Suggestions to make Blabblers useful (Awesome Suggestions)
paologerochi
Join Date: 2010-04-25 Member: 71534Members
Blabbler Eggs should be like alien landmines, they do not hatch unless manually 'used' ( press E ), also it hatches when a target comes into close range, then spawns Blabblers and attacks the target.
like this guy's suggestion-
Blabbler Eggs would really be useful if they were an abush unit, the eggs should be placeable on walls and ceilings and hatches when enemies are in close proximity.
also, it might be good if a blabber dies or is killed, it explodes a spray of acid in a small radius. Similar to a Snark in Half-Life.
Some of the ideas here were from members in the forum that liked the idea as well.
like this guy's suggestion-
Here are some ideas on how I think the Babblers could have been implemented.
- Babblers have higher movement speed to always
keep up with a none-belly sliding gorge.
- A completed Babbler Egg must be manually 'used' ( press E ) after they are built
to pop* the egg and spawn the babblers that will then attach/follow whichever
player 'used' the egg allowing for easier babbler assignment.
- Un-popped eggs act as 'land mines' and are activated by passing marines,
causing the babblers to spawn and attack.
- Babblers cannot be guided but instead follow/attach to a player and blindly attack
any target that comes into close range. After engaging a target the babbler is no
longer bound to the player, but still counts towards the gorges maximum amount.
- Babblers can be encouraged with the Spit attack to focus on a specific target from
any Gorge.
- Babblers could have a higher resource cost (2-3 maybe) in order to justify smarter
and more violent AI with higher damage output.
I really like the idea of babbler eggs working like Landmines and would make for some cool 'OH SHIT' moments in multi-player when you get some sneaky-rambo-marines accidentally triggering all three eggs.
Blabbler Eggs would really be useful if they were an abush unit, the eggs should be placeable on walls and ceilings and hatches when enemies are in close proximity.
How awesome would it be if you were just walking down a corridor as a marine and babblers popped out of an egg right on top of you.
also, it might be good if a blabber dies or is killed, it explodes a spray of acid in a small radius. Similar to a Snark in Half-Life.
Some of the ideas here were from members in the forum that liked the idea as well.
Comments
These changes would get rid of the babbler pathfinding and slowness negating their usefullness. Oh and the babblers could still jump around and looks cool!
I like the idea of babbler mines as an upgrade!
Kinda like the eggs from the Aliens movies!
Spit / Bilebomb - babblers attack the target spit/bb hits.
Healspray - babblers attach to friendly target receiving heals (including the gorge himself if no other friendly target present. Its a good way to transport and corral the little buggers, and get some extra armor).
This alone will make babblers a hell of a lot easier to use and increase their effectiveness without buffing any stat. But the landmine idea is win
GUYS. GUYS. Has anyone noticed that babblers, while sucking at attacking pretty much anything that isn't huge/ immobile... Actually do quite a bit of damage to HUGE+IMMOBILE structures like, oh, I dont know... Marine comm chairs?
Seriously get a gorge or two to set their babblers loose on a comm chair and watch how fast that shit goes down, it's beautiful.
Babblers suck as armour currently. They should be better at that too.
Btw, Babblers has pretty weak health that even one marine could wipe out all of babblers you spawned with a melee weapon. The babbler must have increased movement speed and the their AI movement system should be improved...
One major difference as they are important as a shield though, I would still maintain the ability to be manually opened by gorge holding "E" key, (much like you can manually burst a clog as a gorge) that way they can still be utilized as meat shields and gorges can place them amongst other aliens via the pheromone ball or again use them aggressively by aiming their pheromone ball directly at marines and marine structures.
That being said, I do believe they serve much more potential purpose if they also functioned much like my original "alien landmine" idea where they would burst open upon proximity.
However as part of the original "alien landmine" idea I had, my suggestion was as they were killed off they would do "burst damage" at a given radius (much like a mine), requiring marines to maintain a minimal strategic distance. This would of course greatly increase their other intended purpose as a distraction unit.
The devs should also think like we do.