Request: Always Jump before jetpack starts
Lev Steel
Join Date: 2012-10-13 Member: 162274Members, Reinforced - Shadow
<div class="IPBDescription">Will i ever escape from that onos? :(</div>Hey Guys!
Since the Google Moderator Site seems to be offline, i just post it here:
I like to request a forced, normal, "jump" before the jetpack starts working. This is a small boost for the JP itself, since it gives you a little free acceleration into the air.
But the main reason for this request is the fact, that from time to time, you find yourself on the run from a horde of skulks or an onos, you run out of jetfuel and you are just not able to jump over this small obsticle, that is in your way... i bet, the little more advanced players here have found themselves in that situation at least once. Its just a painful death imo :(
Edit: Of course one could say "well, but jetpacks are heavy, you cannot jump with them on your back!". I think, thats a bad excuse! :p
Since the Google Moderator Site seems to be offline, i just post it here:
I like to request a forced, normal, "jump" before the jetpack starts working. This is a small boost for the JP itself, since it gives you a little free acceleration into the air.
But the main reason for this request is the fact, that from time to time, you find yourself on the run from a horde of skulks or an onos, you run out of jetfuel and you are just not able to jump over this small obsticle, that is in your way... i bet, the little more advanced players here have found themselves in that situation at least once. Its just a painful death imo :(
Edit: Of course one could say "well, but jetpacks are heavy, you cannot jump with them on your back!". I think, thats a bad excuse! :p
Comments
i.e. If you could time it so that you started your jp boost at different points in the jump arc (jump straight up -> faster up boost; start boosting at the end of the arc and get forward momentum; Start half way through to get a combo of up and forward)
not to mention +1 for still being able to jump when out of fuel
+1
Maybe this could be brought back: jump = normal jump. duck jump = jetpack.
It really is much much better than just jetting.
It really is much much better than just jetting.<!--QuoteEnd--></div><!--QuoteEEnd-->
Holy crap, I just had a realization. One of the games I played the most during NS2's "unplayable" periods during Beta was Tribes Ascend. This explains why the JP feels like a giant boulder is strapped to my back...I even remember the NS1 JP being a lot more agile than the one we have in NS2. Although, it was more justified as some of the rooms in NS1 were gigantic (thinking Nancy).
I go from T:A where maps are absolutely gigantic with fluid JPs/skiing to NS2 where maps are claustrophobic with boulders for JPs. It all makes sense now!
"press space bar sooner" ???? we are talking about situations when you are out of fuel and cant even jump over small obstacles. also it takes ages to take off wit the jetpack.
a marine with an empty jet pack should be able to jump over any obstacle a non-jet pack marine can. If your jet pack is empty then you'll have to walk... just like if your car ran out gas :)
The issue is at the start of using the JP you have essentially reset all momentum, so the moment you "take off" you have basically 0 velocity. This results in aliens catching you, or only using your JP for long range GL lobbing.
NS1 jp's were much more maneuverable because they responded to the current velocity at the time of use, and didn't reset velocity to use it.
Then raise the cost by 5 res? Not being able to jump, because you upgraded into a jetpack, is kind of silly. This never occured to me, the most realistic thing is ofc, just because you have a pack, you can still use your legs to jump.
Any news ?