Anybody else miss grenades?
aeroripper
Join Date: 2005-02-25 Member: 42471NS1 Playtester, Forum Moderators, Constellation
Join Date: 2005-02-25 Member: 42471NS1 Playtester, Forum Moderators, Constellation
Comments
Grenades were pretty cool for both sides I think.
Anyone whose played either an old school fps (e.g. TFC) or Empiresmod know that any form of grenades + ammo leads to nadespam. Would prefer to keep NS2 nadespam free.
Is that what you really want? I definitely don't.
Grenade Launcher already fills its role relatively well (barring whips) and promotes more specialization and teamwork. Adding hand grenades to the game would either be redundant or render the GL useless.
Hand grenades in NS1 could not be refilled at an armory, and they had to be researched first. You got some small number every time you spawned. You use them up, that's it. Doesn't seem like a bad thing to me.
Also, weldables goddamnit. I miss them so much.
2.) Make it cost 2 - 3 p-res for one grenade at the armory. (Max 1 possible. After firing it, it detaches itself!)
3.) ????
4.) Profit.
Empires still is. Ammo box infront of you, lob granades till you die. Respawn, Repeat.
Anyway, they've tried reviving it a bit recently: http://www.empiresmod.com/
Why would you need an old school fps for that?
--> Metro 64 noobtube heaven!
The issue I see is that 24+ player servers with lots of people dying means lots of people with nades. In the small, enclosed maps that make up NS2, even a few nades can make it unplayable spam. Just look at all the complaints regarding people GLing at their teammates feet.
As a skulk, I have enough problems.
Welp that's something I fear as a skulk
Guise
Hey guys
What if, what if aliens got grenades?
It would be like some goo grenade that obstructed marine vision. It would be a 2nd hive upgrade for lerks. They would basically fly over you and drop these goo grenades, almost like a WW2 bomber plane. It would take a huge amount of energy though for a grenade.
Do agree no replenishment unless respawned.
LOL... if UWE plans on modifying all game mechanics based on 24+ player servers, I think I'll have to find a new game to play.