I like your casting, but I have to say you lost a bit too much focus in several instances in the first round. There were a lot of times when a big push happened elsewhere, and you were concentrated on a 1on1 engagement at a res node.
One thing that bothered me the most was that you missed DeadManWalking crashing during the Atrium push at 27:30. Several times you could see him hovering still in the same spot at Atrium, and after a while HBZ was reduced to 5 players, but you never mentioned one of their fades crashing. Later at 29:25 the text "Fade Hakatri has died" pops up, which is bugged for some reason, since Hakatri hadn't ever even been a fade. I think this has to do with the fact that DeadManWalking had just reconnected, and the game only then realised that his fade had 'died' by disconnecting but got confused and allocated the death to Hakatri instead. Anyway, you go a little berserk with it, claiming that the 'fade' Hakatri died in ventilation, where no combat even occured and then claimed that it was DeadManWalking who died (which is a kind of a double negative, since it was correct, but you didn't know this so you were correct by misreading the pop-up death notice). Even at this point you did not notice that DeadManWalking had been reduced to 0-0 stats after reconnecting.
Anyway, the first round was fun to watch, even though I'm shocked at how slow the marine upgrades were lining up with that kind of map control. 30 minutes in and w1a2?
Amazing rounds indeed. First one was just a constant back and forth with duplex having great map control most of the round but didn't make it all the way when the fades started popping up.
Also reddog it's great that you're a bit more focused now on commenting on why something happened (various small tactics, such as later in the first video you explained that one skulk distracted one marine, giving the fade the opportunity to kill another marine).
Over all extremely good play and commentary - could of notes, you refer to Gorge spit in a crossroads battle, while there are no gorges even evolved (Round 1), it is actually cyst ruptures which coat the marines screens, we see it used twice, both times to great effect - props to the commander for that rarely used mechanic.
Note to UWE, it would be nice if the draw-on-screen tool line was a few pixels thicker, a single point line requires people to 'scribble' which just looks messy.
Also, I believe there are (or were?) two types of line locked to view, and locked to map? Be nice to see these used more.
I liked the third person views, I don't find first person view that useful on marines as its always just chasing shadows - first person fades and lerks would possibly be more interesting, 3rd person is awesome!
First game was great, though I cringed hard when both HBZ lerks squandered their forms after only having had them for 20 seconds. But the comeback and the Fade usage were really entertaining.
Finally got around to watching these (they've been on my radar for some time)...
WOW
Great games to watch, some fantastic plays there. Must have been properly heart-thumping to play these games!
I've played with/against quite a few of these players in gathers and have admired their skill first hand (often at the wrong end of the shotgun/teeth), so to see such a close matchup is really quite something. Makes me want to continue improving to get in on some action like this, really it does!
Comments
You will be pleasantly entertained with these rounds
One thing that bothered me the most was that you missed DeadManWalking crashing during the Atrium push at 27:30. Several times you could see him hovering still in the same spot at Atrium, and after a while HBZ was reduced to 5 players, but you never mentioned one of their fades crashing. Later at 29:25 the text "Fade Hakatri has died" pops up, which is bugged for some reason, since Hakatri hadn't ever even been a fade. I think this has to do with the fact that DeadManWalking had just reconnected, and the game only then realised that his fade had 'died' by disconnecting but got confused and allocated the death to Hakatri instead. Anyway, you go a little berserk with it, claiming that the 'fade' Hakatri died in ventilation, where no combat even occured and then claimed that it was DeadManWalking who died (which is a kind of a double negative, since it was correct, but you didn't know this so you were correct by misreading the pop-up death notice). Even at this point you did not notice that DeadManWalking had been reduced to 0-0 stats after reconnecting.
Anyway, the first round was fun to watch, even though I'm shocked at how slow the marine upgrades were lining up with that kind of map control. 30 minutes in and w1a2?
Also reddog it's great that you're a bit more focused now on commenting on why something happened (various small tactics, such as later in the first video you explained that one skulk distracted one marine, giving the fade the opportunity to kill another marine).
Note to UWE, it would be nice if the draw-on-screen tool line was a few pixels thicker, a single point line requires people to 'scribble' which just looks messy.
Also, I believe there are (or were?) two types of line locked to view, and locked to map? Be nice to see these used more.
I liked the third person views, I don't find first person view that useful on marines as its always just chasing shadows - first person fades and lerks would possibly be more interesting, 3rd person is awesome!
Ignore the criticism about missing stuff. Its impossible to catch everything.
More 1st person and free cam would be nice although I do realise its easier to use the overhead cam.
Sal
Great games.
WOW
Great games to watch, some fantastic plays there. Must have been properly heart-thumping to play these games!
I've played with/against quite a few of these players in gathers and have admired their skill first hand (often at the wrong end of the shotgun/teeth), so to see such a close matchup is really quite something. Makes me want to continue improving to get in on some action like this, really it does!
Thanks for the casts, as ever, @RedDog!