Dedicated server - Free ?
Kro55f1r3
Join Date: 2013-04-07 Member: 184674Members
I would ask you a question about this difference between your company and others.
Why we need to buy the game (1 time) to have the possibility to host a server?
I hope you propose a redistrib including only files for server and propose for free.
That's could be important if you want some providers propose your game.
Maybe , when you might work for improve the performance with the multicore server-side distribution.
Why we need to buy the game (1 time) to have the possibility to host a server?
I hope you propose a redistrib including only files for server and propose for free.
That's could be important if you want some providers propose your game.
Maybe , when you might work for improve the performance with the multicore server-side distribution.
Comments
Adding more multi-core support on the server side is generally frowned upon as it drives up the overall cost to run a dedicated server (fewer server instances per physical server box).
Dedicated Server (free) app_id = 4940
Client ($) app_id = 4920
Many of us have been using the client version for our server installs to help with the consistency checking (many of us had free copies so it was trivial to gift one to the steamname of our server installs). However, there is a steam workshop mod workaround if you only use the dedicated server files.
As a side note: How does the mod work? I'd hate to have to wait for whoever owns the mod to update the content before my servers start working after a patch. Let alone the fact that I would never trust the workshop to deliver more than 10MB* of content. (10MB is being generous).
I'm aware, but I'll suffer performance while playing, plus I wouldn't do 24/7 uptime, and my cable is only 2.5~ mb up/ less than 1mb down because my isp has a stranglehold over the area and there is no other option, and they charge $150+ extra to your current bill to get speeds of 50mb/d * 25mb/u
anyway, it'd probably still run perfectly, but would negatively impact me if I wanted to play and the downtime
I want to state that the consistency checking by and large does work properly on the server-only version of NS2. The issue is that there are a few notable holes that can be filled with using the client version of NS2. It'll be fixed eventually, but the current workarounds are:
- Gift a copy of NS2 to your server steam account and update the servers using app_id 4920
- Use the extended consistency checking mod by Tempest
- Manually copy your local client-side version of NS2 to your server after each update
To decrease the cost of my server ,
I brought mine and getting in home (600€)
Processor : AMD - FX8350 - 8cores - 4GHz , overclock 4.3GHz (T°C = 38°C)
Motherboard : MSI 960A-G46
RAM : Corsair kit 8Go - DDR3 1333MHz
HD : SSD OCZ 256Go
Internet : Optical fiber (up to 66mbps DL - 15mbps UL, server use 1-2mbps)
20 slots (Tested at 24slots = some slight lags)
I have no idea ifs its still playable with 24 slots though, but i think its ok, most of the time.
http://ns2servers.devicenull.org/servers/251362/199.192.205.186:27015
http://ns2servers.devicenull.org/servers/97588/74.117.238.135:27015
29 ticks @ 24 slots on servers that are full nearly all the time.
Not sure if that practise is frowned upon by UWE, but its an idea!