Need help/hint mapping for mods (Combat, Last Stand, etc.)
Playing the Last Stand mod made me try out the spark map editor. My goal is to create a basic, working ls_map. To figure out what entities need to be placed in order for the map to work I opened the existent ls maps and ls_hellevator. But I didn't find any of the entities I expected to see (after watching Mendasp's basic entity video for vanilla ns2 maps). Is there something I am missing? (Probably yes).
Can anyone please explain to me - step by step - what I need to do to create a map that can WORK in a mod? Preferably use Combat and/or Last Stand as an example.
Thanks!
Can anyone please explain to me - step by step - what I need to do to create a map that can WORK in a mod? Preferably use Combat and/or Last Stand as an example.
Thanks!
Comments
With that said I don't see any Last Stand mod thread with the files on Github or anything like that. The files should be on your computer already though, but I'm not sure where and I don't see a setup thread - Kouji-san can you point us in the right place?
Here is a quick and dirty, hacky way to set up you editor to use the mod you want to map for:
1.) Create an new, empty directory. For this example we'll use C:\ns2_mods\combat\ (we want to map for Combat)
2.) In this directory create a new folder named "output".
3.) Download the mod via the Steam Workshop.
4.) Go to C:\Users\[Username]\AppData\Roaming\Natural Selection 2\Workshop and find the directory of the mod you want.
In this example it should be the directory "m5f35045_1366753446" (Combat)
5.) Copy all the stuff from C:\Users\[Username]\AppData\Roaming\Natural Selection 2\Workshop\ m5f35045_1366753446\ into the output folder you created in step 2 (C:\ns2_mods\combat\output\)
6.) Open the Spark Launch Pad (X:\Steam\SteamApps\common\natural selection 2\LauchPad.exe)
7.) Select "New"
8.) Mod directory is "C:\ns2_mods\combat" (without the "\output"!). You can name it however you want, for this example we'll call it "Combat Mapping". Leave the field "Create from basic template" unchecked. Click "Create".
The windows title of your Launch Pad should now say "Spark Launch Pad - Combat Mapping".
9.) Open the Editor via the Launch Pad.
All the mod entities should be there now.
10.) Have fun (optional)
Note: As said before this is a bit "hacky", but it should work. I've noticed that the Launch Pad tends to "forget" the mods I created this way, so you might have to repeat steps 7-9 again.
Worked! Thank you!