Electric/Laser gate trap for the marine team
MoreGirlsLessSC
Join Date: 2009-05-30 Member: 67557Members
Mid-game marines are often subject to lerk and fade harassments, 1-2 aliens usually harass the undefended part of the map, as they should, or continuously gas the main group of marines. High speed allows them to fly/shift away to the nearest craig, then rince and repeat. I have an idea that will make it more challenging, a structure which would attach itself to the inner doorway, say, one bar on the top and one bar on the bottom, or from top to left. Unless looking there directly, it will be difficult to see that it is present. Once an alien with high velocity passes through the gate, the trap activates emitting electric/laser beams that slow down the alien, say halving the creature's speed. Alternatively they can keep the creature in place for a while, although thats probably overkill as a single clip of LMG fire at that spot will dispatch it quickly. The door trap has a recharge timer, so it won't be able to slow down all the aliens passing through, just the first fast one, until the recharge timer expires.
P.S.
My idea is somewhat ground in real life physics as well, lasers can be used to cool atoms and slow them down/keep them in place. Of course coding this might be challenging - either the mapper has to create fake invisible bars on all gates in the map, or somehow the size of the bar model to be placed has to be determined dynamically.
P.S.
My idea is somewhat ground in real life physics as well, lasers can be used to cool atoms and slow them down/keep them in place. Of course coding this might be challenging - either the mapper has to create fake invisible bars on all gates in the map, or somehow the size of the bar model to be placed has to be determined dynamically.
Comments
Clearly you don't put your mines on the ceiling. The smile on my face when an ex-lerk screams at me for that
The problem with halving speed/immobilizing is that it takes control away from the player which UWE doesn't want to happen. Plus it's just not fun to be the alien that has to deal with that crap.
And even so - spending 15 res on 3 mines that may not (in my experience doesn't) kill them is a nice waste of pres when they really shouldn't get away with flying around 6 marines for twenty minutes, but they do.
Like stomp? or Vortex?
Agreed
well why not juts mess with their vision? both marine AND alien...to make it a bit more fair the blur will be like when a marine get bile bombed just transparent but misty a bit annoying for both sides
Although, this is a feature that has been, to say bluntly, back seated for a long, long time, so unless the Devs comment on it specifically soon, I doubt it might ever be implemented.