Finally Got Some Inspiration..

CrAcKbRoCkCrAcKbRoCk Join Date: 2002-11-22 Member: 9619Members
edited December 2002 in Mapping Forum
<div class="IPBDescription">Couple o screenshots</div> Whew, I finally found some inspiration to get my mapping groove back <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
Anyways, the layout for this map is still 'in-the-works' ,but I just had to open VHE and do something.
So here you go

Reactor Core hive. This is right under the hive (this was a cordon compile, so the hive doesn't show up).
<img src='http://www.knology.net/~wcgill/pc2.jpg' border='0' alt='user posted image'>

A shot of the reactor core itself. Yes, some textures a not aligned 'just right', but we are talking extreme beta here.
<img src='http://www.knology.net/~wcgill/pc1.jpg' border='0' alt='user posted image'>

Yeah, I used the same effect as in ns_eclipse, but it is the best way to make electricity without using a mass amount of entites. Oh, those semi-purple light are actually blue, I gues PaintShopPro doesn't have the best jpg compression. Ok, what do youz folks think?
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Comments

  • folkfolk Join Date: 2002-11-14 Member: 8603Banned
    edited December 2002
    love the lighting, although most will probably complain about it being too dark.
    perhaps you should make the reactor itself a bit bigger? other than that, nice work.
  • CrAcKbRoCkCrAcKbRoCk Join Date: 2002-11-22 Member: 9619Members
    edited December 2002
    <!--QuoteBegin--folk+Dec 28 2002, 03:05 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (folk @ Dec 28 2002, 03:05 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->perhaps you should make the reactor itself a bit bigger?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I thought about doing that, but given the room is cylindrical, and the space I wanted around the core, the r_speeds would have been pushing 600+ if I had made it bigger. Btw, it is almost the size of two HA marines. Heh, besides, this is a sci-fi universe..who says they need four story tall reactors <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
  • Lord_RequiemLord_Requiem Join Date: 2002-11-20 Member: 9481Members
    Looks great bro, keep up the fantastic work.
  • folkfolk Join Date: 2002-11-14 Member: 8603Banned
    edited December 2002
    :\ by bigger i meant fatter, to give it a "hey, without me, this facility is useless" feeling.
  • CrAcKbRoCkCrAcKbRoCk Join Date: 2002-11-22 Member: 9619Members
    edited December 2002
    Perhaps. Although, the problem with making it bigger is space. If it was much larger there wouldn't be enough room for 16 alien spawns, or enough room to build stuff. On that note, I did not put a resource node in the hive, but one very close to it. Also, the part of the reactor thats visible is only a small portion of it, the 'caution' textures define the actual size of it, thats just the eh...reaction chamber, i guess. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
    I'll post a another shot or two of a diffrent angle.

    Ok, two new angles for ya.
    <img src='http://www.knology.net/~wcgill/pc3.jpg' border='0' alt='user posted image'>
    and...
    <img src='http://www.knology.net/~wcgill/pc4.jpg' border='0' alt='user posted image'>
  • pantspants Join Date: 2002-12-20 Member: 11188Members
    looks great! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->

    but maybe you could make the reactor a bit wider <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo-->
  • VyvnVyvn Join Date: 2002-08-24 Member: 1226Members
    I like it. Although it is really too dark to tell for sure, it seems to have lots of nice details and interesting walls.

    If the electricity isn't actually purple, it should be. I'm really liking that look.
  • Lord_RequiemLord_Requiem Join Date: 2002-11-20 Member: 9481Members
    Get away from coretexture/scroll_arc texturing, its been done. Find a different surface to scroll_arc across, there are plenty that look great.
  • BytorBytor Join Date: 2002-11-19 Member: 9323Members
    In my most humble opinion, duplication, in moderation, can be a good thing. Some call it consistency and/or familiarity. Not every single piece of a level must be a new idea.
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    I like it. I love the drapped cables (that's an HFX texture isn't it?). I's also like to see the core look liittle cubbier (16 units on the diameter) not much more.
  • doctopepadoctopepa Join Date: 2002-01-26 Member: 99Members
    edited December 2002
    Maybe it should be fatter after all, but the lighting from that thingey rocks!

    Try adding some red lights in the foreground where it's a little too dark.

    EDIT: Or is it? Hmmm... some lights where it's pitch black on the ground would do..
  • CrAcKbRoCkCrAcKbRoCk Join Date: 2002-11-22 Member: 9619Members
    edited December 2002
    Thanks for the feedback people! It helps alot, makes mapping worth it.

    Requiem: I used those textures to add some consistancy to it, try to make it look like it really belongs in the NS universe. If I find better ones, that are still very NS, I'll probably go with them.

    Bytor: I totaly agree with you. Although, it requires carefull moderation and a little manipulation. So things don't look like carbine copies. In some ways prefabs are great for this very reason, but people abuse prefabs way to much.

    ChromeAngel: Thanks man! No, those textures aren't HFX(what is HFX anyways? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->). They are Inoxx, and before you people start flamming me. I take <i>zero</i> credit for them, and I have emailed the respective authors. No respone yet. All their names are going into my creadits/thanks. I agree, gotta love those hanging cables.

    doctopepa: I had the same thought you did. When I tried it, it turned out very eh...Christmasy <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->. I have a few green lights where the hive is, so you get the idea. Oh, btw the pics make it look darker than it realy is.

    Yeah, I think you all are right. The core could be a little bit bigger, but not much! Thanks again for the feedback! Hopefully, I should get alot more done in the next week or two.
  • MrBenMrBen ns_eclipse, ns_veil caretaker Join Date: 2002-11-14 Member: 8575Members
    If those wire texture are not in the ns wad you gotta tell me where you got them from. Save me nagging my texture dude to do um.
  • CrAcKbRoCkCrAcKbRoCk Join Date: 2002-11-22 Member: 9619Members
    <!--QuoteBegin--Mr.Ben+Dec 30 2002, 10:18 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mr.Ben @ Dec 30 2002, 10:18 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->If those wire texture are not in the ns wad you gotta tell me where you got them from. Save me nagging my texture dude to do um.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    They came out of my custom wad I put together for this map. I'll release it once it is complete (the wad file, not the map <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo--> ).
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    <!--QuoteBegin--CrAcKbRoCk+Dec 31 2002, 06:58 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CrAcKbRoCk @ Dec 31 2002, 06:58 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->ChromeAngel: Thanks man! No, those textures aren't HFX(what is HFX anyways? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->). They are Inoxx, and before you people start flamming me. I take <i>zero</i> credit for them, and I have emailed the respective authors. No respone yet. All their names are going into my creadits/thanks. I agree, gotta love those hanging cables.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Looks like the cables in texture set nine on <a href='http://www.planetquake.com/hfx/textures.html' target='_blank'>HFX homepage</a>. This might also answer Mr Ben's question.
  • MrBenMrBen ns_eclipse, ns_veil caretaker Join Date: 2002-11-14 Member: 8575Members
    Ahh thank you, where did you get the ones you used crack?
  • nObedienznObedienz Join Date: 2002-11-15 Member: 8652Members
    First, I love the concept of it..just love it.
    I've seen some guys complaining about the brightness, let's say you
    make it that dark when the aliens have got the hive? I'd say thats a good idea, even when it came from myself <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
  • AngelAngel Join Date: 2002-07-09 Member: 902Members
    I like what I see, personally if the core was 50% bigger it would still be big enough for aliens to spawn in. This would also add a more "powerful" effect to the map. Putting some ambient sounds around it may make the map alot more interesting when played.
  • CrAcKbRoCkCrAcKbRoCk Join Date: 2002-11-22 Member: 9619Members
    edited December 2002
    <!--QuoteBegin--Mr.Ben+Dec 31 2002, 07:35 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mr.Ben @ Dec 31 2002, 07:35 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Ahh thank you, where did you get the ones you used crack?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I convertted <i>some</i>(ie: only 3 textures) UT(Unreal Tournamnet) textures. Those HFX textures are really good too. That artist needs to do some NS textures <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
    Here is one of the drapping cables textues.
    <img src='http://www.knology.net/~wcgill/crak_wirbundl2.jpg' border='0' alt='user posted image'>

    Oh, I did make the core bigger, but just a smidge...8-16 units
  • FreestylerFreestyler The First NS Fan Join Date: 2002-01-24 Member: 20Members
    You may want to refraine from using textures from other games, especially retail games like UT.
  • CrAcKbRoCkCrAcKbRoCk Join Date: 2002-11-22 Member: 9619Members
    edited December 2002
    <!--QuoteBegin--Freestyler+Dec 31 2002, 03:23 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Freestyler @ Dec 31 2002, 03:23 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->You may want to refraine from using textures from other games, especially retail games like UT.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Even when I am <b>not</b> claiming that I made them, and I am plainly stating that *insert author here* made them in a readme file and the map itself(I'm going to make a credits texture, put it in the RR)? I could understand that if NS wasn't free, or I was charging a fee for the map, but I'm not..or ever will...I have emailed them(like I said before) and am trying to get a response...none so far. I've tried 3 times.
    Btw, I don't quite understand this. Why is it 'taboo' to use <i>some</i> (ie: a little bit) stuff from other games? I could understand anally copyrighted material (eg: Starwars...etc..), but otherwise..imo it mearly proves how good the other game was...bah, I should just delete this map and all the wad files......f*ck
  • ComproxComprox *chortle* Canada Join Date: 2002-01-23 Member: 7Members, Super Administrators, Forum Admins, NS1 Playtester, NS2 Developer, Constellation, NS2 Playtester, Reinforced - Shadow, WC 2013 - Silver, Subnautica Developer, Subnautica Playtester, Pistachionauts
    Cause it's their work and not yours. If you <b>just</b> take 3 answers off the guys test beside you, does that make it less wrong?
  • CrAcKbRoCkCrAcKbRoCk Join Date: 2002-11-22 Member: 9619Members
    Map and wad files have been deleted....
    There, everyone satisfied now?
  • evoLvingeviLevoLvingeviL Join Date: 2002-11-08 Member: 7802Members
    Woah, dude, I sure hope you're kidding. The map was awesome.

    Everyone was just trying to help!
  • BiTMAPBiTMAP Join Date: 2002-11-08 Member: 7685Members
    oh well hope you don't shiftdelete...
  • TikiTorchBobTikiTorchBob Join Date: 2002-11-13 Member: 8527Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Even when I am not claiming that I made them, and I am plainly stating that *insert author here* made them in a readme file and the map itself<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Cause it's their work and not yours. If you just take 3 answers off the guys test beside you, does that make it less wrong?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Do you write credits on your test if you cheat off of someone? He's not saying he made or thought of it, like one would do if they cheated on a test. That wasn't a very good analogy O_O
  • CrAcKbRoCkCrAcKbRoCk Join Date: 2002-11-22 Member: 9619Members
    edited January 2003
    <!--QuoteBegin--evoL:ving:eviL+Dec 31 2002, 08:09 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (evoL:ving:eviL @ Dec 31 2002, 08:09 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Woah, dude, I sure hope you're kidding. The map was awesome.

    Everyone was just trying to help!<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Nope, wasn't kidding. Although, I couldn't bring myself to delete the map file. I've lost three <i>completed</i> maps from various BS(harddrive died, poweroutage fragged the file and corruptted it, and another one simply vanished...), didn't want to loose this one from stupid frustration...

    The wad file is fragged...phuc it...I'll just use standard plain ol'NS textures...So much for trying to set my map apart from the rest...I should have known.

    And thanks for the praise evoL! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • BytorBytor Join Date: 2002-11-19 Member: 9323Members
    OUCH ... lost 3 maps. Might I suggest uploading them somewhere after each mapping session? Or even burning a CD?
  • MayIPostNowMayIPostNow Join Date: 2002-12-17 Member: 11001Members
    edited January 2003
    If I made a wad or a texture, I would be honored to see it used in another fashion on good quality projects. Yours is good, and quality. What use is making something that no one will ever use? Pointless. This whole concept of open source ownership is absolutly disgusting. I literally want to puke when I see it. Look at Sven Coop. He didn't make a single model himself, instead, he used models from across the community that might otherwise be ignored.

    Crack, please ignore the naysayer who flame the bejesus out of you. Even if your map is not released with the official pack, it already looks good, and I want to see a finished copy, darnit. So get back to work!

    And comprox, I don't feel that your reply was fair or in good taste. How can you cheat in art?
  • CrAcKbRoCkCrAcKbRoCk Join Date: 2002-11-22 Member: 9619Members
    <!--QuoteBegin--MayIPostNow?+Jan 1 2003, 05:03 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MayIPostNow? @ Jan 1 2003, 05:03 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->And comprox, I don't feel that your reply was fair or in good taste. How can you cheat in art?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I'll quote Piccasso "Good artist create, great artist steal" <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
    And damit, don't take that comment out of context, it was meant as a joke. No, I am <b><i>NOT</i></b> going to use any UT textures. Just for spite...I'm making my own, and I'll copyright them so no one else can use them. HA! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
    Anyways, back to VHE..enough of dis sh*t...
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