ns2_co_angst
DarkSeraph
Join Date: 2004-06-07 Member: 29174Members
So I've remade co_angst. I'm not sure who the original author was or if I should ask permission, but this was my favorite ns1 combat map and I'm very excited about remaking it.
The rest of my post has been eaten by the constantly changing code for posts on these forums...
http://i.imgur.com/016uHIh.jpg
Special thanks goes to the UWE team, whose work I am blatantly copy & pasting! (I don't care that it still says descent station)
Comments
No email on how to contact him. Any idea? There are a lot of people with his real name.
Woody deserve huge thanks, as he's been letting me use his server as my map testing playground! Please let me send you money!
I also think I might give it some basic textures so it is playable on servers and then detail later. I have too many projects right now, which is why if someone wants to help detail the map will be complete faster.
Someday I hope to get a sunday off work and join you guys for more map testing.
Well, this one you will have to figure out for yourself :-) Frankly, there are no NS2 assets that could translate NS1 visual directly. I think you will come to the point when you realize, that you have to invent all the rooms almost from the scratch. What definitively will stay usable from the original will be general layout of the map and the shapes of the rooms.
Talking about my own experience, I had the same problem. When I was trying to remake the rooms 1:1, I felt constrained and I was not able to come up with satisfactory results. It really started to get some shape only after I have get rid of the old geometry and kept it only for a general reference.
But on the other hand, the Ready Room of Core was made by Remedy and he remade it almost 1:1, maybe he has better imagination than me
So do whatever suits YOU, and don't be worried about doing any changes. The general feeling of the original map will be your best guide
At this point I have no intentions of re-imagining the map and will leave it as a port. Please continue to let me know if there are issues or if you have the desire to re-imagine it.