Random cyst chains disconnecting?
Ghosthree3
Join Date: 2010-02-13 Member: 70557Members, Reinforced - Supporter
Join Date: 2010-02-13 Member: 70557Members, Reinforced - Supporter
Comments
It's really weird. Seems to take the game several seconds to "notice" that a cyst is not connected (despite being clearly in range of another one).
In other instances does it keep a cyst that is clearly unconnected active and allows you to keep cysting in that direction, just to remind you a couple of seconds later that the chain is still unconnected and then keeps killing the cysts that you placed at the front - wasted res basically.
In other instances does it not recognize that there is another cyst linking to a cyst after the one it was previously relying on got killed.
There is definitely something fishy going on in the most recent builds.
I think? I haven't paid that much attention to it.
Yep EXACTLY this, the inverse (which you explained) where cysts stay connected even though they aren't won me a game today, I was able to use a supposedly dead chain at the other side of the map to cyst everywhere and crag/shade so they all stayed alive when they DID disconnect.
"A marine must be axing your cysts"
Was said a whole two times before I realized what was really going on.
Short term work around: don't place them near the inner circle