Lua 5.2 (work version)
StarCrunch
Members Join Date: 2009-01-20 Member: 66140Posts: 4

in Decoda
Hi.
I'm not sure if Max and anybody else maintaining Decoda get a chance to follow the Lua mailing list, so in
case you don't, a heads up:
Lua 5.2 announce
Looks like there are at least a couple API changes that will need to be accounted for in an update.
Also, along the same lines, LuaJIT 2 was recently released:
LuaJIT 2 announce
I think all the symbols and such are intact, but some of its Lua-side API is a little different, so it may
be worth looking into in case that affects what you used to make version 1 play nice with the editor.
(Maybe it works fine; I haven't yet had a chance to try it out and see.)
It seems to be pretty stable now, though Mike's good about keeping up-to-date with stock Lua,
so I imagine it will be adjusted to 5.2 in the near future.
If you already knew about this stuff, sorry for the noise. :P
I'm not sure if Max and anybody else maintaining Decoda get a chance to follow the Lua mailing list, so in
case you don't, a heads up:
Lua 5.2 announce
Looks like there are at least a couple API changes that will need to be accounted for in an update.
Also, along the same lines, LuaJIT 2 was recently released:
LuaJIT 2 announce
I think all the symbols and such are intact, but some of its Lua-side API is a little different, so it may
be worth looking into in case that affects what you used to make version 1 play nice with the editor.
(Maybe it works fine; I haven't yet had a chance to try it out and see.)
It seems to be pretty stable now, though Mike's good about keeping up-to-date with stock Lua,
so I imagine it will be adjusted to 5.2 in the near future.
If you already knew about this stuff, sorry for the noise. :P
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