • [AwE]Sentinel[AwE]Sentinel Join Date: 2012-06-05 Member: 152949Members
    Nicely done! Can't wait to play it.
  • killer monkeykiller monkey Join Date: 2010-02-26 Member: 70743Members, Reinforced - Shadow
  • [=Alex=][=Alex=] Join Date: 2008-12-25 Member: 65866Members, Squad Five Blue
    Nice Job! Verry nice job...!
  • DarkSeraphDarkSeraph Join Date: 2004-06-07 Member: 29174Members
    First, I'm having issues getting the map to load correctly or something. I think maps are supposed to remove the game_setup.xml or it messes things up.

    The ns1 whiting is bland (almost all white), in contrast your map has too much blue. Your identical blue ambient lights everywhere with 50 intensity aren't helping; I've found its best to use them softly.
    This site always helps me get thinking about complimentary colors http://colorschemedesigner.com/
    That intensity of that purple light belongs in a club setting - tone it down and see how it looks? A purple just a little more red or blue looks more natural.

    Tone down the reflection probes a lot. I found <0.1 gives a dull reflection that might work for concrete. Something higher is ok for that nice tile texture. At 1 reflection looks like a bowling lane floor!

    I'm not sure if minimap is messed up or if I'm just having issues with it. Also I loathe automatic doors, but that's just me.

    I know it's still in alpha but it's looking good, can't wait to play it!
  • MGS-3MGS-3 France Join Date: 2006-11-11 Member: 58540Members, NS2 Playtester, Reinforced - Supporter, Reinforced - Onos, Subnautica Playtester
    edited May 2013
    Very good work ;)

    But need fix to work in your next push:
    - Remove "game_setup.xml"
    - Rename "map" to "maps"
  • QwiXXeRQwiXXeR Join Date: 2004-11-05 Member: 32640Members
    naaice... mmm memories!
  • CarNagE1CarNagE1 Poland Join Date: 2003-05-14 Member: 16298Members, NS2 Playtester, Reinforced - Shadow, WC 2013 - Supporter, Subnautica Playtester
    This realy brings the memories, i love when mapers rekaming maps show old pictures with new. Great job cant wait to test it out...
  • =Mr.P==Mr.P= Join Date: 2012-02-20 Member: 147025Members, Reinforced - Shadow
    i have updated the map now and it works but the door`s don't show up
    so i am going to have a closer look at it later

    the map is running on Mr.P combat server
    server# ip: 62.65.106.53:27050
    http://steamcommunity.com/groups/MrPs1
  • MGS-3MGS-3 France Join Date: 2006-11-11 Member: 58540Members, NS2 Playtester, Reinforced - Supporter, Reinforced - Onos, Subnautica Playtester
    tx, but you haven't remove "game_setup.xml" :(
  • DarkSeraphDarkSeraph Join Date: 2004-06-07 Member: 29174Members
    MGS-3 wrote: »
    tx, but you haven't remove "game_setup.xml" :(

    Please, please, do this already? I have tried the map every day for the last week hoping you would take my advice.
  • woodywoody SoCal Woody56 Join Date: 2004-02-14 Member: 26541Members
    edited May 2013
    Hmm what's this I see ? Guess I'll dl and check it out

    Blackmesa FIX TEMP

    Just a temp mods to fix run ns2combat for wait original fix:
    http://steamcommunity.com/id/mgs3/myworkshopfiles/?appid=4920
  • woodywoody SoCal Woody56 Join Date: 2004-02-14 Member: 26541Members
    edited May 2013
    CORRECTION,,,, works

    had a ns mod running oops
  • MGS-3MGS-3 France Join Date: 2006-11-11 Member: 58540Members, NS2 Playtester, Reinforced - Supporter, Reinforced - Onos, Subnautica Playtester
    edited June 2013
    woody wrote: »
    Hmm what's this I see ? Guess I'll dl and check it out

    Blackmesa FIX TEMP

    Just a temp mods to fix run ns2combat for wait original fix:
    http://steamcommunity.com/id/mgs3/myworkshopfiles/?appid=4920
    woody wrote: »
    CORRECTION,,,, works

    had a ns mod running oops

    Yes it's a temporary mod, i have now remove my temporary mod because Mr.P has finally update your mod :D tyou :) And now play on ns2fr ;)
  • =Mr.P==Mr.P= Join Date: 2012-02-20 Member: 147025Members, Reinforced - Shadow
    hey sorry for the long wait on update, i have been gone fore work.
    the map is update now but the doors don`t show up because of combat mod and extra entity mod got a bug but they are working on it:)

    special thanks to woody and MGS-3 for the support
  • =Mr.P==Mr.P= Join Date: 2012-02-20 Member: 147025Members, Reinforced - Shadow
    temporary fix for the doors to cc and hive room to the doors start working
    m6_zps09e2c059.png
  • DarkSeraphDarkSeraph Join Date: 2004-06-07 Member: 29174Members
    =Mr.P= wrote: »
    the map is update now but the doors don`t show up because of combat mod and extra entity mod got a bug but they are working on it:)

    EEM is still working with the Playtest version of combat. Hopefully the main version will be updated soon, but it's been over a week...
  • =Mr.P==Mr.P= Join Date: 2012-02-20 Member: 147025Members, Reinforced - Shadow
    thanks to all of you who joined the playtest

    t1_zps59695df6.jpg
  • =Mr.P==Mr.P= Join Date: 2012-02-20 Member: 147025Members, Reinforced - Shadow
    door now work and fixt 4 places where you could get stuck
    also fixed some places where you cude se troh the wall`s
  • DTEDTE Join Date: 2004-05-03 Member: 28412Members
    Looks sexy! I loved to go xeno skulk on this map
  • Jones108Jones108 Join Date: 2012-12-10 Member: 174670Members
  • DarkSeraphDarkSeraph Join Date: 2004-06-07 Member: 29174Members
    Mr P is this a 1:1 same size map, or is it just the same layout? It feels larger than I remember, but I could be wrong.
  • =Mr.P==Mr.P= Join Date: 2012-02-20 Member: 147025Members, Reinforced - Shadow
    don't know if it is bigger but some of the rooms are wider
    in the greybox it was closer to the original size but the alien`s whos to overpower
  • ZEROibisZEROibis Join Date: 2009-10-30 Member: 69176Members, Constellation
    in the vent by alien spawn you can leave the map and then kill things from under the map.

    You should try to brig back the phasegates to balance for marines more.
  • =Mr.P==Mr.P= Join Date: 2012-02-20 Member: 147025Members, Reinforced - Shadow
    ZEROibis wrote: »
    in the vent by alien spawn you can leave the map and then kill things from under the map.

    You should try to brig back the phasegates to balance for marines more.

    thank you for the feedback
    the vent by alien spawn is fixed with next update
    and phasegates are also planning in the next update
    the door to portal room will opened after 10 min

    portal_zpsb1780ac0.jpg
  • CarNagE1CarNagE1 Poland Join Date: 2003-05-14 Member: 16298Members, NS2 Playtester, Reinforced - Shadow, WC 2013 - Supporter, Subnautica Playtester
    Great map i enjoyed playing it. Some bugs on the video.
    http://www.twitch.tv/carnage134/b/417412470
    and you get stack in the vent as fade...
  • =Mr.P==Mr.P= Join Date: 2012-02-20 Member: 147025Members, Reinforced - Shadow
    thank you for the video.
    i have fixed thos bugs + the vent where you get stack as a fade
    thx for joining the play test
  • hozzhozz Join Date: 2012-11-20 Member: 172660Members
    edited June 2013
    This map is very well made!

    At first glance I thought it was too big, but the size (and dimensions of the rooms) is perfect, and the rooms are simultaneously simple but provide great fights.
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