Why did Aleins need even more early game mobility

KilledByDeathKilledByDeath Join Date: 2012-12-26 Member: 176308Members, Reinforced - Shadow
I never did get a serious answer to this, other then "shut up lrn2play Marines"

Comments

  • MikiesoxMikiesox Join Date: 2013-02-10 Member: 182964Members
    shut up lrn2play Marines
  • Arkahm719Arkahm719 Join Date: 2012-05-13 Member: 151988Members
    Because the devs made some really bad decisions didnt you know?
  • NominousNominous Baltimore, MD Join Date: 2012-02-18 Member: 146518Members
    edited March 2013
    Are you asking why people are complaining about the skulk movement changes or the addition of gorge tunnels? I assume you're referring to the latter. It's because marines have phase gates (as well as beacon), letting them respond to incoming threats immediately. As aliens, you would have been hard-pressed to respond to threats all the way across the map unless you were at that location in the first place or happened to spawn there. I guess fades are the exception since they're the fastest lifeform in-game. Gorge tunnels are a bit of a throwback to the instant hive teleport in NS1.
  • TimariusTimarius Join Date: 2012-11-15 Member: 171220Members
    I couldn't have said it better than Karnaj. Plus, who doesn't want alien rectums crisscrossing the map?
  • Arkahm719Arkahm719 Join Date: 2012-05-13 Member: 151988Members
    the reasons marines have those things is because they are slow, i dont know about you but a skulk lerk fade and onos can respond pretty quickly on any part of the map. then they make gorge tunnels that even work OFF infestation and they are like 15 foot tunnel. They should make them pretty long so short ones make no sense to use, orrrrr make them a straight shot so you can run in a straight line point A to B. The instant hive transport wasnt bad, you could go back to the hive if you used the chamber but not outside an enemy base.
  • KilledByDeathKilledByDeath Join Date: 2012-12-26 Member: 176308Members, Reinforced - Shadow
    See thats the thing, stuff like Beacon and PGs aren't even upgrades, they are a straight up necessity for Marines to even like, fight Aliens.

    You will NOT win a game as Marines without PGs, this can not be argued.
  • Kei-chanKei-chan Join Date: 2013-01-20 Member: 180898Members
    You all realize that gorge tunnels are a double-edged sword, correct? And that by building one you're making a two-way tunnel usable by EITHER team.

    Comparing them to phase gates is silly and misrepresents them. The only way they are like phase gates is that they make moving from point A to point B faster. In fact, you can tell that Descent was designed with the use of gorge tunnels in mind, due to its sprawling, labyrinthine layout.
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    Again we're back to talking about "need". That's just not a meaningful discussion. Gorge tunnels are useful, they are fun, and they are balanced by drawbacks such as the res investment and marines traveling through them. Why shouldn't they be in the game? More options is a good thing.
  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    See thats the thing, stuff like Beacon and PGs aren't even upgrades, they are a straight up necessity for Marines to even like, fight Aliens.

    You will NOT win a game as Marines without PGs, this can not be argued.
    I've seen wins without PGs, though its usually because the marines were just dominating the aliens.
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