Maturity for the aliens
MaLuS
Join Date: 2013-02-02 Member: 182769Members
An idea i just had came to me when thinking about maturity of the alien structures and how they don't have their full health/abilities until they are fully mature so i thought that it would be interesting if the life forms had this feature too, your freshly "born" from an egg right? so wouldn't it be interesting if you also needed to mature to use your full abilities and gain your maximum amount of health. I was thinking that maybe when freshly born you could start off with only 50% of your max health/abilities and zero armor then over time you would mature and your shell would harden giving you your max health, armor and abilities. You could speed up your maturity by being in the nutrient mist given by the commander or by killing marines.
optional note: if this was to be implemented i would also like to see an increase on the maximum health for all life forms in order to give a kind of reward for those aliens that stay alive longer to reach their maximum maturity, not by a lot perhaps about +10% of current max.
optional note: if this was to be implemented i would also like to see an increase on the maximum health for all life forms in order to give a kind of reward for those aliens that stay alive longer to reach their maximum maturity, not by a lot perhaps about +10% of current max.
Comments
If we're even going to think about maturity, then it should be added bonus to the aliens. They spawn with their current max health/armor and either based on time or kills, their health/armor increases. Kind of like the battle scarred alpha male or something.
This would make it a skill-based thingy, and stop people afk camp-maturing. It might make skulking a more viable late-game tactic, for good skulks at least [and people who bought this game cause they got tired of playing AvP *cough couch*:p].
And i'll try to make it fit with lore by offering some hand waving explanations about eating nutrient-rich squishy Red-Bloods, and the Khaara's rapid evolution "naturally selecting" the 'minds' [read: 'players'] best adapted to playing a life form to play that life form.
- All lifeforms mature over time, at a rate of say, 1% every 20 seconds. Aliens start at 100% maturity and mature up to 115% (value convention of %s doesnt really matter if you want it to make more sense)
- All hive traits equipped get a buff for each extra % - for e.g. celerity would get a max speed or acceleration boost, cloak becomes less visible or activates faster, (lots of different things you could tweak for each ability- maybe even CHOOSE what to mature as a small extension of the existing tech tree )
I know it's not in the style of NS2 to do stuff like my next suggestion but I liked the idea so I'll put it here anyway:
- Maturity rises PAST 115% but this figure is not displayed - when it reaches a certain value for eg 200%, something special happens to the trait that makes it OP in some way, like camo can walk at full speed while partial cloaked, or regen is always active, or adrenaline boosts energy recovery speed... Silence could cause noises made by aliens to be 'thrown' somewhere.... <-- A bit outlandish but I think is interesting to discuss.
Also on another topic, I don't think you'd get many people AFKing in the hive if it was implemented similar to the way I've proposed, as they would need to wait for abilities to be researched in the first place..