Guys, first person spectator changed a massive amount of code. It will take time to work out. I'm very surprised Combat is already updated.
I've added ns2_mvm_spacejump to the workshop. If someone can test it with both MvM and EEM mods and let me know if it works that would be great, I have not gotten the two running simultaneously yet.
Too bad it won't be around for the free weekend, I reckon it might help convince some players to pick up the game with how awesome some of the mods are on top of the base game.
If it takes this long to fix after an update then i question just how moddable this game really is, or maintainable at least, surely there are better ways, id ask the combat guys for some help as they always seem to be sorted same day?
McGlaspiewww.team156.comJoin Date: 2010-07-26Member: 73044Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, Reinforced - Onos, WC 2013 - Gold, Subnautica Playtester
It's not a matter of difficulty or huge amounts of time required. It's a matter of me HAVING the time to sit down and get it done. Which is what I was getting at in my earlier posts...hopefully, I'll get some time this evening or sometime this week.
McGlaspiewww.team156.comJoin Date: 2010-07-26Member: 73044Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, Reinforced - Onos, WC 2013 - Gold, Subnautica Playtester
Yeah, the version on the Workshop will spam you logs with errors right now. I've gotten the bulk of the B240-245 updates applied and I'm converting MvM to the new mod method. Once that's all sorted out and stable (no script error spam, etc), I'll push out an update. For the immediate future, I'm just worried about getting things working again. I'll focus on new stuffs and more stylizing / polish once we can actually play MvM in a stable way. As I mentioned on the Workshop page, the mod isn't dead. It's progressing, but in a semi-sedated state...lumbering towards release.
Soul_RiderMod BeanJoin Date: 2004-06-19Member: 29388Members, Constellation, Squad Five Blue
Does the lock mod to release version not work? I was hoping that when I release PG again, I could tie it to the version of NS2 it was released on, and then only need to update to a newer version when I was ready?
McGlaspiewww.team156.comJoin Date: 2010-07-26Member: 73044Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, Reinforced - Onos, WC 2013 - Gold, Subnautica Playtester
@Soul_Rider While that "should" work, I'm way past that point now. I'm wanting to say I ran into some weird problems with that before, but it's been so long I don't recall. I'd be interested in hearing how it works out for you. Personally, I wanted to get the benefits of B240+ updates folded into MvM...hence all the Big Kablooie of bugs.
Update: It's basically finished being updated to 245, but still have some show stoppers to squash. I think if it's not out this weekend, I'm throwing in the "I don't have time" towel. Hopefully not
There is going to be a new build coming this week (thursday I think), releasing the code used to make the mods they did for the modjam. Do you think it will affect your MvM progress?
There is going to be a new build coming this week (thursday I think), releasing the code used to make the mods they did for the modjam. Do you think it will affect your MvM progress?
I'll be in mild disbelief if it doesn't. With the change over to the "mod framework" making updates should be easier and faster. Time will tell
Comments
Appreciate all your work though - but had to turn this mod off cuz broken with new patch
I've added ns2_mvm_spacejump to the workshop. If someone can test it with both MvM and EEM mods and let me know if it works that would be great, I have not gotten the two running simultaneously yet.
Please don't give up on this.
Update: It's basically finished being updated to 245, but still have some show stoppers to squash. I think if it's not out this weekend, I'm throwing in the "I don't have time" towel. Hopefully not